FE 6 The Royal Army- Sequel CH: 27 Complete

FE 6 has always been a difficult game to modify using Fire Emblem Builder, which works much better with FE 7 and FE 8.

FE 7 Path of a Hero has received numerous updates since its release, and I’ve also had the help of people who made gameplay videos, which allowed me to understand which parts of the game needed improvement.

FE 6 Royal Army has received far fewer updates, also being a smaller project.

Regarding crashes in chapter 9, I’ve already been told about it in the Discord server. My advice is to avoid using save states in that chapter and restart the battle by playing normally.

I decided to re-tonit it and god what is this map

And i also got the game crashing during a battle in enemy phase

I may just restart because i have very low healing and money, my roy is strong but by his caps im guessing he is rng screw

hugh and Geese were just useless (like even clarine and alstorfo wgere much use full dicepice ckarine having 5 str and astolfo 5 skl) and fir wasn’t that usefull too and many stelable items now are out of her reach since she is to slow for many now (although not surw how se is supose to have over 22 spd lol)

I just hope things get better…..

The maps are designed to become increasingly difficult, and it’s assumed that you have very strong characters like Roy and Lyndis who can easily deal with enemies, while the secondary characters are meant to provide support.
I wanted to change the approach to the game compared to Path of Hero.
I like creating different things and having different gameplay approaches as a way to create a different story and gameplay.

Healing and money are designed to be used wisely. You have Fir, whose weapon is indestructible; later on, you have Lyndis, whose weapon doesn’t consume. Treasures also give you special weapons that allow you to save money for healing; you have to be careful when purchasing weapons.
This problem doesn’t exist if you select normal mode.

Hugh has excellent speed and accuracy, but if he’s left behind in the first few maps, it will be difficult to use him in battle, especially since you have characters like Karel and Lyndis who fulfill the same role. However, by training Hugh, you’ll have a more powerful character than Karel with a promotion.

Geese has excellent physical defense, sometimes allowing him to reduce physical damage taken to 0 if you use him in various map in battle. He’s excellent as a support for Roy in the early maps, but his power diminishes as the story progresses.

Clarine has excellent movement, speed, and a strong advantage against magical classes.

Astolfo has good defense, HP, and strength, and can easily destroy enemy cavalry and armor infantry.

Fir is very similar to Hugh, but has much lower defense and HP. She can also wield daggers, which are weapons that rely on the enemy’s magical defense instead of physical defense for high damage.
FE 6 is not like FE 8 you don’t need higher speed to steal.

If you’re playing on Hard mode, I recommend restarting the game because it might not be the right difficulty for you; it might be better to choose Normal mode.

i get that, is just that i think i mess up by lossing the efective fliers sword lol, and still, is very messy

i just feel daggers are never that use full but i will try to se if i can take more advantage of her unbreakable weapon

Hugh and Geese are very dificult to train in they join map because in they join map they don´t really do much, i need to use his vulnerarys constaly just to not die, while roy pretty much can do the map with no trouble, i feel the green units are more use full even lol

im pretty sure im in normal but sure, thanks, it may just be be a noob lol

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Don’t worry, thanks for your comments. I’m happy to receive constructive criticism; it helps me improve the project.

Roy’s sword against flying units isn’t very useful, given that you have two people like Sin and Sue, who have a huge advantage thanks to their high movement, speed, and skill, as well as their use of bows and swords.

Daggers are very useful because they depend on the enemy’s magic defense, and most enemies have a higher physical defense than magic defense. Daggers are also very light and have a critical hit chance increase, as well as being indestructible and have double triangle effect bonus.

I admit, Hugh is very difficult to train on the first map he appears on because of the cavalry enemies, but as the game progresses, the number of axe enemies increases, giving him a huge advantage.
I wanted to make it difficult to train because you have characters like Karel and Lyndis who are similar to him. As I said, if you decide to invest time in him, you’ll get a stronger character with promotion, and in Fire Emblem 6, Swordmasters have a huge advantage.

Geese is easy to train thanks to his high physical defense, good speed, and HP, but I admit that, being a knight, it’s tedious to train him due to his movement, but if you do, you’ll be rewarded with a unit that’s almost invulnerable to physical attacks.

The normal difficulty has been made much easier than in the last update. Honestly, I tested it and got bored with how easy it was, which is why I’m surprised by all this, but everyone is different.

If the romhack isn’t for you, don’t worry and abandon it for something else. The first thing that matters when you play is having fun, and if Royal Army isn’t fun for you, let it go.

In the future I will honestly return to updating Royal Army, which of my three projects has been the project with the least updates, but for now this is the game, thanks for playing and for commenting.

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it is fun, so don´t worry, thanks

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