@Shuusuke thanks i hate it
We, as a community, are inching too close to building an army and trusting nobody
@Shuusuke thanks i hate it
We, as a community, are inching too close to building an army and trusting nobody
Sorry if this isnāt the place to ask for this or if itās a sensitive topic or anything, but whatever happened to @yoshthethird? Itās been 2 or 3 years since yosh was active and i canāt seem to find his deviantart, was it deleted?
Mind writing down who these characters are?
About these map sprites. Are they based on anything in particular? Is this how assassins in Berwick Saga work?
Assassins are invisible in Berwick Saga. Super Thracia has a class called Novistador, which is a wallwalking class (picture SotF Phantom movement) thatās also invisible. The Novistaor/BWS Assassin map sprites are based on this concept, which is why they only have moving sprites. I included a blank 16x48 png next to them as a āstanding sprite.ā
Imperfect One is an enemy class from Super Thracia thatās basically a vaguely undead enemy civilian, hence the use of the trainee map sprites.
super thracia is fucking weird bro
Welp thatās evil AF. Invisible enemies? What was Kaga thinking?
Now i want a darkest dungeon based hackrom lmao
PD: no i donāt, that would be hell
has anyone ever ripped the bwwd yeti zweihander from immortal sword?
or any of those amazing animations from his game?
or at least a place I could find them?
Ripping sprites from fangames without the creatorās permission is stealing and most likely wouldnāt be accepted.
thought the project was abandoned and they could have possibly released somewhere with consent but alright.
it very much is not
Version 0.7.2.0 now available At last, the Android release of FE7x is finally ready! Everythingās come together to a stable enough build to feel confident about releasing it to the public. The Windows desktop version is also updated, with a lot of extra fixes and polish compared to the previous version. Meanwhile, Myke has been doing a lot of early testing on the chapter designs for the second half of the game while wrapping up the first draft of the script, so hopefully we can move through thā¦
literally updated 3 months ago
oh very good, glad its still going.
got a fix for that theres a full portrait chart thing in graphics repository in portraits youll find all portraits GbaFe+frames has all the gba portraits and 6 has blinking frames hope that helps
Yeti didnāt release it publicaly.
If you want something smiliar, use the sergant animation.
thanks for the tip! IĀ“ll check it out
is it possible to get a link for Eliwoods(Unpromoted) transforming Durandal Animation. thanks in advance
not a bad alternative, was impressed with this one too, thank you for the helpful reply.
I made a mistake on my previous post for one of the animations I did. I forgot to include the colors for enemies/npc/gray in the original file. I fixed it now and would be grateful if it can replace the uploaded file from the Repo.
Hey all. Just a quicky-ish post. The Wyvern Knight (M) repalette were kind-of weird in that if you use vanilla character palette in game certain parts of the armor become a single splosh of colors. For example, Valter: [valter default][Valter pal axe] And this extends to the rest of the weapons as well. So what I did was a quick fix for them, using the vanilla palettes. Thisāll also give people an option if they want to use the Vanilla or the Repalette without having to worrying about it lookā¦