Do you guys play other Tactics RPGs besides Fire Emblem?







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Good morning Fire Emblem Universe Community!

I’ve been thinking about this for a while and I wanted to open it up as a discussion for everyone here. We all love Fire Emblem (that’s why we’re here), but I know many of us are also into RPGs and strategy games in general. Personally, I’m a huge fan of tactics-style games, anime-inspired storytelling, and even TCGs that scratch that same strategic itch.

So here’s my open question: Do you guys also play and enjoy other tactics RPGs outside of Fire Emblem?

For example, I’ve spent a lot of time with titles like:

Tactics Ogre: Let Us Cling Together (PS1 / PSP)

Tactics Ogre: The Knight of Lodis (GBA)

Shining Force: Resurrection of the Dark Dragon (GBA)

Final Fantasy Tactics (PS1 / War of the Lions on PSP)

Final Fantasy Tactics A2: Grimoire of the Rift (NDS)

Onimusha Tactics (GBA)

Valkyrie Profile: Covenant of the Plume (NDS)

Each of these games brings something unique to the tactics genre, whether it’s narrative depth, class systems, or mechanics that FE doesn’t have. As someone who’s into RPGs across the board, I love seeing how these games compare and contrast with Fire Emblem, and honestly, a lot of them complement my appreciation for FE even more.

So I’m curious, what about you all? Do you branch out into these other tactics RPGs, and if so, which ones are your favorites? Do you think they do anything better or worse than Fire Emblem?

Bonus question for fun: If you could mash one mechanic from another tactics RPG into Fire Emblem, what would it be?

Looking forward to hearing everyone’s takes!

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tactics advance mention

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Final Fantasy Tactics Advance?

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I’ve played a lot of Disgaea, which is the exact opposite of Fire Emblem in terms of how it’s designed (It’s all about the grind)! Funnily enough, the first game does star a Blue haired Over’lord’ with swords as one of their weapons of choice. The characters and stories are basically a self aware shitpost, so if you like goofy over the top anime vibes, I’d check it out.

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i saw the box art and I went “I remember that one”

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You’re a fan I take it :grin:?

That’s cool … I’ve heard of the Disgaea games but I never got into them.

I love the Shining Force series! SF3 especially is one of my favorite games I’ve ever played. The GBA remake of SF1 is a fun place to start for those curious. The series is overall simpler than FE, but it’s pretty snappy.

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I’ve played all the Final Fantasy Tactics games, the Banner Saga series, Wildermyth and Unicorn Overlord. I hope to try Triangle Strategy when I’ve got the money, too.

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I have played a few other tactical RPGs over the years, and here are my thoughts on the ones that come to mind.

FF Tactics; (GBA and DS)
I haven’t touched the FF Tactics series in a long time. I spent the most of my time playing probably A2, then followed by Advanced and last by XII:Revenant Wings. I was pretty young then so I didn’t really think much about strategy depth in that sense so I got screwed over a lot by judge rulings and the more advance classes.

Symphony of War: The Nephalim Saga. (PC - Steam)
This one is probably the most recent non FE Tactical RPG I’ve played. It uses a customisable squad system, which is pretty neat. I’ve drawn two characters from it too (Beatrix and Diana). Some people liken it to Tactics Ogre, but I haven’t played that series so I can’t vouch for that sentiment. Its a neat shortish game so if this sounds interesting I can suggest it. They’re also working on a sequel.

XCOM Remake and XCOM 2
This series is probably the one I’ve played the most outside of Fire Emblem and the remake has a number of RPG mechanics that make it feel like a proper Tactical RPG rather than just a tactical game. Especially with the 2nd game’s major DLC the War of the Chosen. On my steam library it is currently only outplayed by 4X games (+Total War 3 Kingdoms) and Baldurs Gate 3. So thats my endorsement for this series. It has all the the Fire Emblem staples you love. Percent chance hit rates with bullshit enemy crits and enemy dodge rates. A support bonding system (although you’re gonna have to head cannon support convos and backgrounds). A neat skill system if you have the WotC DLC and/or mods.

Super Robot Wars/Taisen Series (DS/3DS/Switch/Steam - PC)
I’ve played a few of these and it helps a lot that I enjoyed a lot of the anime series involved. In fact this series introduced a few of those animes that have become my all time favourites. This series has goated animations. If you though the GBA Fire Emblems had amazing animations. I can’t think of many 2d sprite based games that have gorgeous animations like the Super Robot Series get. Although this series is very numerous and I would treat it like Fast Food or Food outings. Really enjoyable when you have it. Can overstay their welcome if you play them too much or too long.

Project X Zone Series (1 and 2)
Another Bamco tactical RPG. This one is a funny crossover between mainly Namco and Capcom, however notably the 2nd entry adds Nintendo too with a Chrom/Lucina addition and Fiora from Xenoblade. Similar to the SRW series, it has nice animations and nonsensical plots (required for crossovers :p), and also can feel like it drags on a bit too like the SRW series and be a bit too much for long periods or too much of.

