Having a lot of good luck with using textures from Dark Forces 1 for battle platforms.
Steampunk set; Dark Blue-Gray Metal Floor Brown Metal Floor Brown Metal Floor (Dark) Gray Metal Floor Mineshaft (Gromas Orange) Mineshaft (Edited) Sewer or Forest Temple (Light) Sewer or Forest Temple (Medium) Sewer or Forest Temple (Dark)
Badlands set; Mineshaft (Light) Mineshaft (Dark)
Snow and ice set; Mineshaft (Light) Mineshaft (Medium) Mineshaft (Dark)
Fire cave set; Mineshaft (Flat Ground) Mineshaft (Peak Ground)
More battle platforms, all of these got put on the repository pretty recently;
Steampunk set; Gray Metal Floor (Light) Gray Metal Floor (Medium) Gray Metal Floor (Dark) Gray Metal Floor (Darker) Gray Metal Plates (Light) Gray Metal Plates (Medium) Gray Metal Plates (Dark) Bronze Metal Floor (Light) Bronze Metal Floor (Medium) Bronze Metal Floor (Dark) Bronze Metal Plates (Light) Bronze Metal Plates (Medium) Bronze Metal Plates (Dark) Navy Metal Floor (Light) Navy Metal Floor (Medium) Navy Metal Floor (Dark) Navy Metal Plates (Light) Navy Metal Plates (Medium) Navy Metal Plates (Dark)
… so the first one is reduced to 16 colors, but I’m not sure if I like her with darker hair. It feels off for some reason. Kinda feel like she should have lighter colored hair to contrast with the dark brown/white outfit. That might mean her pauldrons and hair would have to be the same color, or that her hair and lipstick would have to be the same color… … and for some reason something looks … off … when she has brown eyes. I’ll figure something out, or release multiple variants.
working on making this a T1 mage class. The plan for the regular attack is for them to not raise their left arm over their head – saving that for the critical.
Right now it’s just a headswap but I really like it.
… hopefully now this makes what I was talking about in the previous post a bit more clear.
If anyone’s wondering if I’ll make a “femme” version of this, consider that this could be the femme version if you’re not a coward, but if you mean “long hair” (which can be either or neither), then yes, but when I say long hair, I mean hair in either a ponytail or a bun.
Yeah it’s still clearly based on Roy – the point is for them to not have the flowing robes you normally associate with a mage. This is a class that melee fighters and physical units could be even more worried about because they have actual defense. They’re not free kills at melee range like every other mage class is.
Absolute trash resistance though – their worst matchup would be themselves. Working name for this class is “Court Mage”.
Did a repal for the Court Mage, submitted all four variants (these two and the two in the previous post) to the repo. The idea was to make it easier to use for darker skinned characters, so that th
The first frame is a bit weird (the cape) but it works really well with the necromancer cape frames I used for the critical sooooo… I’m not all that motivated to change it right now.
So what do the palettes look like? Like this for the repal pair;
I sent it in to the repo, but if you’re impatient, you can get it here. This was made for my own projects, but it is also F2E (and I’d prefer that anything derived from this is also F2E as well…).
Fixed up a version of Masker from Bomberman 64… this would be NIMAP compatible if not for the orchestra hits from FE6 and the Lufia 3 violin.
… and then there’s this song from Kyle Petty’s No Fear Racing. The instrumentation isn’t that accurate, but if I made the instrumentation accurate, it could easily be NIMAP-compatible.
Man Masker takes me back. One of the first video games I ever owned was bomberman 64. It makes a pretty cool short battle theme, which kinda feels suitable for FE or Pokemon.
This is from Metal Gear 2, did the midi based off of wav-to-midi analyses of all 5 instrument tracks with the other half of Patch 129. Wav-to-midi is just as terrible now as it was 20 years ago, so I more or less re-sequenced the entire thing, and still goofed some things up.
People in the discord server probably know that I rag on a lot of music conversions for GBAFE for having really bad percussion. That’s a fair criticism of this conversion, I’m not gonna lie, but it’s also not great in the original. It’s just on the original you don’t really hear it over that bass that much.
From Troggle Trouble Math. No, I am not kidding. Stop laughing and enjoy this extremely anxiety-inducing song that comes from a weird edutainment game where you play as a dog rescuing the Number Muncher with the power of math equations in sheds. I imported a tambourine from FE6 and used it in conjunction with the one in FE8 because the original song does that.
… honestly, you kinda either know this song or you don’t. There’s no shame in not knowing, it’s just that this song was pretty well known 20 years ago in the RPG Maker community.
