Reading recommended, but TL;DR on the bottom.
Hrm
I can’t say I’m a newbie to the franchise anymore, but I can say that I shudder the second I hear “Extreme prices”. My personal game development philosophy is “Give plenty of resources, plan for them a good challenge and everything will sort itself out”.
The most limiting thing I do to myself is playing without pre-promotes, and only if they feel too uber, like Camilla and Xander, also Mycen and Clive.
Cause after all, what’s the point of giving you something that you’ll only remotely use?
I’d rather put my resources and efforts giving the finishing touches to the mainstream mechanics.
Making it unaccessible would only create either a niche unit or a crappy legendary with limited uses.
(I’m looking at you Mani Katti!)
That’s of course unless… You plan out on these for the long run.
Imagine you are playing for the first time, you’ve got around six units on chapter 1-2 without much weapon diversity and then you go to a village.
They give about 10000. That’s plenty to work with and there’s an armory right there!
You go, look at their wares and-What the hell is this!?
Some Pseudo-Levin Sword capable of attacking from two tiles away while I have NO archers in my rag-tag team! I’ll buy it right awa-
Wut, 7000G!?
Not worthy enough for me, uh-huh.
Then you go and buy more accesible weapons for your army and some vulnerary, that’s good, you want everyone to be nicely outfitted
But then chapter 3 kick in…
Dozens of barbarians come at you! There’s a village you WANT to save because you don’t know what’s in there but it’s right behind a river and you’ll have to divide the forces in the enclosed mountain terrain to advance into the boss, being wary of the reinforcements AND get to the village without being pummeled to death by the overwhelming troops.
All of this is perfectly doable, even enjoyable, you might get a bit salty and ALSO send a goddamn thief to ravage the village from a different place.
You did it, it took 15 turns but you did it. You take a chance to reflect cleaning the sweat from your forehead and you realise… OH MY GOD. THERE’S A SNAG ON THE OTHER SIDE OF THE RIVER.
A pseudo-Levin Sword would have been pretty useful to cut some far away trees right now, am I right?
Those are choice repercussions BOI.
Its fairly early on the game, and now you’ve learned that the game might reward making some sacrifices on the long term. You feel “Oh, well. Maybe next time” and you go happy and accomplished to chapter 4, now having a new mindset on meaningful resources.
With the above scenario, we must think not only what we give to the player, but when and how he should be using it after obtaining it. I know its hard but, I doubt anyone who makes hacks is a slacker. We can give an interactive experience, let’s spice it up.
TL;DR
For a more tangible example in fates, you get Keaton in chapter 14, guess what’s coming to you on Chapter 19, Kitsune!
If you bench him, like many do, not me included, you’ll have to rely on beastkillers that cost money aplenty. If you don’t, Beastbane Wolfseggner will do short work of them, specially with the Camilla Bonus to his Strength and Defense.
Long term planning. Period. What you give is what they have.