[BETA][COMPLETE][Lex Talionis] Fate of the Fallen - 21/21 Chapters & 13/13 Epilogue Chapters

Thanks so much for playing, and thanks for the feedback.

Response

Secrets:
I can 100% agree that the gaidens need some touch ups. 7x’s is really just more of an optional chapter than something you could accidentally miss. And 11x is so gamebreaking with a number of elements, namely Shay, the dagger, and all that money. I’ve got a few ideas to keep it balanced.
As for the secret items in each level, I’ve actually been playing with the idea of just making every secret a simple item, like maybe a Class Mirror, and then putting the original secrets as an obtainable in the level as a chest or a droppable. For the very point that the secrets should be a fun little innate thing that you shouldn’t feel the NEED to find.

EXP & Units:
Yeah, balance is hard and EXP is something I’ve been trying to carefully balance between too much and too little. Seems like it might’ve gotten overcorrected at some point and needs a little help, maybe mainly for promos.
As for units, FotF does an interesting thing where units are leveled from 1 to their joining level when they first show up. Meaning that their stats can have quite a variance. A number of people have commented issues with this though, and I’ve thought about just going ahead and making a modifier that will give them a set amount of stats.
And for Promos, all units should promote after hitting 20 without items, except for the lords, and other special classes ||like the dog||. If any aren’t, please let me know cuz it’s probably a bug.

Oddities:
Speaking of bugs it sounds like you found one in 19, I thought I fixed it, but I’ll double check to make sure.
I added that final grind spot since I didn’t have one after 15 at the time. Now it’s far less necessary, but I think it’s fine, it’s not like you have to use it. As for enemy quality, yeah the skirmishes there used a unique code that would level up the enemies based on your average levels. I do believe I’ve reduced the levels of that area a bit, though maybe not enough.
I’d love to more about chapters you found yourself struggling with. The immediate ones I can think of are maybe 9, 12, and 14 which are admittedly the most complicated and largest ones. I’m not against streamlining some of them, especially if it would improve the fun.

Plot Stuff (Spoilers)

So as far as August stuff specifically, since Hard Mode will be taking place from the perspective of August, I might have not included enough in Normal mode to have that moment really impact the player. Could be something I could write through a few more times to give it a bigger oomph.

As for Rodius II, I actually wanted originally include another bad guy gaiden (with him as a playable) to give him some more screen time and make him feel more like a character.

And for Rodius VIII and end game questions left unanswered, I was planning on a few of those being answered in Hard Mode, but yeah a lot of them are set up for a sequel. Though the goal is never to leave the player frustrated, so I could see myself adding some more answers to the end chapter/scene.

Overall I’m very thankful for the notes and will definitely be working to address the things you’ve commented on in the coming weeks. Thank you so much again for taking the time to play <3

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So for some reason, google isn’t liking my game.

So I went ahead and made a dropbox specifically to get out a July release that fixes some things and adds others. Wish I had more time to go into details, but this derailed my whole day lol

I’ll be sure to drop the link in the OP as well. Enjoy!

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Hi, what is the recommended level for chapter 7?

All of my units except Kree are levels 7 - 9 at the start, and I’m honestly having a miserable time in the chapter. All of the enemies are levels 11 - 13, and I’m getting absolutely overwhelmed. I only did the bonus training once up till now because I was trying to conserve weapon uses, but I think I might’ve soft-locked myself into an unwinnable scenario.

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Interesting, that’s lower level than I was hitting in my last run.
Were you playing all in one version or carrying a save from an older one? I modified the EXP gain in a fairly recent version so player units were gaining more exp.

I’m actually about to push a new update today or tomorrow and I could decrease the enemy level in 7 a level or 2.

I will say though that even at the lower level your units should be able to hold their own fairly well based on player stats > enemy stats.

And don’t forget that it’s okay to let a unit day because you can find them again in a skirmish.

So playing back through and looking at the code it’s looking like some of the changes I made must have been lost between versions. So I’ve gone ahead and adjusted the level balance from 6 on, In chapter 7 specifically, the enemies should be around levle 9-10. Which shouldn’t be nearly as frightening lol.

I think I corrected it in future chapters as well, but if you run into horrifying balance again, please let me know lol.
The new version is out now!

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This is continuing off of the version I started back in… April or May, I think? I took a pretty long hiatus from playing because IRL stuff prevented me from doing video games for a while.

I’m playing on the current July update though.

