Lately I’ve been using the editor to mod Berwick Saga, but it’s not really clear what setting/unsetting “learned” does for a skill. Does anybody know?
characters have skills set to be learned at certain levels, you can use the unset command to remove this effect, for example, to have the skill learned on recruitment and not risk dupes.
Example
unset Reese learned 0
unset Reese learned 1
unset Reese learned 2
I don’t know the exact details for setting learned skills since i havent done so in a while, but i believe you would type “set Reese learned 0 (skillname) (learned level” like set Reese learned 0 onetwo 15.
Thanks for the help!
Hi, Thanks you for creating this editor.
There is a huge problem i discovered while using your editor.
Player characters who are enemy first before becoming ally gain bonus stat from your difficulty mode
I checked your file for the function “Lunatic” then “Enemy +4” and discovered I need to remove your armor knight, hunter & wyvern knight buff to fix this issue
//set ArmorKnight base hp +6
//set ArmorKnight base strength +4
//set ArmorKnight base speed +4
//set ArmorKnight base defense +4
//set ArmorKnight base magic +0
//set Hunter base hp +6
//set Hunter base strength +4
//set Hunter base speed +4
//set Hunter base defense +2
//set Hunter base magic +1
//set WyvernKnight_R base hp +6
//set WyvernKnight_R base strength +4
//set WyvernKnight_R base speed +4
//set WyvernKnight_R base defense +4
//set WyvernKnight_R base magic +0
//set WyvernKnight base hp +6
//set WyvernKnight base strength +4
//set WyvernKnight base speed +4
//set WyvernKnight base defense +2
//set WyvernKnight base magic +1
//set WyvernLord_R base hp +6
//set WyvernLord_R base strength +4
//set WyvernLord_R base speed +4
//set WyvernLord_R base defense +4
//set WyvernLord_R base magic +0
Normally I think Alvina should also have the same issue since she is an enemy first before joining. But i checked your “enemy +4” and didn’t see any chances in stat for the paladin class. You only change the ImperialPaladin class, not the Paladin class.
Well, again, i need to play the game until i reach chap 10 for the definitive proof.
As soon as I will get my answers & reach chap 10 on Lunatic, i will share them with you all here.
If you want to contact me faster, you can reach me on telegram (always available) at Telegram: Contact @CyanAlvein
or discord at Cyan_Alvein#5729
The script I create and i am using right now is at BWS_Lunatic Cyan - Google Docs
I think it is pretty good skill wise, everyone got Deathmatch & Mercy
Faramir & Volo got Astra, but you must not activate the battle animation otherwise the game will crash since the game didn’t create a Faramir Astra Animation
The Airknife in chap 1-1 is now the same as a bolt knife, with effect injury 30, so always steal that shit.
Add many other.
If i want the military fork to have a cripple rate X2, It is this code?
" set MilitaryFork effect cripple-rate 2 "
Because with this code, with the MilitaryFork, an injured ennemy isn’t cripple, but with the Apeiron, they are always cripple.
please can someone help me how do I place ward at level 1
I think that sets the cripple rate bonus to 2%
Edit: open the github link and check the BWS definitions for the item effects list, the effect you want is cripple-x2
Yeah, thanks. cripple-x2 is exactly what I wanted.
Checking the file “BWSDefinitions.py” was really helpful. Now I know more useful stuff I can add on my script.
If you have some time, you can try my script too with the editor " berwick-saga-editor-randomizer/BWS_Lunatic Cyan.txt at main · Cyan-Alvein/berwick-saga-editor-randomizer · GitHub"
It was already perfect but since you teach me something big, I will improve him a little now.
It is gonna be more perfect in 2 hours.
After I beat Chaos again with my script, I will definitively improve Mintz code later on. It is gonna be in 3 month since I will move out soon. There are many bugs I found like:
-
You can’t improve ennemy hit or shield rate:
To bypass this. I added supporter skill on all ennemy. -
Improving Ennemy HP is bugged.
While doing so by improving their class hp, it feels like the class hp is CAPPED, so the remaining HP stat will go to the strenght stat.
After many test, I think you can safety improve by +4 points ennemy def, magic, speed -
The “learned” function is bugged
If you have many call of the learned function, your character may learn to wrong skill upon rank-up. Maybe I will need to fix the table or something. -
For Lunatic & Randomnizer, don’t touch, “ArmorKnight”, “WyvernKnight”, Paladin Female" class
Because it will involuntary buff Derrick, Larentia & Alvina stat
Same for “Mecenary” with Kramer.
It is a shame we can’t improve those class stat on Lunatic mode without making our own character OP. -
Don’t use “restore effect” on arrow
If you do it, when you have > 20 arrow then go on the next chapter, you will have only 20 arrow.
To bypass this, you need to put those arrow in a bag on the storeroom -
Item on bag on the storeroom won’t have their durability restore
So restore-uses won’t work for them
To bypass this, give those bag to player unit before reaching next chapter -
Treasure value is capped to something like 320000
But i saw a streamer ( jounetumikan ) using the japanese editor without this issue -
(Not really a bug) Using the Deathmatch or Desperate skill prevent ennemy from using the Vengeful Skill
No idea if it can be fixed -
(Not really a bug) DoubleShot & TripleShot prevent the activation of Pursuit Skill
-
(Not really a bug) Derrick total base stat growth rate (hp, def, magic, speed, str) is only 70% when most other unit are near 95%
No matter how you think about it, it is a game dev mistake. They surely forget to set his defense growth rate to 22% that will set him directly to the 92% total (same as Marcel)
When you look ennemy Armorknight huge defense stat, it is obvious they also have near 22% def growth rate.
That is the main reason Derrick is bad. -
(Not really a bug) Using the Desperate skill with a Lance equipped will break the game
Well, it sounded like a nice idea -
Adding item effect to an item which already has item effect may negate his original effect
Example: adding Cripple-rate effect ON EmberArrow may remove the +1 fire damage.
Sometimes it doesn’t change, like estoc X2 effect still work with cripple-rate.
I didn’t test it too much so just keep this in mind.
Funny stuff
You can have Reese use blade with set reese skill blade
You can have Adel use lance before rankup with set Adel skill Lance, but don’t use the battle animation it will bug the game.
that is crazy mam thxx i Hope he finish this mod