SD Gundam G Generation Series (mainly the DS ones)
I’ve only played a few of these, but I have a strong fondness for the DS ones G Generations especially SD Gundam G Generation DS (which is sort of a remake of the Monoeyes one for the Wonderswan (earliest depiction of the Seed Series)) with its original character side plot for the Monoeye Gundams being a favourite of mine and its 2 branching paths (one gives you a pre dominantly UC timeline cast the other gives you a predominantly AU (Wing, X, G, Seed) cast and a secret path that gives you a weird mash of alt universe heroic characters and villains). The other one I mainly played was the Cross Drive title which had more features and better representation from the Gundam titles, however didn’t have the Monoeye side story or it’s characters. I have also played the Cross Rays title on Steam, but didn’t enjoy it as much because, I tended to enjoy this series on handheld (same with SRW) vs a PC.

Of note, aside from XCOM and Symphony of War. I tend to prefer my SRPGs or Tactical RPGs on handheld for some reason. Of course the exception goes to FE Emulation for romhacks and the Tellius entries for Fire Emblem (FE9 is probably my personal favourite FE).

As for features I’d like to see incorporated in FE? I like FE for being FE vs some these other titles (which I like them for being them). I’m not sure I can nitpick anything in particular, but something I want to see executed better in FE is the depiction of scale.
Depending on the nature of the storyline, say for FE 7, the main cast party feels just like that, an adventuring band where every character is their own singular unit acting kind of like and elite hit squad. Whereas, aside from the pre route split and early revelation missions, it feels like in Fates your units should be more of a representative of like a squad of units (which it actually looks like in the route split battle (when you enter the battle animations, you see admittedly not great background units going to war) because you feel like an army going to war.
Three Houses battalions kinda make it feel a little better visually and does suit it’s war storyline post timeskip, but it didn’t quite look right. Even if something like that wouldn’t have a gameplay affect, it would be a cool visual to see (think units density scales with HP like in Advance Wars). Of course your hero character cast still lead and are stats that they scale off.

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Glad nobody’s mentioned the later Kaga games as that feels like a cop-out. But the Battle for Wesnoth feels like a game Kaga would make. Average hit rate is 40% and it uses 1RN. Story with little text but lots of gameplay integration. Units outside of the main characters are mostly generics that need to be paid gold but can be endlessly hired from a pool of classes.

Wesnoth is goated. It’s free and open source and modifiable with plenty of custom campaigns, mods, and even total conversion mods out there. Beautiful presentation and sprite battle animations. I recommend it. I haven’t played lower or higher than the default difficulty but it gets intense in the later campaigns, but I feel like most users here are masochists anyway who always play FE on the highest difficulty.

I could easily say more if there are any questions, but Wesnoth has existed for decades and I have only played about half the built-in campaigns, struggled with the map editor and not touched PVP. But you can just try it, it’s free.

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Used to play Advance Wars when i was younger, specifically Dual Strike. I never finished the main campaign since i was a dumb 10 year old, but now that im older and wiser, i wanna give it another go!
Ive also played Unicorn Overlord. Not a bad game, still need to finish it though

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I play Nippon Ichi (the Disgaea people) games on occasion. More so the obscurer titles though like Rhapsody, Soul Nomad, and La Pucelle. I also dabbled in Pokemon Conquest back in the day.

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I haven’t played them extensively yet, but I have some other TRPGs on my list. I have Disgaea 1 and 2, Dark Deity 2, Advance Wars 1, and Berwick Saga. And even a couple more I can’t remember off the top of my head… Lots of games I want to try.

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SOUL NOMAD MENTION!!! :mango::mango::mango::mango::mango::mango:

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The best part of making games in LT, is that you can play other tactics games, love the mechanics, and then more often then not you CAN find a way to mash them into your game lol

I know @BigMood played Tactical Breach Wizards and stole their rewind mechanic for a project.
And I took so many elements from games like FFT, DnD, FFXII, etc for Power of Personality.

Man, now I wanna go play some more games lol. My most recent tactics game I enjoyed immensely was The Hundred Line: Last Defense Academy. Go play it now and thank me later lol

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Errybody gangsta until they play Yggdra Union and run right into this guy.

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Advanced wars/ gameboy wars,disgea, mystery dungeon the series not just Pokemon, if you allow board game strategy RPGs dokapon, Dragon Quest Wars which is very similar to Fire Emblem but not really was made by the same company who made Fire Emblem and was DSi exclusive. Cave Noir would be another one that one’s more of a roguelike though but it does have strategy RPG elements in it.

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The most recent non-FE SRPG I’ve played was Vandal Hearts for the PS1, it’s not perfect but I’d recommend it.

It starts off with a young republic trying to maintain cohesion after toppling the previous oppressive monarchy, which is a pretty great premise that would make for an interesting FE story too. Unfortunately it doesn’t really live up to the story I was hoping for and instead focuses on more generic fantasy tropes than I’d have liked, but it’s still appreciated for bucking the usual “good monarchy vs evil monarchy” fantasy trend.

Gameplay wise I had a good time with it, although part of that was its jank and poor balancing being just the kind of thing I enjoy. It does get a lot of bonus points for changing character’s profiles to match their class whenever you promote them, it’s one of my favourite little touches in any RPG.

I’m not sure whether it strictly counts as an RPG per se, but as for other non-FE story-driven strategy games I’d highly recommend Tactical Breach Wizards. A lot more puzzle-like than your average FE game, which only made me appreciate more the different ways you can approach the same broad concept of SRPG.

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