Now, that derailed a bit but it’s good.
Leta make some notes okay?
Now, while every pro I said is true, the cons were also true. Think about skirmishes, Guerilla tactics, irregular armies, all those beautiful (purely from a game design viewpoint) things war has given to us. Obviously not all maps can be indoor maps, but this kind of gameplay will heavily benefit from those. Even then, don’t forget the beautiful landscapes.
Let’s think, in what aspects bows could surpass modern weaponry.
(On a video game. I doubt things like Setsuna’s Yumi actually existed. Poison maybe? Also, no Peg. Knights IRL, pretty sad I know).
Throw away the conceptions that series like GATE: Jiettai kanochi nitte kaku tatakaeri have made, making us think that low fantasy has no place in modern war. Bows can have a wider array of projectiles for many situations!
(No Green Arrow box glove arrow allowed, ever)
I’ll make this point abundantly important, if you DO include bows, don’t make firearms vastly superior. Alusq tried to make a point on the reloading time but even then, firearms will see a LOT more use anyway since they DO Not rely on the users strength. Anti RNG-screwing not allowed, it’s a series staple, thank you.
Ok, you CAN do it so as to avoid limiting the creative flow, but try not to include it if you can.
And please add MAGIC! It’s the closest thing we have to a firearm in terms of weaponry and balance, yet no one has included it on the calculations to a big extent.
Thats about it. Proceed.
(God, this is So much fun)