https://drive.google.com/open?id=1BQ6aPvXONW-C94Avm5gfuCQHSg8rqlHG
And here it is! Hopefully the animation works!
https://drive.google.com/open?id=1BQ6aPvXONW-C94Avm5gfuCQHSg8rqlHG
And here it is! Hopefully the animation works!
The site is really really darn helpful and Iâm quite thankful for all of these resources, but there seems to be one problem.
All of the files have their moving map anims removed I believe?
Um⌠no?
Iâm not sure if these are from the site or from the ones in this thread, but the ones I got from the site only had the battle animations with their palettes and some credits. Could just be the case for the few I downloaded though as I didnât download all of them.
In the Welcome message of the webpage there is a link to a Google drive folder of the whole repo. Youâd want to go to Graphics>Map sprites from there and search what you are looking for.
How would I find the affinity palette in FEBuilder so I can change it to be compatible with this? Because those are great but I donât know how to get them to look good in-game
Advanced Editors -> System Icon -> Icon tab, should be the third thing on the list (shows the weapon rank icons)
The item icons palette is the last one in âSystem Paletteâ tab on that same âSystem Iconâ editor.
I tried importing a satisfactory palette, but it just comes out looking wrong.
edit: The palette I imported checks out, but apparently that isnât enough?
Have a look at how this project which uses those icons did it: https://github.com/Kirbseverywhere/Fire-Emblem-3-Universes/tree/576e6e5125a0ca06cf26327d01281cd9eebb378d/Graphics/ItemIcons
Specifically youâll need to download âWeaponIconsPal.binâ, and install it using this bit of EA code (you can save this as an .event and use âInstall with EAâ to import it to FEBuilder):
PUSH
//Weapon Icons Palette
ORG 0x35D0
POIN WeaponIconsPal
ORG 0x35E8
POIN WeaponIconsPal
ORG 0x885CE
BYTE 0x2
ORG 0x885E8
BYTE 0x2
ORG 0x8D070
BYTE 0x2
POP
ALIGN 4
WeaponIconsPal:
#incbin "WeaponIconsPal.bin"
MESSAGE Weapon Icon Palette is at WeaponIconsPal
thanks!
Ah I see now! Thank you so much
Ah, yes, the terrifying enemies known as Buk-buk and Buh-gawk.
Rumor has it if you defeat them, you can control the enemy for a turn
Could you make one for mimic?
Like a chest mimic?
yup, that is what I want to mention.
I have no idea how to do something like that and make it look good. If anyone wants to try, feel free to do so! You can tweak any of these without asking me for permission.
Isnât there already a unique monster animation for a fake chest?
Yes, but zerorock is asking for a class card that corresponds to that animation.
nicely done man