Lately I’ve been using the editor to mod Berwick Saga, but it’s not really clear what setting/unsetting “learned” does for a skill. Does anybody know?
characters have skills set to be learned at certain levels, you can use the unset command to remove this effect, for example, to have the skill learned on recruitment and not risk dupes.
Example
unset Reese learned 0
unset Reese learned 1
unset Reese learned 2
I don’t know the exact details for setting learned skills since i havent done so in a while, but i believe you would type “set Reese learned 0 (skillname) (learned level” like set Reese learned 0 onetwo 15.
Thanks for the help!
Hi, Thanks you for creating this editor.
There is a huge problem i discovered while using your editor.
Player characters who are enemy first before becoming ally gain bonus stat from your difficulty mode
I checked your file for the function “Lunatic” then “Enemy +4” and discovered I need to remove your armor knight, hunter & wyvern knight buff to fix this issue
//set ArmorKnight base hp +6
//set ArmorKnight base strength +4
//set ArmorKnight base speed +4
//set ArmorKnight base defense +4
//set ArmorKnight base magic +0
//set Hunter base hp +6
//set Hunter base strength +4
//set Hunter base speed +4
//set Hunter base defense +2
//set Hunter base magic +1
//set WyvernKnight_R base hp +6
//set WyvernKnight_R base strength +4
//set WyvernKnight_R base speed +4
//set WyvernKnight_R base defense +4
//set WyvernKnight_R base magic +0
//set WyvernKnight base hp +6
//set WyvernKnight base strength +4
//set WyvernKnight base speed +4
//set WyvernKnight base defense +2
//set WyvernKnight base magic +1
//set WyvernLord_R base hp +6
//set WyvernLord_R base strength +4
//set WyvernLord_R base speed +4
//set WyvernLord_R base defense +4
//set WyvernLord_R base magic +0
Normally I think Alvina should also have the same issue since she is an enemy first before joining. But i checked your “enemy +4” and didn’t see any chances in stat for the paladin class. You only change the ImperialPaladin class, not the Paladin class.
Well, again, i need to play the game until i reach chap 10 for the definitive proof.
As soon as I will get my answers & reach chap 10 on Lunatic, i will share them with you all here.
If you want to contact me faster, you can reach me on telegram (always available) at Telegram: Contact @CyanAlvein
or discord at Cyan_Alvein#5729
The script I create and i am using right now is at BWS_Lunatic Cyan - Google Docs
I think it is pretty good skill wise, everyone got Deathmatch & Mercy
Faramir & Volo got Astra, but you must not activate the battle animation otherwise the game will crash since the game didn’t create a Faramir Astra Animation ![]()
The Airknife in chap 1-1 is now the same as a bolt knife, with effect injury 30, so always steal that shit.
Add many other.
If i want the military fork to have a cripple rate X2, It is this code?
" set MilitaryFork effect cripple-rate 2 "
Because with this code, with the MilitaryFork, an injured ennemy isn’t cripple, but with the Apeiron, they are always cripple.
please can someone help me how do I place ward at level 1
I think that sets the cripple rate bonus to 2%
Edit: open the github link and check the BWS definitions for the item effects list, the effect you want is cripple-x2
Yeah, thanks. cripple-x2 is exactly what I wanted.
Checking the file “BWSDefinitions.py” was really helpful. Now I know more useful stuff I can add on my script.
If you have some time, you can try my script too with the editor " berwick-saga-editor-randomizer/BWS_Lunatic Cyan.txt at main · Cyan-Alvein/berwick-saga-editor-randomizer · GitHub"
It was already perfect but since you teach me something big, I will improve him a little now.
It is gonna be more perfect in 2 hours.
After I beat Chaos again with my script, I will definitively improve Mintz code later on. It is gonna be in 3 month since I will move out soon. There are many bugs I found like:
-
You can’t improve ennemy hit or shield rate:
To bypass this. I added supporter skill on all ennemy. -
Improving Ennemy HP is bugged.
While doing so by improving their class hp, it feels like the class hp is CAPPED, so the remaining HP stat will go to the strenght stat.
After many test, I think you can safety improve by +4 points ennemy def, magic, speed -
The “learned” function is bugged
If you have many call of the learned function, your character may learn to wrong skill upon rank-up. Maybe I will need to fix the table or something. -
For Lunatic & Randomnizer, don’t touch, “ArmorKnight”, “WyvernKnight”, Paladin Female" class
Because it will involuntary buff Derrick, Larentia & Alvina stat
Same for “Mecenary” with Kramer.
