Designing a Lord - Submit your Ideas

Guess I’ll put the lord of my hack in for fun.

Name: Alena
Class: Lord
Sex: Female
Age: 18
Weapon: Anima, Staves
Weapon Name: Galeforce
Skills: Miracle
Colors: Light Yellow, Blue

Biography: Once the princess of the now fallen nation of Tenaile, Alena is looking to help the continent of Rytalia recover from a great plague that killed many people. While she is kind, she is also direct, logical, and assertive as a leader. However, she has some trouble building and keeping closer personal relationships, due to her sheltered youth and having trouble understanding social cues. Still, people look up to her as a beacon for hope.

Appearance: Long blonde hair, colored hair ornaments and blue eyes.

Additional Details: Strong offenses, especially speed, but physically frail. Her personal weapon, Galeforce is a 0 might tome that allows her to move again if she initiates and kills an enemy unit. She also gets a horse upon promotion.

I’ll just toss a pair of hats into the ring now that I can comment on this…

Name: Carna
Class: Lieutenant (Infantry)
Sex: Female
Age: 21
Weapon: Lances
PRF Weapon: Partisan (Amplifies weapon triangle effects)
Personal Skill: Natural Tactician (Unit and allies within 2 spaces gain +3 ATK/PRT when at weapon triangle advantage)
Colors: Navy Blue, Brown, White-yellow

Bio: The only daughter of Baron Brimeau, and member of a family that has largely been forgotten by the kingdom of Chalce. As her status ultimately meant rather little, she often visited the neighboring villages of Brimeau Manor as a child, and it was within those walls that she built a friend circle that would last the rest of her life. As Carna grew up, she discovered she had a talent for tactics and spearwork, and eventually made the decision to join the Royal Army, with two of her closest friends following right behind her. They would quickly be assigned to the 4th Platoon under the authority of Knight-Commander Raelinde, who proceeded to take Carna under her wing, where she would flourish… until the day everything went wrong.

Appearance: Dark-skinned, short shoulder-length platinum-blonde hair (may or may not be done up in a ponytail), typically clad in blue armor with a short mantle denoting her status as second-in-command of the 4th Platoon.

Additional Details: Carna has proved over and over to be an impressively perceptive and sharp individual, which makes her a fearsome foe on the battlefield. However, she is also unfortunately prone to bouts of indecision stemming from a deep-rooted unconscious belief that she, like her family as a whole, is unimportant in the grand scheme of things, which mandates that she make the ideal choice in every situation if she is to meaningfully change anything. If Carna is ever given a sufficiently believable reason to doubt her decisions, or is otherwise thrown off-balance, she will begin to spiral into a self-destructive loop of creating plans and shooting them down.

Upon promotion, she ascends to the Commander class, gaining complete control of the weapon triangle and a mount of her own.

Name: Jeanne
Class: Princess (Infantry)
Sex: Female
Age: 19
Weapon: Dark
PRF Weapon: Shadespike (Eff. vs. Cavalry, Armor. A custom spell built for quick and easy casting.)
Personal Skill: Shadeveil (Foes can only target this unit if they cannot target any other unit.)
Colors: Black, Purple, Gold

Bio: Fourth in line to the throne of the Kingdom of Chalce, it was apparent from a young age that Jeanne was utterly allergic to any and all forms of responsibility, preferring to sequester herself alone in the library and read to her heart’s content. For the most part, this was largely deemed to be an acceptable personality quirk, as there were plenty other potential heirs to the throne, and thus was Jeanne left to her own devices. This resulted in her accumulating a wide variety of knowledge, including a wealth of grand-scale strategy, and eventually led to her dabbling in Dark Magic. She took to the arts like a fish to water, and capped off her 19th birthday with the completion of two unique magical prototypes: her Shadespike tome, and the Shadeveil… which she was soon forced to field-test when the royal palace was embroiled in a coup instigated by a rival nation, and she was guided to safety as the rest of her family was slaughtered. Now on the run, she was confronted with the necessity to contribute to her saviors’ efforts, and grudgingly settled for acting as the group’s strategist and Dark Magic specialist.

Appearance: Fair-skinned and pale from a general lack of vitamin D, with short black hair and garbed in large black and purple robes typical of a Dark Magic acolyte, edged with gold to signify her royal status.