Also, that’s good to know regarding skirmishes, I must’ve missed that info because I genuinely didn’t know that

Summary

fallen units can be found again in skirmishes. What, if anything, is the penalty for that? Reduction of level? Loss of items in inventory? Either way, that does help take some of the stress off; I’ve been trying to do a no-deaths run up till now.

Will download the updated version right away!

Thanks for your attention to this; I was wondering if I was just flat-out playing the game wrong, because a lot of the generic enemies were on par or better than most of mine stat-wise.

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So because you’re continuing off an old save, some of the balancing might be wacky since I’ve made adjustments to the EXP formula. So you might want to consider starting a new game from scratch, or doing some grinding in the Skirmishes lol.

And you might not have the info because of the old saves, but there’s an entry in the codex regarding a few of the unique mechanics, like skirmishes.

The main penalty for losing a unit is that you won’t be able to have them again until you hit the next skirmish point. Also, if you have units die on the chapter they join there’s a chance they won’t be added to the pool of rejoining units. Other than that, this is Purgatory, your units died once, they can die again lol

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Thanks. Honestly, starting from scratch will probably be the best way to handle this. I’ll go ahead and do that!

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Is Reese’s level cap 10? Not sure if I missed a post about this earlier, but she stopped gaining experience as soon as she hit level 10 during chapter 6.

Also, just wanted to say thanks for the advice you gave me earlier in the week! Back on chapter 7 now, and as a whole this playthrough is going WAY smoother than my last one!

And I really like how you implemented the skills system (I mean the process by which units get skills. Great for replay value AND for lore/character growth!)

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Reese’s first class is technically a trainee class, so I’ve capped her at 10 until you get her promo item at chapter 7. If she’s capping during chapter 6 it sounds like it’s happening just in time haha.

I’m glad it’s going better this run! I’ll keep my fingers crossed that it keeps going well for you, balance is a challenge XD.

And yeah, the epiphany skill system is a personal favorite of mine, so I’m happy you’re enjoying it. Replayability is one of those things I really like in a game!

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Oh, I didn’t realize she was a trainee!

So the item I just got is for her to go from trainee —> tier one? I thought it was the standard tier one → tier two. I’ll go ahead and use it on her, in that case!

Yeah, the game feels way more balanced, challenging but fair, and it helps that I got the member card this time while I missed it in the old run.

EDIT: FINALLY cleared chapter 7. If there was a

Summary

secret shop in the level, I didn’t find it. Or rather, ran out of time to go looking.

Chapter was still the hardest one up till now; burned all three turnwheel uses. One on a crappy level up early on, and the other 2 out of necessity. Though this was more luck than actual game difficulty. For someone enemy pegasus knights had 20 - 30% hit rates on, Rosa was an absolute magnet for lances.

End of chapter thoughts…

Most units got a couple of good level ups. A few units who were not August got bad level ups.
A unit who was August got excellent level ups!

Summary


I went with girl! August because I liked the portrait better. Both designs were cool, but I preferred this look. Not sure if August is supposed to be absurdly good or if I just lucked out. Only stat booster used was the HP booster, because August refused to get HP level ups early on.

I guess the joke here is that this isn’t August, it’s August’s sister, Summer / jk.

EDIT: So that I’m not multi-posting, but in the interlude between chapters 7 and 8, does it matter who I talk to in order to proceed to the next chapter? Either August or

Summary

Xaliander.

Seems like it might be a route split thing.

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Glad you’re having a good time kicking some butt. Getting lots of good levels clearly so I may have to rebalance a little bit depending how the future levels go haha.

And yeah, August is the second lord so them being OP makes some sense haha.

As for the next chapter you can talk to either or, they’ll both give you the option to go to the Gaiden.

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YES!

Summary

No man left behind!

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Nice work! That is truly the challenge of that chapter XD

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Hi, hope you aren’t getting tired of seeing my username by now!

Summary

Is it worth using the Hammerne on Reese’s Loved Bow? Or should I just use it up and let it go? I just cleared chapter 9 part 2, and BOY that was a nailbiter of a chapter! I’m glad my strategy of baiting Fantasy into burning her 1-off staff on an unarmed unit worked, but even then she was a tough boss!

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Could never get tired of reading about how someone is enjoying the game <3

The hammerne is mostly there for August’s and Reese’s prf weapons, but even if they were to break it shouldn’t be the end of the world. And yeah, Fantasy is a tough one. Chapter 9 is pretty tough, even tougher when you’re trying to unlock the gaiden lol. Glad it was a nail biter and not a hair puller XD

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About that… it was pretty close to being a hair-puller! I was down to one turnwheel use left by the end, and tbh taking out Fantasy was entirely reliant on the RNG blessing me.

