However, I haven’t tested it because you haven’t written the conditions for the event to occur.
If it doesn’t work, please specify the necessary items and consult again.
I want to make this D1 soldier that’s from the trial map and customize it to use as my own unit. My question is in this case I changed it to a cavalier, and want to give it a palette for cavalier and paladin for when it promotes, but this message pops up when I try to upload a palette it says “Press New Palette Assessment” but I don’t know where that is. Thanks.
You don’t seem to have actually selected a palette entry (I see no identifier). Click extended list to actually add new palettes and try creating one there.
Hiya, first time poster here!
So I have encountered an odd ‘bug’? I’m not too sure what’s provoking it, but I have been noticing Tile Change slots have just begun appearing on the chapter I am working on (it has reached 36 entries now).
All I can remember was adding 4 entries to the chapter to do my chests and doors, then I thought to go back and wipe out some entries on old chapters that I forgot to remove. A little later I saw my current chapter was up to maybe 8 give or take, then like 12, and now it’s getting ridiculous…
Any help with this would be excellent as I currently fear adding any more changes to my project!
I encountered an issue during the report, where the software didn’t accept the clean rom I was using. I have downloaded another one in order to continue the process but do not know if this will affect things.
I think you are corrupting the end data of TileChange.
It is TileChangePLIST 0x3A with MapID 0x0D and the address seems to be correct.
This method can be used when the address where TileChange is stored can be trusted.
Set the ID of the first TileChane data to 0xFF.
0xFF is a mark to indicate the end data of TileChange.
I think that this is probably the correct data so far.
Use this data as the end data.
(If this data is defined as another data, then use the previous data as the end data.)
Thank you for looking into it! I’m not 100% sure I understand all the details as I’m still relatively new, but some of it makes sense…
I assume the UPS link is a patch I can apply to fix the issue? If it is, I’m sorry but I’m unsure how to apply it!
EDIT: Sorry never mind! I looked again at your explanation and I think I fixed it!
So can you tell if it just an unfortunate corruption? Or did I do something that created the problem? It’d be best if I don’t do something like this again haha
I believe you incorrectly tried to add/remove tile changes. When changing the list size, always use “extended list” to increase or decrease the length.
One possibility is that you have written data past the upper limit of the list, or that you have written other data to that position.
As a suggestion to prevent recurrence, when saving the ROM, an error check is performed, and if an error is detected here, it is recommended not to save it.
Correct the error before saving.
If you cannot fix the error, it is safe to exit without saving.
If you still encounter problems, please go back to a previous backup.
FEBuilderGBA creates an automatic backup by date in the same directory as the ROM every time you save to the ROM.
Just changing the vanilla world map does not cause the problem.
Comparing it to your ROM, the events that are running seem to be quite different.
Did you delete any events?
amber shield saga.backup.20210220193249.ups
I imported the worldmap image into the last correctly working ups that was attached to report7z and it worked correctly.
Perhaps you have broken something else.
I think you should go back to the last correctly working backup.