Additional Details: Her starting class is considered to be a trainee. Upon accumulating enough experience, she will promote to the Strategist class, gaining the Royal-Privilege ability to use swords. Later on, she will ascend to the Mastermind class, gaining a mount and complete control over the Trinity of Magic.

Two lords for ya that I’ve been workshopping on an idea doc. One starts as a physical area buffer, the other as a sneaky magical wannabe delete button.

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have you considered this description?

Rapier lord (female)

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Ight, I’ve got a very original idea.

Name: Doesn’t have one.
Class: Revenant, promotes to Deadlord.
Sex: None.
Age: 14 (239?)
Weapon: Terror weapons? Monster weapons? “Evil”? Whatev goes in the 9th item type slot IG. Gets the Triangle on promotion.
Weapon Name: Careful Claw: 8 Might, 1 Range, 6 Weight, 110 Hit, 0 Crit; Grants Miracle but only if HP < 80%
Skill: “Regret: If the unit gets hit from 3+ RNG or Crit from any range, enemies in 2 tiles from the attacker gets -8 Def/Res for the rest of the chapter.”
Colors: From white to dark, and some brow.

“Biography”: 225 years ago they fought in the great war that almost brought the emperor Evilguythatsnotthefinalboss to get control all over Continentwithacoolnamelandia, but in the climax of the Ch.29 battle against general Camusthatwasrecruitable, they fell in battle.
With the prince/princess dead, and their sister captured, Itsnotajagenbutanoifey, their loyal retainer, had to surrender in order to preserve the lives of everyone in the army, but it was pointless as they all got publicly executed anyways; the prince’s/princess’ body got a respectful burial though.
Now, more than 200 years later, war has started again; to win against their oponents, the resistance asks Somewhatanorson, the Necromancer, to bring this legend back from the dead. Now they’ll assist this army to overthrow the Empress of Thecontinentgotrenamedlikeinawakening, only to discover a horrifying truth about the people that they have been revived by.

Appearance: Despite having died so long ago, they have not changed that much. They have long hair that covers their face and pale skin, they’re not THAT skinny and dehydrated for someone’s who’s literally a corpse, and their armor is broken and damaged in some places.

Additional Details: Uhhhhhhhhhhh they have good bases and promo gains but bad growths, I guess.

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Reminds me of a certain medic/sniper somehow.

Name: Avila
Class: Warden
Gender: F
Age: 58
Weapon: Axe
Weapon Name: Sinfjötli
Skills: Immovable Object (Takes half damage but reduces her and the foe’s avoid to 0.)
Colors: Red, black, white

Biography: There is a prophecy foreseeing humanity’s fall due to their mistreatment of dragons. Avila, as the guardian to an earth dragon son and a bear laguz/taguel-type daughter, (her husband left her because she couldn’t conceive a biological child) aims to prevent that from happening.

Appearance: Avila has black hair tied back in something of a bun and dark skin. Her strong build certainly hasn’t dulled with age. She lost her right eye to an incident involving her son which she’d rather not talk about.

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  • Name: Bruriah
  • Class: Acolyte
  • Gender: F
  • Age: Somewhere in the 17-23 range???
  • Weapon: Magic
  • Weapon Name: Book of the Dead
  • Skills: Sol
  • Colors: Greens and blues

Biography: Bruriah is a devotee of the Earth Dragon Kadru, who has laid dormant for centuries. She seeks to revive Kadru in hopes of saving the continent from devastation, for which she is more than willing to give her own life.

Appearance: Bruriah is 5’11" and looks as if she’s been stretched on a rack. Her habit is a dark green.

  • Name: Wulfhard
  • Class: Ascendant
  • Gender: M
  • Age: Same as Bruriah
  • Weapon: Sword
  • Weapon Name: Falx
  • Skills: Luna
  • Colors: Reds and other warm tones

Biography: Wulfhard was born the illegitimate son of Emperor Claudas, who sent him and his mother into banishment. He has a vision of a world where one truth reigns supreme, and he seeks Bruriah’s help in bringing it to fruition.

Appearance: Wulfhard has a small build, standing at only 5’6". His carnelian-red armor makes his shoulders look wider than they are.

