The great and powerful swordfighter Renair
nice work as always, Gamma!
The great and powerful swordfighter Renair
nice work as always, Gamma!
God, this hack. Never finished it. Who thought placing a strict turn condition on every map was a good idea?
#bringbackdreamoffive
#thisisajokedonotbringbackdreamoffive
Still counts!
Thanks mādude.
I see what you were going for with the flickering. Itās not executed perfectly, but itās a cool idea. Hmm. Maybe someone here can fix it up. Shouldnāt be a huge project
Iāll have the team add this as-is to the repo anyway
The flickering is done exactly as Castlevania does it.
Oh, itās from CV! Did not realize. Been a while since I played those games.
This is AMAZING!
Would you mind if I made an edit of this to give her a ponytail instead of long hair?
Wait, whatās TKOL? What is this for?
Ah, it was the one folder with a bunch of name credits on it, so I overlooked it. Will add that updated icon now, then!
Edit: Or at least I would, except I canāt find the old version of the icon to update it in the repo. Where is it on this sheet?
Am I just blind?
Edit: Found it. Wow, that original version was way messed up. I couldnāt even recognize it at the end of the helmets!
Go right ahead, my battle animations are F2E
Iām doing stuff with the class cardsā¦ so Iām not adding them to the repo just yet. I have a backlog all saved up in a folder. Iāll get around to them eventually!
Looks really good! The first axe animation swing seems like the pole on the axe expands then shortens after, other than that, it looks perfect.
Maaaarssssssss!
Bit of a problemo with the vanilla warrior stance.
Yeahā¦ inconsistencies between the length and color of the axe grip.
Is it really that visible though?
Itās definitely visible, considering that the axe hilt literally darkens in color and greatly lengthens.
You can definitely notice it in the crit animation.
Then fix it! I donāt have an access to the animation now. It should be a easy fix.
Alright, Iāll fix it. Give me a bit though since Iām currently busy rn.