I’m working on a big update to the repo to fix allllll the issues people have brought up over the past three years.
And as expected… someone starts criticizing the update before I can finish writing the post about it. Sigh.
There’s a reason for everything. The original names were non-distinct. People complained about using 2.0/Improved/etc for animations, which, while a bit whiney, was a complaint I understood. Warrior/Fighter 2.0 implies it straight up replaces the old animation. It implies the new animation is a superior version of the previous one, when it isn’t. 2.0 should be reserved for animation which are literally improvements of an existing animation that fix things like bugs or errors.
I’m removing anything that says improved/2.0/etc. Period. Not only are those names not particularly descriptive, they also cause needless friction and confusion.
…
I’m not gonna write my thought on this ahead of time. Here, you can just read my notes on Discord which I’ve been prepping for a while. I didn’t want to put these out ahead of time before I was ready but apparently I can’t move fast enough.
https://i.imgur.com/lhUiHzQ.png
https://i.imgur.com/Fr0Zwzy.png
And also…
https://i.imgur.com/Pjhs1wU.png
By the way, this is the post I am referring to.
As for renaming Alusq’s animation to Deserter… I don’t remember my exact reasoning for that name but I’m 99% sure it had something to do with lining up the animations in the folders so similar types of animation would be together. I want all animations to be lined up according to what they edit, are a variant of, or whatever.
I can change it to deserter and make other last minute fixes, but not until I hit phase two, when I switch the repo to the new base-animation-type prefix. This will solve a huge number of issues people have had with the repo for the last three years. (One of whom was Wan, my ‘biggest fan.’ She did not like the arbitrary weapon-type of axes/swords/etc, so this new setup will eliminate confusion, hopefully.)
Update is still very, very much WIP. Probably not even 15% complete yet, but I don’t have much of a choice now than to put this post out before I’m done.