yes (post must be at least 5 characters)
How did you do it? Please elaborate.
this is your image. the circled text says player, which means the pallet is meant for player units. however, the character which used that class in testing was an enemy, so it used the enemy pallet, which you didn’t change. however mine was a player unit, so it worked correctly.
does that help, @ReturnOfTheBlackKnight?
I was indeed dumb in checking the palettes. There are 4 animations and one of them had the same palette for both player and enemies. Guess I didn’t check all 4. It worked out in the end. Thanks ![]()

i forgot i had updated versionss of the portraits that actually have frames
Deovii
Solis
Camellia
there’s none for spamton and i’m not gonna make one because he’s supposed to come off as crazy or bugged.
yeah so I was asleep when all that happened. just in case anyone was wondering why I didn’t respond.
Were you able to find out if those two skills exist in the code? If not do I need to change all my Spur skills, or just Skill Spur?
Odd. It seems like it got removed in the recent patch. Replace trace w mageslayer
You just need to change skill spur. Rest of the spurs are present in SkillSystem.
Changed it.
he hasn’t been online much. he’s probably working hard on this then
With the amount of work we gave them no doubt. Also gotta remember they got a life out of this.
Also looking at Leaf stats, can you adjust her growths (Changes: 25% Hp —> 45%, and 25% Str —> 5%) and Caps (Change: Str (23) → Str (10) Hp (35)—> (48) Spd (30) —> (33) Skl (33)—> (34) please? Also do you think Olivine Prf should be buffed (Or nerferd)?
Hehe.
I admit I underestimated my pending work but I had to end up doing same things twice or even thrice, simply because my FEBuilder kept crashing. Good thing is most of my work is done. Currently, I’m playtesting the game for bugs and some things that I might have overlooked.
Maybe you should decrease those debuffs by a bit.
Alright here are new Stats for the Wrangle:
Rank: Prf
Uses: unlimited
Range: 1-3
Wight: 11
Mt: 3
Hit: 100
Crit: 10%
WEx: 1
Cost/Sell: N/A
Special Affect: When equipped gain Life Taker alongside +2 Spd/Skl/Mag, but also -4 Luc/Def/Res
Also take your time yea? You come first before this project. Plus if you need more Beta testers I’m sure one of us would be willing to help.
yeah me
I dont mind when I have the time to play and if not I can always pass it to someone else and get their feedback as they have time in spades.
A DEMO of this PME has been released.
I have tried to fix as much bugs as I can but I’m pretty sure you guys will find more so please report to me. There’s a bug which allows units to use Master Seals earlier than level 10. I’m unaware of why this is happening but I’ll try to fix it later. Basically, this PME has:-
- All the playable characters fully implemented and more. I’ve added a self-insert as Gotoh unit who joins in Chapter 20. (Yes, I’ve broken some rules. Forgive me.)
- Enemy units are the same as vanilla except Lyon and Demon King who has recieved significant buff to their stats. Demon King may pose to be a challenge and I’ve not tested him very well. I hope I’ve not been too cruel.
- Weight of all magic tomes has been changed(except Siege tomes). Go crazy with them.
- There are some new weapons and armory and vendor has been changed. You’ll be able to buy some better weapons.
- Wind Sword, Flame Sword and Thunder Sword aren’t magic swords. They’re just like javelins or handaxe.
- Falcoknights can use anima magic. No enemy Falcoknights will use anima magic though because I’ve not tampered with enemies too much.
- Some new animations for generics ig.
There might be more changes which I’ve forgot. I basically got tired from playtesting by myself and thought it would be better to release it. I hope that rom isn’t too messed up.



