I am trying to automatically create a tileset from an image.
Pallet town (for testing purposes)

Can FEBuilder insert .BIN files?
After using the GBAFEImage2Map tool by @MisakaMikoto found in this thread, I am left with the last instruction of inserting the result into a rom. The 3 files to insert are tileset.conf.bin, tileset.img.bin, and tileset.pal.bin and apparently I’m supposed to ‘LZ77 Compress’ it before inserting.
I would be happy to have my image be 256x256 and insert that as the object image with febuilder, but I’m not sure how to create a proper tile config for it. It would be very tedious to map the ~1000 mini boxes of the object manually, so I’d rather not do that.
Perhaps there is an easier way to create a map config file than this? Please advise me on how to proceed.
Thank you very much for your time.