So, SF has this topic but FEU doesn’t. WHAT A TRAVESTY.
A general topic for small cool project updates that don’t require their own topic and might be a bit cluttersome in their original topic, like discussing implementing some new WTA mechanic for your hack that doesn’t warrant a post in the main thread.
Me, I’m working on balancing weapons for my hack so the player isn’t given incentive to stick to the E rank weapons, without forcing them to the next tier. I’m having interesting results so far.
hmm, kinda like the idea of higher tier weapons having more uses, defiantly gives more reason to spend money on the things, and to actually use them more then once. the extended range on the swords worries me though.
i haven’t been doing very much meself, been planning a few maps out but other then that not much. . .
An unfinished map sprite from my personal hack.
Some item icons from the same hack. [the 8 on the right are S-ranks].
A planned 1st Chapter map that doesn’t involve bandits.
And I don’t know what engine to use for this. (Fireshell?)
Of course, I’m still working on Arch’s EL!Marth animation at the same time.
My personal recommendation is to just practice + consulting with other mappers - I wouldn’t trust to a random generator, particularly when it comes to a map.
It honestly doesn’t look that bad - It’s a portion of a map that looks like a town square. City maps are low on variety because cities simply look a certain way and the tileset itself is fairly limiting.