FE Asset Repository Discussion Thread

Probably not. This is the direct rip for comparison though. Neither is even close to the fe8 map in quality, but I just worked with what the rip gave me (shoutout to any artist who wants to handmake a better one) It’s possible my colorblindness made the colors look better than they do though? If so that’s an easy fix from someone with good eyes in usenti.

I’d rather post original, high quality rips in the repo where possible. Those, in addition to high quality custom world maps, stuff like that, etc.

Also, if you’re colorblind, that explains the map. I don’t know what it looks like to you, but to me it’s extremely splotchy.

Perhaps I should throw these at discord first while I impatiently wait for someone else to do it then. Yeah, map just looks sharper to me lol. That’s unfortunate. After I doubled the original map’s size I found out that it just doesn’t look good as a hub because its coloring is so bland. Thanks for letting me know :ok_hand:

1 Like

It works well for me

1 Like

Side note, the Ghost and Poltergeist sprites are from Breath of Fire 2, I just fixed them up for Fire Emblem insertion

When the new long haired Lute crits, her hair are stuck in midair for a while, which is really weird.
Aside from that, it’s a cool animation!

I also love all the new additions, congrats to everyone!

Hey, just checked the repo and dont see any of the files in the “Myrmercidon”(lel) folder .

2 Likes

There’s a couple classes missing files, Squire is also missing them.

Edit: Both Myrmercidon and Squire seem to be present now, maybe a glitch with drive?

I am apparently having issues with the repo… sigh. Gonna reupload everything.

Daily reminder.

#FUCK GOOGLE DRIVE

Edit: All of these folders aren’t fully uploaded, the ones missing the blue icon.

Edit: Ah, I see what the problem is. I used Yeti’s tool for gifs and such willy-nilly, not realizing things weren’t resyncing properly. That’s partially on me.

Easily fixable, just tedious.

1 Like

There’s something I mentioned a while ago that I want to mention again to spread awareness.
There’s a bug with Eirika’s Great Lord Critical animation where the critical flash is missing.
You can see it here: https://www.youtube.com/watch?v=ezC4js4jgIM
I’ve looked around and it doesn’t seem like shadowofchaos ever released the fix.
If that’s the case then I think a fixed version should be uploaded on here, probably just replacing her normal animation, since no one would really prefer a version without the flash over the one with the flash.

I’d also like to report a problem with Max’s Swordfighter F. If you’re making a buildfile, you need to load the animation through FEditor to get the extensionless file, but frame 66, the big white flash, actually breaks FEditor for taking up too much tile space. You can get around this by deleting the frame from the script and it will work afterwards. But by default, the animation doesn’t work with buildfiles.

Speaking of, it’s kind of inconvenient that this huge unified graphics repository doesn’t have the extensionless file come with the animations by default. I guess FEBuilder took off while I was away, but I thought a number of people were still using buildfiles. I mean, it doesn’t take too much time to generate the file needed on my own, but it’s a bit disappointing that a project that seems to position itself as the one-stop-shop for all things animations would be missing crucial components for some methods of working on a rom.

Feel free to go through and make the extensionless files. It should only take several hours or so :confused:

I’ve switched to one giant .7z file. You’ll need Winrar or 7zip to unzip the entire repo.

Plus side: It’s only 101 MB’s! Takes twenty seconds for me to zip and upload!

Trying to extract the new 7z file gave me over 800 errors…

Also, what’s the difference between Armoured Hero and Normal Hero?
Coat-less, they appear to both have the same amount of armour.

Can you tell which is which?

Extracted just fine for me. Maybe it didn’t properly upload.

I readded it. If it doesn’t work this time… are you using 7zip or winrar to extract? I’ll try adding a .zip as well.

Seems to be working now, thanks!

2 Likes

So quick question before I use these animations. Is it okay for me to use any of the animations in my hack as long as I give credit to the creator? I wanted to ask beforehand just in case it isn’t because I don’t want to make anyone upset.

1 Like

Yes, as long as you give credit to the creators you are free to use them :wink:

2 Likes

Okay. Thank you! I’m not good at making sprites so I’m excited to add a female shaman and axe using wyvern riders.

2 Likes

Note that mostly because of Laziness, I have yet to add credits from the credit sheet also the fact ya’ll haven’t finished it yet tooootally has nothing to do with my hesitation but you can refer to the sheet and folder names in tandem to figure out who to credit.