It is a shame we can’t improve those class stat on Lunatic mode without making our own character OP. -
Don’t use “restore effect” on arrow
If you do it, when you have > 20 arrow then go on the next chapter, you will have only 20 arrow.
To bypass this, you need to put those arrow in a bag on the storeroom -
Item on bag on the storeroom won’t have their durability restore
So restore-uses won’t work for them
To bypass this, give those bag to player unit before reaching next chapter -
Treasure value is capped to something like 320000
But i saw a streamer ( jounetumikan ) using the japanese editor without this issue -
(Not really a bug) Using the Deathmatch or Desperate skill prevent ennemy from using the Vengeful Skill
No idea if it can be fixed -
(Not really a bug) DoubleShot & TripleShot prevent the activation of Pursuit Skill
-
(Not really a bug) Derrick total base stat growth rate (hp, def, magic, speed, str) is only 70% when most other unit are near 95%
No matter how you think about it, it is a game dev mistake. They surely forget to set his defense growth rate to 22% that will set him directly to the 92% total (same as Marcel)
When you look ennemy Armorknight huge defense stat, it is obvious they also have near 22% def growth rate.
That is the main reason Derrick is bad. -
(Not really a bug) Using the Desperate skill with a Lance equipped will break the game
Well, it sounded like a nice idea
-
Adding item effect to an item which already has item effect may negate his original effect
Example: adding Cripple-rate effect ON EmberArrow may remove the +1 fire damage.
Sometimes it doesn’t change, like estoc X2 effect still work with cripple-rate.
I didn’t test it too much so just keep this in mind.
Funny stuff
You can have Reese use blade with set reese skill blade
You can have Adel use lance before rankup with set Adel skill Lance, but don’t use the battle animation it will bug the game.
that is crazy mam thxx i Hope he finish this mod
I can’t believe this is my first time hearing about this, this is great! Now I have another reason to replay Berwick Saga haha
yeah i love this mod mam!
Anyone know how to change class?
I don’t know hot to make these randomizer/editor works on my Mac. I dowloaded but I can’t even open it. Message with error saying to terminate. What should I do? I read the README file that comes with those files, but the instructions didnt mention any of that. Im using a rom on pscx2. I really want to adjust the rate of attack. Everyone just keeps missing attacks. Doesn’t matter the weapon or level and that makes the game a blob boring thing.
I think it only works on Windows, for me it works perfectly I changed a lot of things xD I JUST wish this mod changed the classes… I’m waiting for a new update, I really hope someone does this
Out of curiosity, is there a way to change skills learned upon promotion? I attempted to look through the script you made for your re balance, but didn’t find anything. I know that it is possible somehow as I have a version of Berwick where someone gave Faye Pursuit upon promotion lol so I was wondering if it’s possible somewhere to change skills learned upon promotion at all.
You can do this by adding class skills. Like making Pursuit a class skill for the Swordmaster class, in the case you just mentioned.
So this randomizer will also work on the Japanese version? Or just the English translation ROMhack? Because a German translation ROMhack is coming very soon and it could be fun to replay it randomized.
Any chance this might be eventually updated to edit specific bosses?
Is there a way to change promotion requirements? Like adjust Christine to promote at level 10.
Yes you can do it.
The learned function bug too much so I advise you against it.
For doing it, you just need to add the skill as a base skill for that promoted class.
So if you want Faye to learn Vantage at promotion, just do
" set SwordMaster skill Vantage"
For Reese to learn Blade at promotion
" Set HighLord skill Blade"
or
“Set HighLord_R skill Blade”
I don’t know which HighLord is Reese class on promotion but it doesn’t matter, just add both of them.
New Playthrough with huge improvements incoming
Hack Info, Main changes
pitchfork, GoreFork & MilitaryFork got cripple-x2 effect
Pike, Longspear, AltiumSword, Gastraphetes, CompositeBow, BattleAxe, BastardSword, Holy , Hellfire, Earthblaze & all lance/fork weapons got cripple-x2
Hawkeye, Ollerus & Arbalest got 3 range. Apeiron, Rossweisse, Apollyon & Greatbow got 3 range. Crossbow minimum range is 1
Everyone got Mercy, Canto, Flourish, Maim, Horse_lover, Guard, Adept, Pursuit, Windsweep, Sunder, Vantage …
NB: Faye, Volo use Astra. Faye, Faramir, Volo, Sherpa & Kramer can use Pulverize when they have a Blade Equiped. Now you understand why the Blade skill is OP, since Pulverize is the best offensive skill in the game.
