Surprised Brave Browser hasn’t been mentioned yet, based on the Chromium Engine which google chrome uses, works pretty much the same but doesn’t send every click you make to google, and has a built in adblocker and tracker blocker. You can also optionally have a small ad notification pop up in the corner which gives you some of their crypto currency, ain’t much but i got like 15 bucks over the course of the last few months just by using it.
Please stop posting sprites that don’t go in the Repo in the Repo thread. Use your own art thread for things like that. You’ve made several posts like this; they’re just cluttering up the thread and giving me more to scroll past.
If it’s not a portrait, an animation, or some other thing, it doesn’t go in this thread.
Also, I see quite a few people who post single portraits or single icons or whatever multiple times a day; if you’re going to make a ton of art, just wait until you’ve amassed like 10 portraits, then post them all at once in one post.
I wouldn’t say my post is the ‘gold standard’ (you really shouldn’t have to wait 6 months to release on 20 portraits lmao) but yeah if you’re working on a few pieces in the span of a few days, it tends to look better and get more fake internet likes if you dump like 8 or more at the same time.
Or you’re Obs and post one thing and the world goes awooga
Might do some stuff once I get a project for a twitch streamer done. Probably Heroes with Axes, and maybe a proper Thief with a Bow battle anim to match the map anim we have in the repo for it.
Funny you should mention that, actually; it strikes me as a little odd that Obsidian_Daddy’s Sigurd and Seliph animations are classified as “Custom Cavalry” (under “Mounted - Cavs, Paladins, Rangers Battle Animations”) and Cipher Lee’s Light Mage Micaiah is classified as “Custom Magi” under “Magi - Special Battle Animations”, while custom animations for Marth, Celica, Leif, Ike, and Lucina all get classified under “Lords - Vanilla and Custom Animations”. It feels a bit inconsistent to me. As well, the Angel map sprites are misclassified as Nature-type, while the rest of the Angel assets are all under Special.
And, er, my caped Priest/Cleric map sprites somehow ended up under armors rather than Holy-type mages? I guess they probably got put there with the Zephiel-base caped baron idle I made.
As an aside, this is probably much more subjective, but I would personally be inclined to put War Monks/Clerics under Holy Mages rather than Special Mages, if they’re already being grouped with Mages. That’s just me, though.
Great critiques! I’m now rearranging according to all the things you brought up.
Special lords - I forgot they existed when I merged the Lord folders. They’re in the Lord folders now!
Your priest: I probably dropped it in the wrong folder during the Great Reorganization of January.
Angel: Moved.
War Monks: This is a bit tricky. While they are ‘holy,’ they are also just as much axe users as staff/light users. This is the reason I put them in special, because they’re a special case, and they’re fully custom. I have debated moving them to the Holy folder many times, but ultimately the Special folder would be a bit empty if I moved too many anims out, so I’ll leave the War Monks there.
But as for all the other things, got 'em fixed! Thanks for the feedback.
And, that’s very fair! I do realize that War Monks/Clerics are unusual in that they’re not really primarily magic-users, at least not in terms of combat. My line of reasoning is boils down do, essentially…
They have an obviously “holy” theme, aesthetically
They promote from Priests/Clerics, which are already classified under “holy” (then again, they also promote from Troubadours, which aren’t)
Staff specialists seem to be put under Holy-types (with the aforementioned exception of Troubadours), and if they are to be classified under magic-users, my instinct would be to place them alongside other users of the same magic types they use
All that said, I think your reasoning is definitely solid as well (plus it’s your repo), and classes like that are inherently kind of hard to place because they don’t really line up with any category of Fire Emblem class that’s big enough to justify having their own dedicated section.
A ton of these honestly just boil down to judgment calls regarding where you personally feel it makes sense to draw the line between “variant” and “custom”, I’d say. There are a good number of animations in the repo that do have clear “bases” in vanilla animations, but also have way too much custom animation work and design changes put in for it to make sense to say that they’re “just” edits. (And that’s not even getting into the instances of animations that are edits of previously-added custom animations in the repo, like the Mage Knight sword animations based on the Grand Paladin’s!) Maybe that situation could be what you use the “[(animation)-Base]” label for? That’d be a lot of renaming, though.