[BETA][COMPLETE][Lex Talionis] Fate of the Fallen - 21/21 Chapters & 13/13 Epilogue Chapters

Spring is here on this beautiful first of May!

And with the first we also bring a new Epilogue Chapter for Fate of the Fallen to the public!
This month we bring Xaliander’s sneaky-sneaky stealth chapter to be playable for all. This is a truly unique chapter in that it can be completed entirely without so much as spilling a drop of blood.

Not only is the first bringing us the release of Xaliander’s Epilogue, but I’m also releasing a demo for a new project I’ve been working on in the shadows. This release will only be on the Discord Server, so anyone interested in seeing what I’m cooking head there now, the link is in the OP.

The new version of FotF has been uploaded to the usual link. And as always if you appreciate the crazy stuff I’m creating and have the means, you can join the Patreon and get early access to all my releases!

Thanks so very much for playing, and I hope you enjoy Fate of the Fallen!

2 Likes

How are the support convos going? Last time I played you had a good chunk done.

I am slowly working my way through the cast, kinda in reverse order lol
For instance, the last recruited unit has all 5 of their support chains finished.

What’s really getting pushed to the end is the Lord Supports, since I went for the Awakening/Fates approach of having the lords support with EVERY other unit haha.

But ignoring the Lords for now, I’ve got most of the other units to B, and a fair share of As inserted. I’ve also come to the conclusion that I don’t think I’ll have too many S supports in the end. I’m actually thinking that maybe only your Lords will get to achieve S supports with anyone. It just kinda makes more sense for the plot.

Of course, I should mention that if when you’re playing you get to an empty support that you’re really let down about not being able to read yet, let me know here or on Discord and I’ll make sure to write that one next :wink:

2 Likes

Thanks for the effort! I’m pointing this out because it feels like putting the cart before the horse to spend so much time doing epilogues with new mechanics while the supports are still half done, there are more than a few characters I like so it’s not about prioritizing x or y character.

2 Likes

The new mechanics are mostly there to tease things you should and could expect from FotF2, but I agree supports need more priority haha.

Though I will say some of the Epilogues did help me realize which characters needed more light shone on them and in what ways.

One of the best pieces of writing advice I don’t remember getting had to do with going with the flow. If you’re feeling blocked in one area, go where you’re not feeling blocked. Kinda what ended up happening with the Epilogues. My apologies.

I’m glad to hear you like the characters enough to actually read their supports! Fire Emblem Players reading? It’s more rare than a unicorn <3

3 Likes

I always promote at level 20 unless otherwise instructed, so it’s good to hear that.

Yeah, I did a little bit of grinding in the Den of Danger, which helped get at least a little bit of resources back.

1 Like

Okay, this is a dumb question, but can I/how do I transfer my save from the April 2025 version to the May 2025 version that you just updated?

Is it as simple as literally just copying/overwriting the new folder to the old one?

It’s only a tad more complicated.
You only need to copy one folder, and that’s the saves folder from within the game folder.
Move that from the April game folder to the May folder and merge the saves folders to transfer your progress.

You shouldn’t run into any game destroying bugs, but if you do be sure to let me know!

1 Like

Well, the game started from my last save, which is step 1!

I’ll let you know if the engine decides to self-destruct or something, but it looks like (hopefully) everything’s all good!

Thanks for the help!

Gotta finish the chapter now so I can recruit that healer…

1 Like

I wish you luck, Chapter 6 is a fun one. Less to worry about than Chapter 5 haha

Oh i will be so hurt. That was one of the things i absolutely hated about Engage was that only the lord had real endings with people. So many great characters and clear chemistry just goes down the drain. Like anyone that don’t clearly see how Rosado & Louis are totally meant for each other is lying lol.

1 Like

Thank you for reminding me I still need to finish Engage XD
That’s actually a big reason that I have so many epilogues lol
So many characters I wanted to give more proper closing segments to.
But the reason I’m leaning toward Lord only S supports is because there will be an FotF2 with many of the same characters. So these supports won’t exactly be an end.

1 Like

Are the reinforcements on chapter 6 supposed to be infinite?

Also, something else on my mind. Are level ups predetermined at the start of each chapter? Because I just restarted the chapter, and Rosa got the exact same terrible level up as last time (speed/res only.) What with her being a peg knight, it wouldn’t be a coincidence to get that level up twice, although it’d be unfortunate for sure. Just figured I’d ask.