Name: Edgar
Class: Lord
Sexe: Sorrow
Age: 20
Weapon: Lance
Weapon Name: Regal Lance
Skill: INVOKES
Colors: Blue and White

Biography: The Prince of the Kingdom of Melerra, a natural leader and tactician

Appearance: sorrowful

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thats edgar from FF6

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Name:estu
Class: assassin
Sexe: male
Age: 25
Weapon: knife
Weapon Name: killer knife
Skill:Vengeance
Colors: red and purple

Biography: an assassin for hire also is the prince of a far off country

Appearance: scared but determined skinny and not that tall

an idea (among many others) I had for the continuation of the Judgral timeline past Seliph

Name: Elemi
Class: Troubadour → Paladin → Master Knight (late game promotion, only unit to tier 3 promote in the game)
Sex: F
Age: 19
Weapon: Swords, Staves (unpromoted), +Lances (Paladin), +everything (Master Knight)
Weapon Name: Defense Blade (early) / Mystletainn (late)
Skills: Adept, Vantage, Miracle
Colors: Black, Red, Gold
Biography: Daughter / second child of Ares / Claude!Lene who inherited her father’s immense strength and sword skill. Although she spent some years at Belhalla Academy, she lived in the Agustrian forest with her mother during the Agustrian Civil War taking place in her teen years.
Appearance: think Nanna’s face, Lachesis’s hair, but with a build like Ares. Wears black and gold armor (similar to her father) but with a red cape.
Additional Details: Major Hezul, Minor Bragi. She has a matter of fact and callous way of speaking, sort of an edgelord. She has the beautiful looks of a princess with an unfriendly resting face and a somewhat masculine figure with her strength and height. She is overpowered and would be one of the best lords if she was in the mainline series.

I don’t think there’s enough female edgelord rep tbh.

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What’s a story or a game if its protagonist is designed in isolation from the world, themes, and gameplay? The protagonists in Fire Emblem: Three Houses - Byleth, Edelgard, Dimitri, and Claude - aren’t just designed that way because sword lords are the norm. Their designs reflect their histories, cultures, and the game’s mechanics. Byleth, for instance, uses a sword because he’s a sellsword, but as he grows, his supportive magic and teaching skills encourage team-building, highlighting the game’s themes of connection and growth. Claude’s bow… You get the idea. The mechanics push you to form bonds across houses, showing how breaking loyalty to countries and systems like Crests fosters stronger unity.

In Awakening, Robin’s choices seem futile, mirroring the despair of a doomed world, until the game’s climax, where your actions do matter, proving bonds and selflessness can defy fate. Robin can be anything, this deepens this connection, aligning gameplay with the narrative of choice and significance. Even something like Alm’s game’s mechanics encouraging you to choose practicality over symbolism, such as using a Killer Bow any commoner can use instead of his super special sword of chosen one importance, aligns with his down-to-earth personality.

Contrast this with Fates where Corrin, whose lack of meaningful ties to either nation’s culture and thematic depth weakens the story. Despite a setup ripe for exploring themes like identity, family, and moral dilemmas, the game sidesteps these opportunities, making Corrin’s actions feel hollow. His divine gifts and naïveté are framed as aspirational, but the narrative doesn’t engage with their implications, leaving his role flat compared to more nuanced Lords. Corrin’s “genius plan” for dealing with a traitor is to get betrayed and expect his friends to bail him out, friends who literally don’t trust him to be left alone.

Intentional design ties gameplay and story and characterization together. A tome hits hard, and it’s not a sword, but it still just hits hard as any weapon does. What’s special about that, outside of stories where being a tome user is special due to the setting? (Such as a story where magic is for the chosen few and that tome was hand-crafted in defiance of cultural norms). Imagine a Staff Lord supporting allies in unique ways. This isn’t just a novel gameplay mechanic but an opportunity to weave gameplay, character growth, and narrative significance into something cohesive. A character who leads by supporting allies instead of surpassing them all in direct combat potential could embody ideals that resonate in a world desperate for them. And it doesn’t make units who fill his niche but worse irrelevant.

sorry didnt realize the post was getting that long

Come to think of it, what is a story if its protagonist is designed in isolation from the story’s world, themes, plot, and characters? What is a game if its protagonist is designed in isolation from the intended role in gameplay?

Byleth and Edelgard and Dimitri and Claude aren’t the way they are because “Well I guess it would be novel if we did things the previous games didn’t”. Maybe designing them started that way(Lords using Lances and Axes and Bows instead of Swords are unusual for the series), but there’s more to them than that.

