FE_Builder_GBA -- If you have any questions, attach report7z

I haven’t looked at the report file yet, but maybe this can help from personal experience:

  1. Both characters need to have a support relationship and conversations established.
  2. Both characters need to be in the player army. If any of them is a green unit support won’t increase.
  3. If everything goes well it should show the support increase in the unit screen.

That’s exactly what I thought myself, because I tried it with two characters who didn’t have a support at first then made them support partners. But now in the one I sent, I just tried it between pretty much Eirika & Seth. Both of which are player units from the start and of course active else they can’t engage in a talk to begin with. (Which by default they can, but it just doesn’t increase their support after the talk convo is done)

Can you explain how to manually update FEBuilder?
Also does the program bring all the files of FEBuilder in an update or only the outdated ones?

This is an issue with the “NAME.en=Display All 8 Weapon Ranks” Patch.
This patch displays 8 weapon levels, but as a side effect, the Support field is overwritten.
Therefore, even if the support is achieved, it is not displayed on the screen.
You can check the Support field by Uninstalling this patch.

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Download the latest version from the FEBuilderGBA project on github.

Expand the 7z archiver.

Overwrite All file in the existing FEBuilderGBA directory.

End

Automatic updates do these automatically.

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I’ve created a shortcut to make it a little easier to set the map type.
Press the tile selector Alt + C. Then select the tile you want to copy, and press Alt + V.
Then select the tile you want to copy its type, and press Alt + V.
This will allow you to copy the tile type.

I hope this makes it a little easier to set up.

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Thanks a lot but the automatic update takes a long time to extract for me and I may have found a faster way to manually do it. Maybe you can add these manual update instructions to the top?

  1. Download the latest archived version from the FEBuilderGBA project on github.

  2. Open the archive with a file archiver program (7Z, WinRAR etc.) if you don’t have one you’ll need to install one.

  3. Don’t extract with slow Windows file explorer instead click extract at the top of your file archiver program and extract all the files from the archive to your FEBuilderGBA folder and overwrite your folder’s files.

One more thing I don’t see the new weapon, class, and character edit screen for FEBuilderGBA when using FE6.

I do not recommend manual updates.
Automatic updates are easier.
Press the button and you’re off to dinner, By the time you finish eating, it’s over.

I haven’t adapted the new design to FE6 and FE7 yet.
Klokinator’s desein proposal was made for FE8 only.
It will take time to adapt it for FE6 and FE7 as well.

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The new design has been adapted to FE6 and FE7.

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Yeah, I would have to redo the entire design I made for FE8 pixel-by-pixel in FE6 and FE7’s editors. It took me about a week to do all three of the FE8 Editors, and now that I have the new design it won’t take as long for FE6 and FE7… but it won’t be fast, either.

I’m busy with FEXNA stuff and doing a new Repo overhaul for the map sprites, so it will be a while.

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I have this weird text glitch that happens when viewing item descriptions
https://drive.google.com/drive/folders/1JILj9ET4Zlz-tqA4q2onX1B3NiMiLQf_?usp=sharing

Weapon item descriptions can only be written in one line.
This is the GBAFE specification.

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Also, your game has a broken TileChange on the door.

I have fixed the data in this chapter.

https://cdn.discordapp.com/attachments/470029781795078175/735692521547497572/Nocturne_-_The_Farldrom_civil_war.PATCH.20200723115146.7z

The FE6 and FE7 designs were prepared by me yesterday.
You can check it by updating.

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Ooooh, excellent! I’ll check to see what you’ve changed!

Edit:

FE6 looks pretty good, though there is a lot of empty space. I could improve it a bit with minimal changes.


FE7 is about the same. I really like the Character Editors for both games the most.


I see a little room for improvement, but I’ll hold off for a while. These are quite good as they are right now!

I’m not sure if this is just a problem on my computer, but when I open the .exe file, it refuses to translate into English. What can I do to fix it?

Are you using the latest version?
https://github.com/FEBuilderGBA/FEBuilderGBA/releases/tag/ver_20200723.21

There is also an installer.

So, I was told to ask here. I’m having trouble importing hex codes from FE recolor into FEBuilder all of a sudden. Previously, you would take the 1st frame of an animation and flip the colored boxes in the top right corner in Usenti.
Lance_000
like that ( I think, it looks weird as a .png instead of bmp)

then you bring it up in FE recolor, to do your editing. Except when I try it now, I get this:


For a test, I tried just importing the base blue colored palette into FEBuilder using the hex code from “copy hex” in the bottom right corer…but the result is this:
Character Palette Dargon Herald.gba_60@3D fra__________0185D240

I’ve tried several different ways and nothing seems to work.

Hex code is not compatible.
Originally I was aiming for compatibility, but I could not make compatibility well because I do not use FERecolor.

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Reference place.
It has a function to track text references, but now it has been extended to BG and Song.

Text

BG

Song

You can also see the battle terrain.


You can also see the flags used in the chapter.
If you right-click on the place where “Event” is written, you can see the flag list used in that chapter.


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Ah did a new update change it perhaps? it used to work well enough if you flipped those boxes in Usenti/paint first