FE Asset Repository Discussion Thread

Tbh I have no idea why it should generate to much OAM. It simply adds a rather small object.
I tested many many times before posting it. OAM was never a problem.

Did anyone else experienced this?

Anyway, to be honest, don’t use FEditor, just use FEBuilder to insert this :man_shrugging:

recoil > no recoil imo
cool though; full set

2 Likes

Added the new bow lieutenant and Morva to the repo. Note that I also numbered Morva’s folders in the order they should be inserted ingame.

Hey Klokinator, it turns out for the Wicked Rider animation, if you attack an enemy wicked rider equipped with magic at 1 range, the game will freeze. Just letting you know.

1 Like

Is your version old? This should have been fixed already. Redownload the folder from the repo. We fixed it three days ago, in fact.

Hey Klokinator, on the page for FE7CM you had said that you would eventually add a T3 class in the form of dragon master into the game. You never got around to doing it, and I can’t a downloadable animation of it anywhere. Was it never made or was there a problem with it?

Edit: Another thing https://www.youtube.com/channel/UCz4_eUI0HCIW3OEjrKUXaCg This person has made some amazing custom animation, but hadn’t given any response when people ask for permission for downloads. Maybe you can try your luck?

>“holy sage”

it’s ăƒ–ăƒ«ăƒŒăƒ‹ăƒŁ (Brunya! or BurĆ«nya if you want to be explicitly accurate)

in fact, in general, why are you renaming everything ie: teraspark’s Dark Knight to Elder Knight

and things like renaming the Yggdra Valkyrie to Trickster when it is not close to the Trickster at all?
and calling Milanor’s personal animation female hector lord chain axe is a brilliant decision, as milanor is a boy etc
Sassy Cleric is more descriptive of the class than Empath, etc

if you want this to be ultimate repository, then why are you renaming the content with your own views on things

please

11 Likes

I didn’t make the Fighter (F) animations; I only made new map sprites for both genders. When in doubt, don’t credit me for anything except animations which were actually posted by me on animation threads or animations based on these animations.

Also, can you settle down on the namewank? Nobody outside of the FEXNA insiders knows that a “wizard” is supposed to be a druid, and no one who’s looking for my cleric animation will expect it to be called “empath”. It’s a staff-only class; it heals people; it’s a cleric. Using your own names/7X names for everything will only make it harder for people to find what they’re looking for.

7 Likes

and relatedly since i’m going through this mess


There are a few animations that are factually nonfunctional or are otherwise broken: how do we make sure that you’ve got the latest one in here :c

Seconding the naming thing. It’s just confusing.

2 Likes

hello i dell again i sent is message for this problem with is animation on the forlders

please some can sent me the animations for insert on the fire emblem

2 Likes

Shouldn’t you worry about that when FEXNA is you know, publicly available? Or at least significantly closer to being publicly available? Plus, I’m pretty sure Yeti could easily change FEXNA to accept things made manually later down the road. It seems like a waste of time (and space, apparently) to be formatting things for a program that maybe a dozen people have access to when pretty much everything with a release is still a ROMhack.

3 Likes

Most vanilla magic animations, as well as some custom ones (the hoodless shaman in particular) are pretty borked due to cape frames.
I don’t know if anyone ever bothered to do C01 fixes for these classes but I would recommend that if they don’t exist that somebody get on those.

When I tried to insert the Emperor animation with febuilder, it told me that there are frames missing so it’s uninsertable.

Which animation in the Emperor folder? All of them?

Edit: Turns out the sword and magic for baron and emperor are both broken. Noted.

Edit2: Should be fixed now. Good catch!

I wasn’t ever planning to do it, but since his package was well organized I just stuck the entire original Greil package in the repo. It even includes versions with all the original frames, so if OAM limitations somehow stop existing or FEXNA comes out by 2050 then the original animation will work there too.

Note the Greil package comes with a FE7 and FE8 variant with different SFX.

This is from Cypher Lee。:blush:

Oh boy.

We need to figure out what animations are Luerock, Cipher Lee, and Greentea. There’s been a lot of guessing and the three were previously mixed and matched interchangably but that needs to be sorted out. I’ll compile a list of animations using any of these credits and then we’ll try and sort them out.

The Marshall is a custom of mine. All I took from the BK were inspiration and Alondite for reference.
As far as I know was greentea the creator of Wil.

1 Like