Thanks for helping me with the test.
I am relieved that there seems to be no problem for now.
I would like to continue testing for a while. (At least for the rest of the week).
Let me know if you find any problems.
It works as expected.
It will have the same specifications as FE5.
Captured enemies will be confirmed dead the moment they are dropped.
If you do not do this, you cannot Capture the boss.
This is because the chapter ends when the boss is defeated.
The reason why the Drop was grayed out is because the captured enemy has an item.
You forgot to take away the weapon from the captive.
That is why the Drop menu is gray in color.
Of course, it is possible to Drop even if the color is gray.
You can apply this specification to leave an enemy who should not be defeated held as a prisoner of war.
An example would be Douglas from FE6.
He is Deployed with an enemy, but if he is defeated, he does not become a companion.
In FE6, you can guide him well and not kill him, but you can clear him more easily by using Capture to make him a POW.
You can clear the game while keeping him alive by capturing him, since you will not have killed him unless you drop him.
Note that if you never want to Capture a boss or a specific enemy, maximize CON or enable SupplyFlag for the Unit or Class.
That way, the unit will not be able to Catpure.
This is useful, for example, if the DemonKing is a problem in your scenario if he is taken prisoner, or if you do not want him to lose his weapons.