Reese, Ruby, Alvina, Larentia, Kramer, Sherpa, Faye, Faramir, Dean got Deathmatch Skill
All ennemy got supporter & hide skill.
Archer, priest, thief, swordmaster ennemy got watchful
The game only show 2 screens for skill, All the skills still work fine, even those which the game doesn’t show up
All player characters got +20 base weapon skill and +20% weapon growth.
All unpromoted player class weapon cap are set as promoted class weapon cap. So Sherlock can reach bow rank 60 without getting promoted
If you want Leon & Adel or even ruby to use lance, just type this code Set Ruby Skill Lance, I tested it and it worked. But don’t use
the skill desperation while attacking with a lance bug, it will work but that is cheating xD. The battle animation will be bugged to, same for faramir astra, so fight without battle animation in those case.
Accessories item got huge buff, SpiritBrace = magic +2, BlessedBrace = Magic +3 Speed -2, DivineBrace (Aegina own it)= Magic +4 Defense -2 Speed -2
TigerBrace = Hit +9 Avoid 0, EagleBrace = Hit +6 Avoid +6, GuardBrace = defense +2, FeatherBrace = Speed +2, all accessory without stat bonus get EagleBrace bonus, so MiracleCharm = Hit +6 Avoid +6. You get the idea
All player magic weapon got +1 range, so AirBlade = 2 range, DireThunder = 3 range
All healing orbs got +2 range, so heal = 3 range, Physic = 5 range same as Darkmend, It pissed me off a dark healing magic was than a holy healing magic. WTF Shogo Kaga
All prefered weapon rank are now = 20. So Thaddy can use AssassinsKnife at level 20, Ruby can use Perseid at level 20, Volo can use Brymranger at level 20
All priest class got resistor skill, yes even Izerna & ennemy priest
Izerna Got Silence Skill
The function “learned” bug too much, instead of learning overwatch, someone can learn the skill “silence” instead. So I never used “learned”
Crossbow, Lance and all Shields got huge buffs. More accuracy, damage, shield now protect from magic …
All orbs got restores-uses
Brionac & Strongbow got Nosferatu effect
CrookedAxe & Albatross got Pascanion Back fire effect
All elemental shields does block damage
BreakerArrow, BroadheadArrow, BreakerAxe, stunknife effect disarm rate 100%, no more shield break effect.
Poleax, Zanbato, Brionac, Strongbow effect Nosferatu, no more horse kill effect.
Shieldaxe effect parry
ShortBow, Bowgun, BoltKnife, Harpoon, BronzeSword, LogSplitter effect injure-rate 100% but accuracy -20%
Blizzard effect injure-rate 100%
All shield give magic stats same as defense stats. So Perseid give 7 magic. Shield unit can now tank magic damage too.
All horses give stat bonus up to 5 points, while tico is still OP ofc. So ThinHorse give 2 speed, 1 attack, 1 defense, 1 magic.
All physical weapon with magic does 20 magic damage (emberarrow, raijinarrow, windedge, boltaxe, Euthyphro …)
Vollenden, DarkShield, Hestia, reflect 20 magic damage on block. All other elemental shields reflect only 10.
All elemental shields receive 20 magic resist on their attribute. So Windshield get +20 wind_res, and since windedge got 6 might, it gets a total of 26 wind_res.
Derrick movement type is now Knight, so he can walk on shallow water
Axel movement type is now light-infantry
All player archers unit got magicbane, because they don’t have a ring for magic resist.
Search skill to all player unit
Swimmer skill to Thaddy Czene Dean Volo Kramer Faye Sherpa. Please don’t make Czene swimming while mounted.
My monero address is: 473xfHS4yyyRsyv2bhSMBHUSm1VHtXDkM677oV8iMtruBjuRrN3YuXQAqEADq3THEwWoYoSZjz2D57826daXMSdXSyrCzh7
Telegram Address: Telegram: Contact @cyanalvein
Simplex Address: SimpleX Chat - Invitation