EDIT: Yeah, I restarted the level (full restart, not just suspend + continue from prep menu) twice and both times she got the same awful level up. Other units I tested with got the same level up as well. Is this an intentional feature?

Yes the reinforcements in chapter 6 are infinite, however they don’t award exp, they’re merely there to hurry you along.

As for level ups, the only thing that will change them is using the turnwheel feature. A lot of RNG based things are based on the seed your game is using, and that is determined when you first start your game. And the only time that seed is rerolled is when you use the turnwheel.

I could’ve made it reroll every time you start a new chapter or any number of other scenarios, but I know a number of people aren’t as crazy about pure randomness lol. So for now it’s just another useful feature to use the turnwheel for.

Thanks for the clarification.

That’s disheartening to hear; I vastly prefer random level ups over any fixed style of growth.

I guess I’ll just have to be judicious about using the turnwheel to correct the level ups. Still, I’m glad you at least included some form of countermeasure (though of course the turnwheel is good for a lot more) for people like me who don’t like the fixed format.

1 Like

Trust me, I get it lol
It might be something I add an option for, or just change later, but for now the optional chaos added with turnwheel works for us fair few who love the chaos lol

Question regarding the turnwheel and level rerolling.

Are level ups randomized when using the turnwheel, or is each reroll pre-determined?

Sorry if that’s poorly worded. What I mean is, I had a unit (August,) in this case, get a bad 2-stat level up. I used the turnwheel and he got a different but equally bad 2-stat level up. Is it worth it to keep trying, or am I just wasting turnwheel uses at this point?

So if I understand what you’re asking, yes every reroll is predetermined. If you turnwheel and level up you’ll get the same stat ups you’d get if you restart the chapter and then turnwheel and level up. Because the new seed is based on the old seed. Though you can keep turnwheeling to hopefully get a better level up if you’d like.
However, I did just update the code for that roll after your previous comment that will cause the reroll to be completely random each time, thus making the RNG completely new with every attempt, regardless of the previous seed.
This new change will be in use with the next release on the 1st.

2 Likes

It’s the first fourth! That means it’s time for a new Fate of the Fallen update! Yeah, real life stuff got in the way of a release on the first, but it’s here now and that’s the important part!
This release brings Rosa’s Epilogue to the rest of our lovely public players. It’s a fairly straight forward chapter, fitting for the final Epilogue. And those who have a soft spot for reformed bandits might particularly enjoy this one too.
With this release, all the Epilogue chapters have been made public, so from this point on I’m probably going to prioritize updating the patreon version with things that won’t come out here until it’s fully finished. So things like Supports, Hard Mode, will be added to the Patreon version a good deal before they’re seen here.
But that’s something to worry about for the future. Right now you’ve got an entire 34 chapters to enjoy!
As always, the link can be found in the OP, and you can post questions, bug reports, or just lovely comments here or on the Discord Server. I hope you have a wonderful time playing Fate of the Fallen!

1 Like

So I finished this a while back
tl;dr It’s a hard one to recommend, even with alotta the unique things it does, truthfully.

epiphanies

it’s a really cool concept, and it’s a great way for everyone to get snippets back into their past. it’s a genuinely really awesome system and the written ones give you that added layer of picking their conclusion in that moment really does help to give a little flash to their wider depth.

secrets

secrets are kinda hit and miss, so many of them provide such a massive advantage or benefit to the player. in retrospect, it really ended up feeling like they were considered part of usual item progression than actual secrets.

the most glaring one is definitely the 7x gaiden. narratively it feels like it has zero reason to have the conditional it does, same for what completing it actually impacts. same can also be said for 11x, which provides you so much gold that you’re now basically able to sandbox mode buy anything you want.

exp

the whole situation with exp, for lack of a better word, feels genuinely incomprehensible. it practically dives off a cliff after promotion and most any scenario produces so little that anything but the latest promotion feels like a major loss, as much leveling won’t happen beyond this.

kree gets hit the worst by all of this, because even as someone who judiciously fed kills to him, he had no hopes of hitting the gaiden requirement level.
i think if the intent with exp is to limit how hard people snowball with big growths (which is just my guess lol), the growths are more the issue, as it’s easy to snowball due to them, anyways.