They’re shaped by their pasts, their families, locations in this world, cultures in this world, events in this world’s history. Byleth uses a sword because he’s a sellsword, and if he grows from who he was at the start of the story (requiring change and growth, learning and taking advantage of the school setting, reaching out to others and trusting other instructors to teach him, and fusing with the sleeping deity within) his supportive magic benefits the whole team more than he would if he just kept using a sword. His Personal Skill helps allies learn faster encouraging you to use him to assist allies and think about who needs teaching right now, and if his Personal Skill just increased his own combat effectiveness he’d just be one more combat unit of many. Byleth learns and uses whatever’s useful, he’ll use a bow so his teammates can use his Personal Skill with a 1-range weapon and he’ll raise his stats specifically to recruit a kid his House needs. Each House is missing something encouraging you to recruit from outside the House and form connections stronger than loyalty to countries, the weight of the past, and the pressures of the Crest system. Who can’t you poach from other houses? People with a reason for their unbreakable loyalty to specific people. The mechanics, the gameplay, the characters, it’s all connected.

Awakening’s Robin gets to make choices, so you get to make choices, and they don’t matter because they build upon the idea that maybe choices in this doomed world don’t matter, and they add weight to the final choice he does get to make. Chrom, Robin, Lucina, Basilio, and you… It really seems like you can’t change fate. The Valm arc, where it seems inevitable that the Conqueror will win… You get to change that fate and prove Chrom’s way of forming bonds is better than Walhart’s way of narcissism and coercion. You get to overcome Grima and everything he represents. Whether you would sacrifice Emmeryn for the Emblem or vice reversa, Chrom says no. Whether you would sacrifice yourself to Lucina just in case it prevents your potential betrayal in the future, Chrom says no. Robin’s choices, your choices, seem to never matter until they do, when the game asks you if you’re ready to put the game down and sacrifice the all-important avatar for a happier ending, if you’re ready to do something selfless for the good of others someone selfish would never see coming. And then get better after sacrificing yourself because bonds are just that good and we need the ending to be even happier I guess. Everything is predestined and your choices don’t matter and Grima might be right, the game says… Right until you change destiny and prove him right and get to prove your actions do have significance and you’re not Grima and you’re not going to sacrifice others for yourself now or in the future. You can customize Robin because he doesn’t have to finish the game as a Sorceror paired with Chrom, but even if you do, there is still significance in that.

Alm’s probably going to use a Killer Bow instead of his super special chosen one sword because in most scenarios that’s the better option. In-character, he seems like someone who would do that, doesn’t he? It’s been a long time since I played his game but if the game allowed Berkut to notice Alm using a bow anyone can use instead of something special and important for the special and important only he’d probably really, really hate seeing this.

Corrin fails as a character because he’s an amnesiac self-sired by divinity adopted by two royal families at war over him and in a boring good vs evil war and the story can’t make sense of itself and give real emotional weight and thematic and narrative significance to anything. Corrin isn’t emotionally affected by the Concubine War like Camilla is. He doesn’t remember his own childhood friend and the retainers of his siblings, let alone dead family members. This world was ruined by a mad evil Dragon being evil for no reason because when Dragons get too old and strong they go mad or die, but let’s not think about that and make Corrin stronger and give him more power and importance so he can fix anything through force. Corrin doesn’t have anything to say about hypocrisy and Ryoma attacking when the Nohrians needed medicine for Elise. Corrin doesn’t have anything to say about a spooky forest full of Faceless created by the Nohrians and just left there to hurt innocent Nohrians, a consequence of warmongering ignored by those in power. Corrin doesn’t have anything to say about Hoshidans taking Nohrian land to “guard” the Rainbow Sage from Nohrians who want his aid. (You don’t yet know Garon wants him dead). The story wants to present Corrin as someone aspirational. He’s so kind! He heals “birds” who turn out to be magic Dragons! He is so naive and trusting and that’s a good thing! Look how great he is when he beats Anthony’s trap by walking right into it and trusting his friends to not trust him alone at all and rush in to save him! Look how good he is when he defeats or oppresses people without killing them! It contrasts with Iago and Hans who are mean about it and scheme and kill sometimes! It doesn’t even mean anything from a character standpoint when he goes from using his Dragonstone to defend and support his allies while being a great combat unit to using his holy super sword of extreme predestined significance while also defending and supporting his allies and being a great combat unit. Both are things he was gifted from someone else. Did he ever explore that idea meaningfully? He’s linked to Anankos, who you don’t even learn about on most routes. When is it right for a child to overthrow their father, or for a mortal to overthrow their God? What is and isn’t family? What does it mean for Nohrians and Hoshidans to work together to overthrow the evil deity Nohr worships when on most playthroughs it’s Takumi’s corpse you put down in the end with Takumi’s spirit’s blessing?

