There is a certain type of chapter that I, personally, despise to hell and back. This type of chapter has ensured I never played more than a third of the way into FE10 and has made me want to drop several games historically.
I’m referring to those chapters where you only have 1-2, maaaaaybe three units, and it’s typically a story-based mission of varying difficulties.
Here are a few examples:
FE7 Lyn Mode Prologue: I dislike this chapter because you only have one unit. It’s boring, mandatory, and completely inflexible. On the plus side, it’s over in a minute or less. Basically a playable cutscene without any excitement.
FE7 Hector Mode Chapter 11: I sort of dislike this because you only have Hector and Matthew as playable characters. The chapter is also somewhat long, in that it will take you maybe 5 minutes to beat. BUT… it’s also somewhat nonlinear with multiple paths, so it’s not abominable.
FE7 Hector/Eliwood Legendary weapon/promotion chapters. Of these two, the Hector one is definitely my least favorite. You only have Hector and one other unit, typically a thief, plus you get a lot of items and don’t have access to a convoy, so you have to throw items away sometimes. It’s inflexible, boring, and not particularly fun, but at least it’s slightly open-ended. The Eliwood version gives you four characters, which is more agreeable.
FE8 Prologue: You have only Eirika and Seth. The chapter is actually slightly more open-ended than Lyn’s prologue because you have a choice of chewing through the enemies with Seth or trying to funnel EXP to Eirika… so at least that’s something. It’s also over quickly, and not too bad.
FE8 Chapter 5x: This one isn’t too bad, because you get 4 units and the chapter has a few neat side-objectives and alternate paths. I’m only including it because in my discussion with a friend, they mentioned this as a possible ‘bad chapter,’ though I somewhat disagree. It’s alright.
FE9, Ike vs BK: This is the TRUE example of what I hate. A story-based mission where you don’t get to bring anyone but the main lord, maybe one other character (in this case, it’s only Ike) and it acts as a boring, glorified cutscene. At least it’s over relatively quickly, though it can be tricky to play.
FE10, Micaiah and the BK: The absolute WORST example of this trope. This is it. This is the one that broke me. I have stopped playing FE10 halfway into this chapter, every time. The other examples often aren’t too bad, but this one runs the gauntlet of things I hate.
- Only two units.
- No convoy.
- Fog of war.
- Awful terrain.
- Luck-based enemy spawns that can easily catch and fuck you over.
- Annoying pathing, trying to find the stupid boss.
I hate these chapters, but some are obviously worse than others. FE10’s example might be the worst by far, but others come close to its awfulness. Am I the only person who hates these? Do others like them? Is there anyone who likes playing chapters like these, especially FE10’s example?
Are there ways to make these less insufferable? Are there ways to offer players like me ways to enjoy them? And so on.
What do you guys think?