Summary

There was a gaiden? Dang it, I totally missed it!

I opened all the cell doors, but only 1 green unit survived.

Was the gaiden tied to turn limit, green unit survival, or one of the easter egg red unit scenes?

Also, if I can ask, was the gaiden another 'bad guy POV chapter, or a continuation in the prison?

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Oooph, sorry to hear that. Was she just too hard of a boss, or were there too many baddies? Let me know what was killing you and I can look into it.

If you haven’t already, I’d suggest looking at the tips and credits txt file that comes in the download folder. It goes into specifics for all the gaidens and missables. Chapter 9x’s gaiden is a pretty complicated requirement lol, but it was hinted at a bit by Gora’Luna when she talked to Reese about sometimes not listening to the advice of others lol
If you read the txt file and still have questions, I’d be happy to go into more specifics :+1:

Uh…

Whoops.

Shame on me for not even knowing there WAS a tips/credits file.

Summary

Well shit, checking the secrets section of the credits file shows that my run is anything but pretty. Not that broken up over it, I’m still having a great time with the game, but other than Xaliander and maybe the bandit trio (Gibson, Gobe, and Jave) I’ve missed almost every single secret character. Doesn’t help that I benched Xaliander immediately, because Adrianne blows him out of the water. Definitely should’ve done more skirmishes, I’m on chapter 11 and I’ve only done 3 or 4.

Let’s see… No Kindred. No Ollie. And the worst one… Friggin’ Mylo suicided fighting the Lost and Mad on his map before I could get to him.

Honestly not that made about missing 9x, there was no way I was reaching it on this map. I thought Gora’Luna’s warning was just to not kill whoever gets enthralled. I guess the only way I would’ve gotten the gaiden would’ve been by spamming the Immobilize staff on one of the mid-bosses. Doesn’t help either that Reese was integral to my boss strategy. Used her passive +5 attack to pump up August’s Diligent Strike, then went in for the kill with Adrianne with a Killing Edge.

Regarding Fantasy, I think the issue was Fantasy’s stats. I did a pretty bad job playing the chapter and didn’t divy up the keys well enough, so by the time I finally opened all the doors it was going on 30+ turns. When I finally got to the actual fight with Fantasy, I had to keep a whole line of units to hold off the endless waves of knights. Didn’t lose anyone, but I sure wasn’t doing myself any favors. As it turns out, there ARE wrong ways to complete levels.

So yeah, I’d say that I definitely made the level harder on myself. I failed the first couple of runs and had to restart a few times, and by the time I finally got to 9B I was going with the strategy of all units sticking together, which really ran the turn count up. In retrospect, I probably should’ve swapped Rosa for Kree. Both have mobility, but his much higher bulk and damage would’ve served me better, seeing as the map really wasn’t magic or flier heavy, which is her forte in my run.

With Fantasy… maybe drop her MAG and SPD by 1 or 2 points? High damage + Nosferatu, and solid speed is a deadly combo. She was fast enough even with the Nosferatu tome that I only had 2 or 3 units who could double her, and Adrianne took 29/30 damage a hit from her Nosferatu.

Still, Fantasy was mostly an RNG boss. Reese kept getting hit by 50~ish percent hits from her, which prevented me from chipping her enough to reliably kill her, which left me resorting to a big risky finale (which worked, but was still pretty dang tense.)

Despite the fact that my run is apparently not doing too well, I’m having a good time, and if anything… well, I’ll say this.

I’m only on chapter 11, but I’d already like to give Fate of the Fallen the highest possible honor I can give a rom hack, fan game (or any video game, period.)

This is a game that merits at least one replay to fully enjoy.

Next run I’ll definitely try to grab all the secret characters!

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Don’t worry lots of people don’t see it lol.

So I will say that Fantasy has a tendency to be stronger as a boss if you play 7x because of the extra levels she can get in that battle and because of the way she is leveled up as a temporary player unit lol. I will go ahead and give her a look to see how I can balance her a bit, but kudos for taking her down!
And don’t worry too much about the extra characters, they’re fun, but they’re not going to make or break the game. Though Mylo getting killed does hurt haha. He’s a favorite <3.

I’m honored, and I’ve recently started work on fully implementing the August Mode which would be similar to Hector mode from FE7. A hard mode from a different perspective. Could be a fun way to try and replay and grab a bunch of characters you missed lol

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With how you’ve talked about it, I’m super excited for August mode

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