[COMPLETE] Fire Emblem: A Tactician's Scheme (6 Chapters)

tactician scheme titlescreen

(Renamed from FEDK, as it was always meant to be a placeholder title.)

So, what do you like the most about Fire Emblem? Is it raising units from zero to hero? Epic stories about conquering half the continent? Or perhaps reading support conversations and playing cupid? If you answered yes to any of the previous questions, this may not be the project for you.

This is A Tactician’s Scheme, where you play as a tactician tasked with hiring mercenaries, and commanding them to victory. These mercenaries are generic, disposable units with a fixed equipment. You start every chapter with a predetermined amount of gold, and the only way to get more is by killing enemies and completing side objectives. The game is all about short term decision-making, as your both your party and gold will reset after every chapter, so it’s like RTSs or Advance Wars in some ways.

I’ve seen other similar concepts in the form of FE ROMhacks, but nothing quite like this (if you haven’t, Storge and Iron Emblem are worth checking out). If someone has already done this exact idea, then it’s too late to stop me anyway. And if it sounds a little daunting, I promise that it’s actually very easy to pick up and play.

Screenshots

leave
antoine
axe
dogs

Gameplay Changes

To encourage a more strategic playstyle, weapon (and magic) triangle effects have been significantly increased, and most units are locked to one weapon type. Weapons have also been simplified to one tier.

Despite this, I don’t necessarily want the hack to have only one optimal strategy, or anything like that. I’d like for people to have fun with it, over everything else, so multiple playstyles and meme strategies will be encouraged. You can run a team with devil axe fighters, pirates, or dogs if you wish.

CLICK HERE TO SEE THE AVAILABLE CLASSES, THEIR SKILLS, AND THEIR LOADOUTS.

Story

Although this is a gameplay-first hack, there IS a story. Perhaps a little too much. This game is technically a prequel to Flames of Redemption, my previous hack, as it takes place in the same world. However, it’s not necessary to play FoR to understand or enjoy the story in this hack. Aside from some cameos, all the context you need is provided here.

You play as Ellis, a bodyguard working for Abigail, a noblewoman from the empire. When pirates attack their ship, Ellis is captured by the ruthless pirate Magnus, and he decides to pretend to be an accomplished tactician in order to avoid being killed. Ellis is then forced to help the pirates in their conquest of Borth, an island kingdom that has seen better days…

Credits

This hack wouldn’t have been possible without the repo. Please open the credits file included with the .zip before you play for a detailed list of who made what. I tried to put everything here but it just looked too messy.

Notes
  • You can only “summon” nine units of the same class per chapter. This only applies to blue units; you can summon as many monsters as you want!
Changes from the beta
  • No more stat variation: your units now have fixed stats! Every mercenary of the same class you hire is guaranteed to have the same stats with two exceptions. You may sometimes get a female mage, who have slightly different stats. This also doesn’t apply to a certain class seen in Ch5.

  • You are now able to back out of the summoning menu after talking to a trainer without buying a unit (You still can’t perform another action, though! I think that would break the game.)

  • Monks and Shamans have been removed. Your mages can now use light and dark magic, and now have Shine and Poison in their inventories.

  • Fire is now Explosion, a powerful 1 range spell that is effective against… dogs?

  • Game doesn’t default to hard mode anymore, and you can play it in Normal mode.

  • Poison is very deadly now! Also, keep in mind antitoxins and restore staves don’t exist in Borth.

Download link:
Version 1.0

The first complete version! There are two difficulties now: Normal and Difficult. I strongly suggest picking Normal.

Feel free to join my Discord server if you want to chat or help out:

20 Likes

Very cool premise - will be sure to check this out sometime. Nice work!

3 Likes

This was actually really fun; the gameplay loop of “need to build units to kill guys to get gold to build more units” is addictive, and your units mostly suck enough that you have to treat them as generally disposable. I missed getting the rightmost house and defeating Toby; I relied a bit on camping the cav spawn points to keep the enemy count low, but I think it’s lenient enough to get used to the gameplay. I didn’t train any of the monsters because ehhhh greenies.
Cool stuff for the story, I’m interested to see how much more Ellis will fuck things up to save his own skin :stuck_out_tongue_winking_eye:

2 Likes

I want to state my enjoyment of the ‘demo’ to get a few more people interested if possible even if its quite early stages. The unique design aspects which separate this were executed very well in the first map.

Story

The story has a great hook. I feel pretty bad for big man Ellis, but he’s choice to volunteer for tactician looks like its going to really cost him. Interested to see how this pans out.

Map

The reactive unit composition up to player choice meshed quite well with the map flow, and difficulty of the map was pretty fair throughout. The simultaneous offensive push towards objectives alongside what is effectively a large defend point goes well with being able to drop in your own reinforcements to counter the enemy’s. Mounting player casualties were offset rather fairly against player gold gain and enemy reinforcements. My favourite map from you so far.

Units

Unit balance seems pretty solid. I liked how some units had additional quirks like archers not being able to miss with 3 range be balanced against nomad’s canto+, and armors having smite for some extra use. The thief was also surprisingly strong since he comes with so much good gear and can orko enemy axe cavs reliably. I got decent use out of the cheaper green units, but the higher tiers above tarvos seem too costly to be worth their actual use in the field.

