FE Asset Repository Discussion Thread

Right, those two mugs aren’t f2u. Kelik has a similar issue, so all we can do is repaint Ephraim.

But that isn’t the original Shiori. The original is far different isn’t it?

you can call that discount younger version .
since that’s intensional to make not almost looks like the original one

Hm hm hm, but like, we are not permited to use Midnight’s assets, but you know… If I may say… When I mean coff coff. It may be just a coincidence to have the same name and traits coff coff. Jokes aside, I get it that it’s not permited to be here but I didn’t know that we creating our own assets based on something would englobe FEU’s assets laws.

Edit1: yakies.

think of Kanna’s Shiori as a fanart-- which happens to be F2U
Kanna didn’t use any of Midnight Sun’s original asset so I think that won’t be considered as art theft

5 Likes

How do I import the spell animations into FBuilder? They come as text, individual images, or a gif, and I can’t seem to use any of them.

The txt file should work so long as all the individual frames are in the same folder as it.

I’ll try that, thanks.

I have done a few of the RotK characters based on their dynasty warrior appearances, Although I think I’ve only posted Cao Cao in the repository as well as my sprite topic if you wanted to see. I may post/make some more down the line eventually (whether they are based on Dynasty Warriors, Total War, RotK or something else).

2 Likes

Now we really need the legendary meme lord Anya.

4 Likes

Return of the King
Romance of the Three Kingdoms
Record of the three kingdoms
Bai Fan
Realm of the Keepers
:thinking:

1 Like

Bai Fan?
How does this abbreviate to RotK

Its the gamertag of the DotA player Bai Fan :wink:

Still no idea how it ties to RotK.

The guy named Bai Fan goes by the Gamertag (online name) of RotK.
If you google the abbreviation he actually shows up before the Romance or Record of the three kingdoms.

I dont know how much in depth i can go about a guy using four letters instead of his own name online and those being the same four letters as several fantasy IPs.

2 Likes

@RiriK Rikki

I have a question.

This is foot part of your “Long Hair general”.

Is this parts a armor?
Or is it skin and not armor?
Lance_006

I am doing a little rewrite and recolor based on your data.
Current test data
lorf_sw1_000

lorf_sw1

The colors are very confusing and I have made them noticeably flashy.
I had to rewrite the whole thing because I accidentally draw the face in the armor palette.

So, the above question becomes.
Which are these legs?

In the original work, the armor looks like a robot.
However, in your piece it looks like skin.
Clipboard02

If it is armor, I think it should be changed like this or like a robot based on the data of the original work.
lorf_sw1_006

If it is skin, I think it should be like this.
lorf_sw1_006_

Which is it?

@7743

It should be the second one. The legs are slightly less robotic as you say compared to the original General’s so the shoes are smaller and there is more skin. I made it, I believe, where either one should be fine. However if you prefer bigger or slightly more robotic its is possible to just cut/paste in without much effort. I don’t think most of the time it shows or could be see all that much since it’s 3 pixels and the where it is shown, moves too fast to be noticed.

I have a readme for the colors that outline every slot that is used. The skin for the face should NOT affect the skin for the other, as long as its color is not too close to those of the trimming. What happens is the FEBuilder has a tendency to make two color that is too similar as the SAME color, which I should have fixed. This can cause problems when you export and the start editing from that pallet since it would consider the two the same, making so recoloring becomes difficult.

I also think you might have accidently combined the color for the Clothing with those of the trimming (Original color brown) is why part of your coloring looks weird (Some of your color might have fused).
eed5d48770245b7d8fda2ff7c7f073300f5aa9f9

I had tried to make them separate but there was a slight pallet problem so I had to combine it with the trimming, so its more like a pairs of tights/pants. This means that the coloring of the leg should be kept in the order of spectrum (from the pallet it should be Lightest, Light, Medium/Dark, Darkest)

If you want to make a coloring of the skin separate from the trimming, It might be best to keep a brown coloring for the darker part of the skin as you can see from.
f3b037e6fbeaef5e861c06279a913e5588305e48 (1)

Let me know if there are any other problems.

In other words, skin, correct?

I want to be as compatible with vanilla palettes as possible.
This is because of the recolor.
If it is compatible with the vanilla palette, then I can use the vanilla color layout as is.

And since armor has triangle attack, the palette is more important.
Therefore, I cannot use too many palettes.
I also consider it a waste to use one palette for brown.

Oh ok

Yes it is skin.

Triangle attack seem to be be pre-determined and is more of an magic animation then a battle animation. It seem to be based on the characters and in the case of Binding Sword it will use Bor’s and the other’s generic colors and General sprite, even if they are replaced. Might be best to check Custom Triangle Attacks: A Guide
Since Triangle attack uses a different sort of insertion.

Also, vanilla color wise it is already as vanilla as possible however if you mean to use the pallet string for vanilla color, that would be impossible. Each of the pallet has a set place and if you just paste a string from the original (in this case the Original General) it won’t work due to limited colors it has since original general doesn’t have skin or hair as well as the placement of the vanilla colors are completely different (this is on purpose cause I organized it to be so to make it easier to figure out which color is which, meaning each of the 3-4 colors are always together for a certain part i.e slot 4-7 is trimming/leg and slot 12-15 is the armor itself). This also means that you can’t just lace a specific character’s color over it (as explained in the readme, if you try to put Lyn’s as-is default color, it will be messed up so instead you will have to DYI to make it fit)

To keep vanilla color you have to look at each one and put them in the proper place yourself which shouldn’t be too hard since each slot is labeled and you just need to paste the singular color to the slot. In all and all, this is more of a custom sprite than a full on 1v1 replace, although it shares the same animation as much as possible.