FE_Builder_GBA -- If you have any questions, attach report7z

Please send report7z.

Thank you for report7z.

This is a patch bug.
please update FEBuilderGBA.

There is an updated version of “Add Event: Give the unit experience points”.
The older one is marked “(OLD)”.
Install a new patch and replace the older event.

If you delete all the events of the old patch, you can uninstall the old one.
Do not uninstall old patches before replacing all old patches.

1 Like

Should report7z also be used for features that do not work correctly in the first place?

Please send report7z if you have “any questions”.

report7z includes saved data so we can reproduce the problem immediately.
This will save we time.

For example, imagine a problem that occurs in the second half of ch10 when a soldier and Eirika fight.
How do you think it can be confirmed?

First, I need to get the latest ups for your game.
Then proceed to ch10.
Then I have to go to the second half of the stage and fight the soldier and Eirika.
Can you imagine how long it will take?

Even if I make an effort so far, the problem may not be reproduced depending on how proceed to the game.
This may only be a problem if Eirika is not at a certain level or attacks with a specific weapon.
In that case, I should ask you for more detailed reproduction steps.
You can imagine that it takes a very very very very long time.
Waste time with each other.

report7z can solve all this problem.
Expand report7z, double-click ups and press F5 to reproduce the problem.
Probably only takes about 1 minute.

3 Likes

I update SkillSystems by FEBuilderGBA.
Skill20191022

1.Item Skill
Item skill seems to be given to the top item in the item column.
Item skills are not displayed on the status screen, but they are operating as skills.

I also enabled some patches.

2.AnimaTriangle patch.

If you want to change it, use the following patch.
If you want to disable it, empty its list.

AnimaTriangle_FireList SkillSystem Version
AnimaTriangle_ThunderList SkillSystem Version
AnimaTriangle_WindList SkillSystem Version

3.LeadershipStar patch.

By default, leadership is assigned to Eirika Seth and others.
If you want to change it, use the following patch.

Leadership Skillsystems Version

4.Stairs patch
If you want to use, please enable from Event MapObject.

5 Likes

SimpleEscape

It took time and effort to make a escape event script.
However, it is easier to make from now on.

Use two patches.
//these patches NOT hook ROM functions, so I think it’s very unlikely to conflict with other patches\r\n

Add Event: Simple Escape event that can be easily created
Display Escape menu

“Display Escape menu” is a patch that displays the Escape menu.
“Simple Escape” is a patch that performs Escape processing easily.

Set 0x13 Escape in Map Object by Event Cond.

Set the Event command.

You can create 3 type escapes.

Stage cleared when everyone Escape[XX:POINTER_UNITSSHORTTEXT:Units dialogue]	Simple Escape Command

When all player units escape, the chapter is cleared.

Stage cleared when everyone Escape[YY:UNIT:The last unit to Escape][ZZ:TEXT:text when refusing to escape][XX:POINTER_UNITSSHORTTEXT:Units dialogue]	Simple Escape Command

When all player units escape, the chapter is cleared.
However, the specified unit must escape at the end.

Stage cleared when specific unit escape like FE9[YY:UNIT:Unit][XX:POINTER_UNITSSHORTTEXT:Units dialogue]	Simple Escape Command

Cleared when a specific unit leaves.

Sample
Seth must escape at the end.

https://cdn.discordapp.com/attachments/470029781795078175/636570108788998144/simple_escape_sample_test.PATCH.20191023225717.7z

3 Likes

What does the stair hack do?

It works similar to the stairs in Fe Fates.

And for those of you who haven’t played Fates. It’s basically a warp tile.

1 Like

It also retains your remaining move when you use it

1 Like

Ok, I get how they work. Thanks everyone.

Thanks for that!

I changed “01=Conditinal” to “01=Flag Condition”.
In Event cond, Conditinal -> Flag Condition

Please reply if you have a opposite opinion or more better name.

Great Update! Thanks a lot!
Edit: It seems like the skills do not stack their effects, like the item has bracing stance and the unit has bracing stance too they don’t get extra def/res it only counts one of them, can we make it to stack the two skills even if they are the same?
Edit2: And lastly, how can I read the random chests in Febuilder? Or any chests? It’s on fe8

It seems like the skills do not stack their effects, like the item has bracing stance and the unit has bracing stance too they don’t get extra def/res it only counts one of them, can we make it to stack the two skills even if they are the same?

ITEM Skill is a specification of SkillSystems.
I think that even if you have two identical skills, the effect is not duplicated.

how can I read the random chests in Febuilder?

refer to the treasure chest of the ruins of FE8.
oh…
This is a bug.
I’ll fix it later.

1 Like

I fixed random chest issue in latest version.

1 Like

I think in version 20191027.15 is still not fixed, I’m not sure, I downloaded it fresh because it did not let me update automatically. I think that in the simple view I go to the chest in the Last lvl of the Ruins, but when i click it or the event I only get “words” in the event viewer, while the code is “right” I can’t expand it or modify the content of the chests other than using the hex editor and changing the random chest manually, but i’d have to repoint manually too

I’m sure it’s working fine, but check it.

Generation Type = 0x05 Seize or Visit Home
Type = 0x14 Ramdom Chest
Click Chest Contents to change the contents.

Since there were two people who encountered problems because they did not use the correct method for updating SkillSystems, I will post the correct update method.

Correct update method.

For example, if you were using the April version.
Select the SkillSystems you are using and press the update button.

This is the correct update method.
If you simply overwrite the latest version of SkillSystems, garbage data will remain, causing problems.
If you upload it correctly, unit and class skill data will be transferred.

There is a bug in the escape menu patch, so fix it.
Please respond if you are using this patch.
After updating FEBuilderGBA, uninstall the escape menu patch and reinstall it.

Explanation.
The arrival Map Object should have been 0x19 instead of 0x12.
If it is 0x12, it collides with the MapObject of Door.
Due to this problem, the Arrive command is displayed on the door square.
I update the patch to fix this bug.