What if I took the first half of Purgation from Treasure of the Rudras, looped it and made it a healing staff theme?
…and did this for Dat, I’m not as happy with this one, but the midi was annoying me, I didn’t sleep all that well last night, and if I didn’t wrap it up earlier today, there’s a decent chance I forget to finish this one.
I’ve never played Meridian 59, no idea what it is, but this song got included with the fan translations of RPG Maker 2000, so that’s where I know it.
Music time again! I know some of you played the Trial Maps in FE6. … or just played Shadows of Valentia. There’s some … “interesting” … things going on in the FE6 version of this song, most of which I cleaned up.
having fun with some unit palettes, thought I’d share them. Pretty sure downloading them from the forum won’t work as intended, so you can just use the eyedropper tool in your paint program of choice.
Feel free to comment on these also.
Sky blue
Palette Value: 90422929D6569C738E31562EFF6BE024004A0463EC7F3722FF232825FF7FA514 Dark blue, looks really good in-game.
Palette Value: 90424D21983E9C738E31562EFF6BA3300545A871EB6E1A1DFF232825FF7FA514 Indigo, I like this one.
Palette Value: 90420A39146E9C738E31562EFF6BC9484C69B079D77E5A10FF232825FF7FA514 Dark Fuschia, close to the four purple tones that Starcraft 1 uses.
Palette Value: 9042E7287066BB7B8E31562AFF63AB20ED38514D96615D10FF172825FF7FA514 Pink, close to the pink colors Starcraft 1 uses on all units as a stand-in for the faction colors.
Palette Value: 9042E7287066BB7B8E31562AFF630820104018601F7C5D10FF172825FF7FA514 Someone (I can’t remember who) in the FEU discord was talking about a darker, salmon red unit color. Mashed this together.
Palette Value: 90426C35B57239778F293826FF678A20F028F628DA415D0CFF172825FF7FA514 Brown, based on the shades of brown Starcraft 1 used for the brown player faction.
Palette Value: 90422929D6569C738E31562EFF6BA70C0B115119F81D3922FF232825FF7FA514 Burnt Orange. Not a huge fan of this one. Again, based on SC1 colors, but this one isn’t as good as the others.
Palette Value: 9042E7287066BB7B8E31562AFF636600F000D80D9F065D10FF172825FF7FA514
I also wanted to see if I could make a unit palette show the unit skin color as being darker, without changing an individual map sprite. Figured I’d have to make the actual faction color be a lot brighter to compensate for that.
I don’t think it worked, but I’m glad I tried. Maybe I could use this as an excuse to more closely look at each map sprite to see if there’s simple changes I can do to them where I can use a palette like this on them and make it work.
Music time! Ever hear of Planescape Torment? No? That’s fine, this song wasn’t used in Planescape Torment. I added a bit to it to make it less annoying. Might be good for a mini-boss theme or for a generic enemy that’s more imposing than usual.
A version of Final Fantasy 10’s boss theme that I found on VGMusic. It’s really good, and perfect for GBA Fire Emblem, but perhaps as a turn theme, rather than a battle theme.
…and this one is by Jeremiah Roque. I found this in a RPG Maker game called Knights of Eden 20 years ago. Loved this song ever since – it’s a tiny bit different than the original, but not that different.
Tileset time! Here’s that metropolis tileset I worked on with a bit of help from @GoudaGrabber. All of the small river tiles were removed because I wasn’t going to really use them – they’re still on the object palette file, and the 0.83 version (which is on the repo) has them. They’re perfectly usable.
More fun with tilesets, this is something I did for @TheAtlas, based on the Village tileset. I ported over some tiles @WAve made, the idea was to get the houses seen on the top right corner, the well, and the flowers onto the same map as the ship tiles.
I brought in some of the ship tiles that were in FE7 that were strangely missing in FE8. I also added some sand coastline tiles.
Who likes free to edit (as long as you don’t screw it up!) music? Especially combat themes?
This is from a game called Desert Strike: Return to the Gulf. Never played it. Don’t even know what it is. Don’t really care either, but this sounds like a good enemy phase combat theme, IMO. I did shorten this one, but given how short battles are in Fire Emblem games, it makes a lot of sense to shorten it.
Another banger from Soleil Musique, a Japanese musician who started making free to use midis in the mid-00s for RPG Maker 2000/2003/XP games. Love the title of this song for some reason.
This one isn’t NIMAP-compatible, there’s a lot of instruments that you’ll need to import, including a drum set, but it’s available to download right here.