heh hot as in fire heh heh (execute me)
Congrats dude you capture his Cringe Smile Perfectly. I hate this Schmuck more Looking at the GBA Version of the portrait.
I love you Natalie ![]()
Its fixed now.
glasses
Thanks for that.
I didnât get his explicit permission. I messeged him 4 weeks ago on this site. I also messaged him on his Serenes Forest profile. In all that time he hasnât replied. So I decided to just post the animation, because I really wanted to give the community this awesome animation.
If he comes forward and says that he doesnât want to give me permission, then Iâll take it down. But for now, Iâd like to keep it up, because a lot of passion into making these animations.
This is poor justification on your part. Thatâs all Iâll say.
Well, regardless of what you said about passion; it is wrong to edit other peopleâs work without their permission. No response doesnât mean you get the green flag.
Please remove the animation from the public and sort things out with Smirks beforehand. If you manage to get the permission, feel free to reinstate the animation again.
Thank you!
Ok, I will. Sorry for the trouble.
May I make a suggestion?
I find the Repo rather lacking in information which really should be more easily available to users, namely:
- If a posted work is only F2U and not F2E, and
- If it is not F2E, who is the primary point of contact should you want to seek permission to attempt to edit a given piece of work
Especially for battle animations, this is not well-presented when checking the information on the Repo page, which either a) leads to confusion or belief that more can be done with a piece than it actually should, or b) requires the viewer to spend a significant amount of time trying to search for the original post (maybe it would be nice to have that be linked on the Repo too) or reaching out to any of the people listed on the Repo upload to try and find out (assuming that they respond and/or have the answer)?
It also does not help when there are multiple credits listed for an animation and it does not list the role that each individual contributed (Ex: [Hero-Variant] [M] Linus Heavy-Sword by Greentea) - Scripting, Stills, and Animation frames are all separate roles that someone could have contributed, and some are arguably more important to get permission from than others.
(Not to mention that some uploads just donât have credits attributed to them, such as the âFEGirls-Style Skirt Pupilâ animation (which wasnât even originally made by them, it was taken without permission from MageKnight404 and edited, but thatâs an entirely different issue/storyâŚ), or others which have multiple lines of credits for original work plus later edits (Ex: [MK-Reskin] [F] No Shoulder pads +Headband by DatonDemand, [Ranger-Variant] [M] Leo-Style +Weapons, etc.), further diluting and confusing who actually should be approached to request permission from.)
I feel like having these measures in place would significantly clear things up for users and, once done, would also mean that someone else down the line wouldnât need to retread someone elseâs tracks to figure out who they need to talk to, if the work was even restricted from F2E in the first place and they didnât need to reach out to someone, etc.
Itâs probably worth mentioning that the still in question was never submitted to the asset repository.
It was just uploaded to a thread in the forums.
True, but regardless, a clear and more concise method of knowing how a piece of art should be credited I also think should be in order.
I feel that would be quite a hassle for only little gain. Just marking the assets with F2U, or F2E, would be good enough in my opinion (some portrait folders like LaurentLaicroxâs are already marked as F2E too).
All of the above would be nice, and I recommend taking up these issues with the repository maintainers (which is an entirely disjoint group from FEU staff).
Iâm not for sure if you this post is towards the portrait side of the repo or the non-portrait side, but regardless, I will only be speaking about the non-portrait graphic side of the repo. I do not touch anything dealing with portraits.
A more specific response to topics
I donât ever specify if a sprite or animation is F2U and F2E but I do mention it in the credits.txt if an animation is F2E only (there are only 2 animations in the entire repo with F2E only tag). If the work in question isnât specified by the uploader that it isnât F2E I assume otherwise when adding it. I will admit that it was silly of me to not state the usage of assets. I just assumed that the users would assume that if the sprite wasnât stated to not be F2E then it would be F2E. (If thatâs not too confusing lol.)
This is a good point admittedly⌠Until you realize that you have to go through multiple people in most cases. An example:
If you wanted to get permission to edit this anim, youâll have to contact Nuramon right? But as its stated in the Credits.txt is that it was animated by Flasuban. Nura just made an reskin edit of an already existing animation. Do the user go to Nura for permission or to Flasuban since Flasu technically made the original? Even if I put a âwho to contactâ name into the credits list, thereâs a good chance that I am just pointing the user to the wrong person.
A surprising amount of animations are uploaded through a discord and not onto FeU. Needless to say, linking to a post wouldnât be possible for some animations. However; lets say I did link to an FeU post so the user can get more clarity about an anim credits. That Nura solider sprite I used earlier does have an FeU post about it, but no where in the post does it ever mention that it was a reskin of an edit from a Flasuban animation⌠That uses the still that Jeorge_Reds made as a base. The user actually gets less information about the FE15 Solider animation going to the og post than the credits list.
I canât say that everything in the animation folders are perfect but I most definitely do split the credits by Still, Frames, and Scripting. If they arenât properly credited, then it was either: 1) It was never specified by the uploader. 2) The anim could have been added before I took over updating it. 3) Or I just genuinely made a mistake and no one ever corrected me. (Which happens a lot. I am just a 1 man army here.)
Turns out this animation was added 4 years ago. I only started to add to the repo only 3 years ago. I tried to find anything about the edit but funny enough, you were the only person who ever spoke about that particular animation. (And I still didnât get a name of who made the âshoddy reskinâ, only that it was a reskin of what MageKnight404 made.) So at the end of the day, if the person who uploaded the animation donât provide any context or credits⌠Thereâs only so much that can be done about good crediting.
Usually if the main folder does not say ââŚby {Insert Creator name here}â then it is usually the first name in the credits list that should be searched for to get permission. I know that isnât stated anywhere on the repo, but the first creator name seen is usually the most important. To be fair, I can maybe start to state who is the most important person to get ahold of. (but that doesnât really solve the issue if the person you got in contact with isnât the actually person who made the edit that you wanted to edit.)
TL;DR
Basically in so many words. These do sound like great ideas and would make it much cleaner for users to understand who attributed to animations. However; this is definitely a case of easier said than done. I could do better and just be more accurate while making credits list, but I canât do much with lack luster credits in the first place.
Edit: Unfortunately, I just added that armor knight edit to repo this morning. I can have it removed later tonight.
Uh I could try to clear up the credit of that if you point out which part isnât clear? i assume itâs the + is it?
from my side Iâm pretty sure I edited a vanilla mage knight anim from IS so those both are additions from me.
@Levin64 I would like to point out that Smirkâs still was an edit of the Vanilla armor knight.
May I ask, what are the specific guidelines for permissions when a work is majorly derived from a vanilla asset? Because itâs not a 100% Original work, in this case.
Look, even if itâs not 100% original, itâs still an edit that someone made, so asking for permission to animate it would still be necessary, in my opinion. I loved the animation and I know the person hasnât responded to messages for quite some time, but we still need to wait for their approval.
A great many assets are based on vanilla graphics- from spliced portraits to map sprite edits. If â100% Originalâ is the line weâre drawing, thereâs a huge amount of stuff that doesnât meet that criteria. Is that what youâre arguing for?