unit/skill disparity

mid to lategame many joiners felt odd. often they were understatted pretty heavily or exceptionally higher, and often there was a big gap between units who joined even relatively close to one another.
biggest example here would be the Buck/Hart/Doe trio, who compared to Gora’Luna were statistically jobbing incredibly hard.

the same goes for many of the epiphanies, where there’s one option that’s so much better than the other, that there’s practically no reason to pick that other one.
the biggest/most extreme examples to demonstrate are stuff like choosing between getting to learn dance or a conditional +7 damage, or unconditional lifetaker versus a mercy combat art.

promotion

this goes hand in hand with exp in the unexplainable category. tier one, some units would promote RD style while the rest use promo items, some would cap at 20, others would keep going past that and none of it has any real signs to point to what or why.

in general it ties in to what often is a lack of information in the places a player would desperately want said info.

Shay

he’s probably the biggest oddity in the whole hack. both in gameplay and in story, he’s got so many tools to readily and easily soar out into near-unkillable bulk without much favoritism and perma-paragon means he rams level caps.

then on top of it you’d think a guy with a sword that can permanently kill anyone in purgatory would be a bigger deal than it is. because he’s the one guy who can completely and utterly break the rules of the setting, and he’s just there. in a gaiden you stumble upon at random.
(i only got 'em cause i lucked out on the first try with accessing the gaiden LMAO)

oddities

the member card secretly turning all exp to gold is funny as hell, if a little bit fucked up
ch17 felt odd giving out a master seal so late, when it’s so close to endgame
ch19 has no way of opening any cells
it felt really odd to get a grinding area right before the final map, and the sudden spike in enemy quality also was jarring.

gilded dagger

this thing is absurdly busted, especially when the same chapter you get it in gives you so much gold. you can basically use it as a character’s only weapon for the rest of the game, and be fine, as it oneshots literally every enemy.

the struggle

it felt like a ton of the maps had some “gotcha” where it continues on longer than initially expected, which could be fine, but often these dragged out the maps far past a point of enjoyability, giving a wide amount of them a very unenjoyable backhalf where you know you’ll win, but it’s often dragged out over so many turns on many maps as to be fatiguing to play.

largely endgame spoilers below

the moment

i love the sequence where you re-recruit august by talking him down, and him valuing the words of those hes closest to most heavily. everyone has a excellent bit to say and you can tell it’s taking massive effort to move him away from this ledge.

the big problem is the setup before it, especially the betrayal, just doesn’t feel like it’s there. individually it’s a great moment, but in motion it’s more confusing and only gets more so the more you learn.

Rodius II

yknow how i said Shay was the biggest oddity? that was a bit of a lie.
he’s shockingly not very interesting for a guy who conquered purgatory and is now ultimately seeking to gain control of a horde of raving mad undead. all because of his unending fear of going to hell for what he’s done.

few have actually compelling weight/opposition against him that he often feels like more of a concept of a big bad than a person. this extends to most of his army you face often feeling like disparate squads instead of an extension of this massive, destructive empire. and i’m definitely left wondering with the general lack of charisma he has, that beyond ruling through fear/idolization of that fear. that i’m largely not sold on some of the people having the faith in him that they do. he’s functional, but trapped with practically being the core without a reason to explain why most would align with him outside of the above reasons.

on it’s own, this’d be fine if a bit of a iffy note, that is until…

sequelbait

the final end sequence is sequelbait-y enough to be genuinely frustrating. to preface, it’s nothing to do with the idea that even after coming back to life, it’ll have its own variety of troubles. that’s good, it’d be a good note to end on that saving purgatory was not a fix-all and many problems do exist.

it all has to do with Rodius VIII. he’s basically the lynchpin of this entire plot even happening, and being the cause of august’s betrayal. with 50 way more interesting questions going on. such as how he even knows, why would he risk this, why would he even WANT this, and why should I care much about the moon god?
but any answers to it are all implicitly left for the sequel to answer.

which is really frustrating when this guy is the one both leads have any actual compelling emotional tie against. and not in the way that it frustrates a player into more deeply considering things, but instead just leaving me unfulfilled without having any thematic punch to make it that dissatisfaction work.

4 Likes