(But I was gonna ignore his question because clearly I was making a joke )
I’d recommend taking up a different sort of project, @Tequila; tons of FE6 remake/upgrade/port projects over the years, two of them are still active and quite promising already.
Oh, I have no intention of remaking FE6. It’d be light-years out of my scope. I am working on a FE6 hack atm, however. And not getting very far.
Welcome, my friend, to #FE6hacking
I think it’s not so much FE6hacking as it is my lack of hacking knowledge in general. I’ve spent about 4 hours so far trying to replace the bard standing sprite with the dragoon one, just to see if I can. So far, I’ve crashed the ROM 3 times and somehow changed the colors of the cursor. I’m still not entirely sure what I’m doing wrong.
Yeah, I’ve followed all those steps multiple times. Best case scenario, nothing happens. The only difference is that the sprite I was given is a 256x8 picture; rather than being vertically aligned, there’s each sprite is cut in 3 parts and pasted side by side (horizontally aligned). But I assumed it’s supposed to do that because when I went and got the monk standing sprite from a clean FE7 rom, GBAGE gave me that same type of picture.
Or am I supposed to do something to it first?
The bard standing sprites are a little weird, if I recall correctly, because of the map animations that they have.
IT FINALLY WORKED
THANK YOU AGRO
I was originally gonna replace the bard class with the monk, but whatever. I guess I can add a new class. --How hard can it be.–
Sure it looks a little wonky, but I guess that’s FE6 palette at work. I’ll see if I can make it look nicer.
EDIT: Sorry for derailing this topic!
Kid’s so angry he wrecks the map. I can dig.
He looks a little butthurt
just a little bit butt hurt ya.
Check out the custom portrait I made from one of the FE6 Villagers.
I think it came out pretty good
Awakening style voice acting demo
Sadly it’s more effort than it’s worth IMO but at least it’s possible.
Done using [LoadOverworldFaces] and
TEXTEND; _0x1620 (sound id); TEXTCONT repeatedly.
If you don’t visit Serenes then you won’t know of the Radiant Collection but currently I’m working through on redoing all the Tellius graphics to GBA FE style and have them sized and formatted for Yeti’s upcoming engine FEXNA.
The fan-game remake or whatever is literally a pipe-dream as of this moment, I’ve been mulling over the idea of going over the Tellius games and fixing a couple things here and there.
The one major thing I wanted to do is have a more structured, or at least more straight-forward understanding of the different stories.
For example, I’d want to change Ike’s story to just him dealing with the Black Knight, and once that’s done he’ll continue running the Greil Mercs until he leaves, whereas then Micaiah would save Daein before taking down the final boss of FE10 herself, instead of Ike.
(Ike’s story would be his Path of Radiance, and Micaiah’s would bring a Radiant Dawn, geddit?)
And maybe I’d want to make my own third part, only so I can put my self-insert in there somewhere. Heh.
So yeah, at the moment I’m just running through the things in my head, but I’m working on it, I guess, so it fits here.
I remembered seeing this when it was first starting, but wow! That’s some pretty epic progress in a short amount of time. Color me impressed.
Ryrumeli, is that you?
No but I hear that guy’s awesome