It would be neat if there was another Tome Lord to hit people with magic damage. You don’t often see those, and Robin from Awakening was awesome, especially when he did a lot of Attack Stance attacks and eventually became a Sorceror to trivialize the game. But if Robin becomes a Sage to Heal and Warp his allies or a Rallybot to enhance his allies in a way only he (and his kids) can, that’s something special created for the story through the gameplay.

Gameplay-wise it’s better for the Lord to support allies the player chooses to use, otherwise the player might say “The Lord is a good enough sword combat unit, why use another good sword combat unit? I don’t have any reason to recruit or use Felix because Byleth can hit people with a sword just fine and other combat units provide more utility, especially bow users. And utility units provide even more utility”. But if a Lord was designed to use a Tome or Staff or gain extra weapons upon promotion I’d want there to be thematic and narrative significance to it and to his or her relations to other characters and the world and journey. Sure, I’d love the challenge of a FE game where the Lord can only use Staves and Rallies and exclusive utility-based Combat Arts and the difficulty is so high you have to think carefully about who you use and why and when, but it would be elevated if there was more to the character than a gameplay function, and his gameplay function and story role was in harmony with who he is and who he becomes, if the character was someone who actually would fight like that on a battlefield to aid his allies instead of swinging a weapon himself, and the enemies he overcame and the ideals he fought for in a world in dire need of them mattered to who he is.

Brother just make a protagonist :pray:

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yeah make this into its own post

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I no longer disagree with the premise of this thread. If an interesting character concept appeals to you, you can integrate it into the story’s themes and world.

Also, I thought of something even better for gameplay-story immersion than the Staff/Rallybot Lord…

The Dead Weight Lord.

Only intentional.

Someone who sucks harder than Roy, but needs to see combat because reasons. Maybe his chosen one sword will abandon him if he doesn’t get at least X kills per map.

In-universe, characters actually know how badly he sucks, how much babying and feeding and favoritism he needs, and how awful he is at every aspect of being a protagonist. He isn’t particularly intelligent. He isn’t particularly strong, fast, or tough. He certainly isn’t charming. If it wasn’t for the special blood running though his veins, this nepo baby would be nothing. Maybe being such a nepo baby held him back, keeping from experiencing true challenges and growing to overcome them. Are his friends and soldiers truly loyal to him, or just what they can get out of ensuring he takes the throne instead of his superior older brother, or are they literally only serving this prince because they’re literally unable to serve the older brother because they’re part of organizations or ethnic groups that guy hates?

What is his story arc? Growing now that he must struggle and fight to save his nation with the small portion of the army still loyal to him? Or just sucking the whole story while other, better characters like mercenaries and old knights and idealistic young knights all grow instead of him?

Name: Portobello
Class: Lord. (spectacularly weak sword-locked weakling.)
Sexe: Male (girlfailures are too endearing, this is a living object of mockery)
Age: 34.
Weapon: Sword.
Weapon Name: Wille Glanz, a holy sword that grows in power instead of the Lord (whose growths SUCK especially his Strength and Speed and Defense growths), adding the Lord’s level to the 14 base damage. Inspired by the Gae Bolg and Willie Glanz.
Skills: Burden - Allies within 3 tiles deal -6 Damage. If this unit goes 2 turns without fighting anyone, he becomes Berserked for the rest of the map, madly charging into battle without any regard for his own life.
Colors: Green, blue, brown, and white.

Biography: A spoiled nepo baby who never knew true hardship until the plot began, forcing him out of his life of comfort and luxury and into a life of violence and war.

Appearance: Round and fat with a face like a fat angry baby. He has a white frilled segment on the chest of his green shirt that reminds you of a baby’s bib, and those medieval-era pants with an expanded ass (you know what I’m talking about) are brown with a white expanded ass section, making him look like a baby in a diaper. His twintail braids remind you of the fuses on cartoon bombs. He wears an armoured codpiece and no other pieces of armour.

Additional Details: Tell the artist to draw him unflatteringly whenever he rages over minor slights or cries over nothing or sneers smugly at something.