Problem:
Upon starting a new game (Normal Mode), player units
(Virgil, Victor and Candace) all have 3 extra skills and those 3 extra skills are seemingly random and change every time I open the unit display menu with the R-Button.
This only started happening recently after I did an overhaul on skills set by class, where I removed a bunch of default class skils gained at level up, because I didn’t want enemy units having certain skills and preferred to set skills by unit.
Note the extra and random skills do not appear to be present on enemy units.
You are probably updating SkillSystems in the wrong way.
Did you use the “Update” button to update?
At any rate, I used CustomBuild to forcefully update SkillSystems, and the problem was solved.
I’ve attached the UPS for your reference.
Also, I wasn’t aware of your post until Vesly contacted me via Discord.
If you have any FEBuilderGBA related questions, it would be helpful if you could also post them in the FEBuilderGBA thread so I can be notified.