In the FE7 Turn Condition event window, the “4=Hard Mode” and “5=Hector Hard Mode” options are reversed. In my testing, 4 is Hector Hard Mode and 5 is generic Hard Mode. I believe 4 is the real Hector Hard Mode for Turn Conditions, and that 5 is everyone’s Hard Mode.
I put together this quick edit of chapter 0xF (In Search of Truth). l made two Turn events that will happen on Turn 2. Assassins appear on all Hard Modes (5), and a dragon appears on Hector Hard Mode (4). The original version of the chapter utilizes everyone Hard Mode as well to save a bit of space. Another chapter is 0x17 (The Dread Isle) to spawn Nomads on hard modes using one turn event entry.
hmm, I feel something different.
I feel that the reinforcements specified in Hector Hard Mode are also displayed in Hextor Normal Mode.
Perhaps this value is a bitmask rather than a simple number.
maybe?
0x01 = eliwood
0x02 = hextor
0x04 = Hard?
0x05 = Hard | eliwood
0x06 = Hard | hextor
This is still a hypothesis, but.
Or, the specifications may be different between FE7J and FE7U???
I’m still not sure.
To help clarify, when you say “…the reinforcements specified in Hector Hard Mode are also displayed in Hextor Normal Mode,” do you base that off of what you saw in my UPS patch on Chapter 13? I realize l made new unit spawns, but l failed to separate the Events, so the dragon spawns in Hector Normal Mode way later at turn 7 because of the Event left over from vanilla.
Anyway, in my provided test scenario, the important part is what happens on the 2nd Turn. Two assassins and a bandit spawn on Everyone’s Hard Mode because their Turn Events use 0x05. A dragon joins them on Hector Hard Mode because that uses 0x04. I tested every combination and this held true for all of them.
I do not have a Japanese version of FE7 on hand, so l cannot speak for that version at this time. l would like to believe they act the same, but…
Having trouble using Sappy to play music. When I click the musical note icon, It says, “Please wait,” but then nothing happens.
I’ve left all folders in their default locations. I’ve gone into Settings>Options and Referenced the sappy.exe file, and saved it several times. I’ve also reinitialized setup.
The sappy process may still be there as zombie.
If you see a process called sappy running in Task Manager, kill sappy once and for all.
The quickest way to do this is to reboot your PC.
The fastest way is to reboot your PC, as this will kill all the processes.
If that doesn’t work, try VGMusicStudio instead of sappy.
Hi, i am trying to use the skill system in fe8 and now strenght and magic are split in 2. I noticed that magic it’s not influenced by difficulty settings in chapter editor. How can i fix it? Thank you
Hello all, I’ve been having an issue where items are randomly gaining +22 stat boosts(HP usually) that I can’t fix. There doesn’t seem to be a common thread between them either that I can see.