Now, I’m no game designer, and only just recently got into romhacking, so I’m not making this post as any sort of gospel worth preaching. Instead, I’m posing it as… A really long question. Honestly feel stupid for even making this post but I want to learn!
I’ve been playing through both FE8 and several different hacks as of late, and during my playthroughs I’ve found myself using units that are… Within the lower half of the cast, effectiveness-wise. One thing that has become very apparent, more so than in my usual playthroughs, is that units with high Strength but low Speed are just… Not very good.
The idea is that they’d make up for their inability to double by one-shotting a lot of enemies, but in practice that rarely happens unless the enemy is particularly weak. Even in Sacred Stones, it’s difficult for a unit like Garcia to one-shot most enemies, because the enemies just have too much HP. Even if he surpasses their Defense by a sizable amount, it usually isn’t enough to instantly kill the enemy, and afterward, he’s prone to getting doubled.
In comparison, high Speed, low Strength units barely scratch the enemy with each attack, which obviously sucks for them. There’s really not much you can do about this, they just aren’t going to have very high killing power when enemies have a Defense stat…
But there is something on a game design level that I’m curious about. What if we were to just… Shrink the HP pools, and add more contrast through the defensive stats? Enemies who are supposed to be tanky? Give them even more Defense, but nerf their HP. Enemies who are supposed to be squishy? Nerf their Defense and HP.
This would of course bring its own issues, but I’m curious if there are any hacks that have tried something like this, enemies with small HP pools but a high amount of variability in Defense, and how it turned out, or even just the thoughts of people who are more experienced with game design.
TL;DR if you were to decrease enemy HP pools and make the Defense stats of enemies more extreme (on both the low and high ends), how would that be likely to affect the game? Would low Speed high Strength units benefit? Would low Strength high Speed units benefit? Have any hacks tried this before?