I’m still not able to figure out the niche of the monk, seem to have no offences, bulk, speed or skills? They seem to always be one shot. Mage and shaman also seem near identical in stat spread, but shaman has 1-2 while mage needs to choose between 1 or 2 range. Maybe some funky skill or changing stat spread to defence shaman? I felt magic users suffered on this map in general since their damage output was not significantly better than archers to justify twice or more than twice the cost, with less reliability. Maybe this will change when there’s less fliers and more armours.

3 Likes

Really cool idea! I love RTSs, so this seems perfect to me. I’ll try it soon.

Don’t see it like that. I’d rather have two similar but amazing hacks rather than one. And if someone made something like this before, you can learn from it and see what works and what doesn’t!

1 Like

Ahah the name of Hack picked my interest, not what you would expect from a FE hack, and the gameplay sounds as much unique as it’s name ! I will give it a try :grinning_face_with_smiling_eyes:

1 Like

“Das Kapital”?
Sounds like commie emblem.

3 Likes

More like “Datsa Kapital”.

Tried the demo, the flow of gameplay works really well and with the level design of the first map, there isn’t much risk of failing completely, there is always time to recover if you got too careless or didn’t pay attention to something !

For the story, it sounds like poor Ellis will ends up with very bloody hands, and I’m excited to see more both in gameplay and narrative :grinning_face_with_smiling_eyes:

3 Likes

It’s finally here. Version 1.0 is out, which means the game is finished! For those who actually played the beta, I hope it was worth the wait.

I started this hack earlier this year, and I pretty much put it on hiatus after I released that version, so in reality, the bulk of this project was made in two months or less. I enjoy working on a single project 24/7 like a madman and when I don’t have the time for that, I put them off until I do. So, I came back to finish this last month, and I’m happy with the result so far.

I’m interested in everyone’s opinions, so if you play this, I’d really appreciate any positive or negative feedback.

10 Likes

I love this hack, but just to let you know, trying to use the ballistas in chapter 2 crashed my emulator. Also, chapter 5 and chapter 6 could have used some more enemies as they usually clear out way too fast.

1 Like

Just finished my first playthrough!
That was kind of awesome actually?
Lenient enough to make clearing relatively consistent on normal mode, but with enough difficulty to give a sense of urgency.
Also the story popped off.
I didn’t know dogs had horse killing weapons… part of the game probably would have been a bit easier had I known.

1 Like

I’m on chapter 4 hard mode, overall it’s a very neat concept for a hack but there are some stuff that’s pretty irritating at least on hard. First is the spawn point, oh god the spawn point when you hire a merc is god awful. they usually spawn in the corners of the starting area which really hinders your units from being useful when they’re hired. It might be intentional but tbh it really sucks especially for knights you need to use for tanking immediately. Second is the low crits and 60 ish hits on enemies, especially on chapter 3, with the swordmasters approaching, now it’s heavily suggested that lance knights are their counters and sure they can tank for a while but the swordmasters take 3 hits from them to die with 70 ish hit and they can still crit. The low hit is also a major problem with the monster units, being a monster lover i’d advocate for them to be blue but being green is interesting, if not for the fact that they have 40-60 ish hits on enemies. this really tanks their usefulness because not only are they green, have double prices for gorgons and lich, they also can’t hit anything.

then again it might be that i’m just rusty in fire emblem, but i really think the rng is a huge upset at least on hard, idunno if it’s a problem in normal but in hard i feel like some classes option are just straight unviable, like cavs vs knights, where you’d always want knights to tank for you vs the mediocre cavs.

1 Like

@Shiza Thanks for this hack, it was pretty good and gameplay was very smooth.Very diff hack what i am used to but i liked it!

1 Like

Alright so I’ve finished a playthrough of the hack and while i still do stand with my previous criticism I do think the idea of the hack is very neat. chapters 5 and 6 are pretty cool though like somebody else did point out, they could be a bit harder. On hard mode I think the correct balance would be a difficulty between chapter 3 and 5&6. Another idea would be to add more unit types you can hire as the chapters progress, perhaps even promoted units for high cost. I’d also push for the monsters being controllable and to change the spawn points for the hires. all in all tho the maps did bring a lot of interesting and novel mechanics that makes it unique. This is a pretty solid hack

1 Like

IMO the dogs are the only monsters that need to be controllable as they have a niche that is entirely wasted if they’re green, but the centaurs/gargoyles are just gold-efficient “I need bodies!” buttons and the gorgon would honestly be insane with player control. The lich is kinda bad as it is right now; if it could spawn with more aggressive AI that somehow made it use staffs less that would be cool. Like, if it could only use staffs on even turns.

1 Like

Yeah, honestly I agree with pretty much everything, lol. I suggested picking normal mode in the original post because it was the intended difficulty from the start. Hard mode is there just as an option for those who want something tougher, and those who already figured out what works better, but it’s a lot less flexible and not recommended for first time players.

And to everyone else, sorry for being inactive here. I agree with the consensus that chapters 5 or 6 are very easy (at least compared to the previous ones). I’ll try to remedy that in a future update. Thanks for the feedback!

Hello again, I hope you still remember me, one of your fans from China. After FoR, I played AHS again, and I think it is very interesting and the plot is still excellent. So I want to translate this heck into Chinese, I wonder if you agree? I promise not to modify any game content. Whether you agree or not, I would be grateful.

Sending you a private message!