FE_Builder_GBA -- If you have any questions, attach report7z

I solved the problem by upgrading SkillSystems back to the latest version (20220402).
However, the format of the save data will change, so existing save data will no longer be available.
You have to erase the existing save data and select NEW GAME.
//It is possible to force the game to take over using a state save.

https://cdn.discordapp.com/attachments/470029781795078175/961974662340968508/FESSHW4.PATCH.20220408220036.7z

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SkillSystems20220402

Fixed EMS.
Fixed LOAD2 debuff glitch.

source code
https://github.com/FEBuilderGBA/FEBuilderGBA/releases/download/ver_20220327.07/SkillSystem_FE8.20220402.7z

Fixed EMS.
Fixed a bug that caused enemies to display the wrong debuff when suppend/resume if data was stored in Supply.
However, this will change the save data format again, so existing data will no longer be available.
You will need to move and delete the save data.

Fixed LOAD2 debuff glitch.
Existing SkillSystems had a bug where if 50 enemies were LOADed at once, debuff was displayed in the status.
This bug has been fixed.
Buffer overruns are suppressed by using a text buffer as the buffer for temporarily loading units.
Conversely, if you are doing something weird like issuing a LOAD instruction using TEXTCOND while displaying text, it will not work correctly.

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You can just set up an event that triggers when one of the civilians get killed an raises a flag.

Very basic question here, how can I install this into my rom? Also, will it conflict with the version of skillsystems already patched in using FEBuilderGBA’s patch menu?(20201128)

See this article.
It describes how to update the skillsystems.

Select the installation SkillSystems already and press the Update button.

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Understood. For me, there is no 2022 version of SkillSystems showing up in my patch list, and the “update” option is not available. Is there something I need to do to get all new patches to be available?

You might be using an older version of FEBuilder.

Try installing the latest version via the installer.
https://github.com/FEBuilderGBA/FEBuilderGBA_Installer/releases/download/ver_20200130.17.1/FEBuilderGBA_Downloader.exe

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In FE6 events, I doubt what practical use To next conversation has. I think it is a mistake and should be removed. Its hex notation is listed as 07000000XXXXXXXX08000000. That 08000000 is a problem because it is the command for MORETEXT, while the TEXT command only supports one parameter. When used, this causes the game to execute a MORETEXT using the command after it as its parameter, thus causing undesired behavior.

On a different note, Shows_text_normally[TEXT:Text_to_show](TEXT) and Conversation display(TEXT)(LOW) are functionally identical. Is there a reason to have both?

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Thanks.
I will fixed later.
Probably an event inherited from Project_FE_GBA.
At the time, I think an attempt was made to understand the event code.
At that time, I think we divided the event code incorrectly.
I feel that technology has progressed to the point where the mistakes of that time can be corrected because of the advancement of analysis technology.

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Sorry to bother you but what is the max cap for character slots and item slots.
Ps: I don’t know if this has already answered so sorry in advance.

0xFF or 255 for both.

Ah ok thanks for the info.:heart:

In the skills patch, how do Shadowgift and Lumina work? The description says “highest rank available”, but as far as I tested it only lets the unit use B rank tomes.

Does the unit have a higher rank than B in any other magic type?

Oh, that’s how it works? Ty

Excuse me … Once I make the report zip what I should do to share it if this page don’t let me share that kind of files ?

you upload it to something like google drive or dropbox then share the link.
Or you just put it in the FEbuilder help channel of Discord

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Then I will upload it to discord cause i can’t do the other things ( please be patient with me … Im cuban … Limited resources)

Does anyone know how to edit the range of:
Warp staff distance calculation
And Range of other staves such as rescue and physic.

For example, the warp staff’s distance is 5+(Mag/2), and the range of physic uses the same calculation.

If anyone can send instructions on how to change the formula in FE6, it would be greatly appreciated.

Report 7z: https://drive.google.com/file/d/14rIDiOYRujVApU5gvWXlR9Z2nIQoFEqr/view?usp=sharing

Hi. I’m trying to make an NPC’s death in Chapter 1 trigger a Game Over. The Game Over flag condition 65 on the chapter lists the universal Lord death quote and the NPC’s death quote to trigger a game over, like with Mansel in Chapter 18. But no matter what I do, the NPC’s death never triggers a game over. Can anyone help me with this?