FE Asset Repository Discussion Thread

Execute Order 66!

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It will be done.

Blast him!

Got a zip file with all of them named?

Sure do

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Great! I added them to the existing KoL folder :smiley:

still absolutely stunned by how smooth a lot of custom battle animations are

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Just a heads up, some of the t1 eliwood animations are misfiled under t2. The jojo meme, the slash, one of the lances, and one of the bows belong under t1.

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Great catch! I’ll swap those over.

At least we know the difference between a Journeyman and an FE10 Fighter Map Sprite.

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Myes, spectacular… Hair?

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*casually opens topic:

…well, now i can say without any doubt that this repository is not big at all, it’s FREAKIN’ MASSIVE MAN. i’m literally drowning in sprites of all sorts, and i mean it in the best way possible!
by the way, is this exclusive for FE related stuff, or it involves any kind of sprite material that can be used for GBA hacks, such as portraits and animations?
asking 'cause i might have some stuff to share from my own topic, in case someone missed it.
otherwise, i’ll just keep it over there to avoid confusion.

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This is just Birmingham.

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what’s this? Ranger that doesn’t suck? It’s been years…

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This is actually the best animation I’ve ever seen in the FE community. Holy SHIT is that sword jump cool.
Thank you so much

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holy shit is amazing men :slight_smile: :slight_smile: :slight_smile: :smile:

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A mesh with an Mercenary riding a horse that a Ranger Class deserves the most? Heck yes!

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Yes, yes, spectacular.

Makes a lot of sense as the Ranger is an alt promotion for mercenary.

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Depending on the animation ID, a glitch frame may be inserted if there is not a 38 frame interval after drawing the magic circle rune with C2E command.
You can deal with this by moving C2E forward.

Please see the following URL for specific target methods and data.

FEU - English

NGManstion - Original Japanese text

This is great, 10/10. I think you forgot about the unarmed animation though.