Hey, I decided to make a Panzer tank animation. The tank has two distinct animations for both ranged and melee attacks. It is scripted to use it’s machine gun in melee, and it’s tank cannon for ranged attacks. Feel free to use and modify, but please remember to credit me. I hope somebody finds a use for this.
Huh. I was aiming more for a Panzer III looking turret, but I suppose you are right. The reason why I didn’t go with a Tiger gun, was that because it took up too much horizontal space, and I couldn’t make a convincing enough muzzle break for the end of the gun.
Is it completely rejected by febuilder and unable to import the animation? Or is it just a warning that the capacity is too large? I wonder if febuilder is different between English version and Japanese version.
I warn you that animations that are too large may not work.
However, the size limit of GBAFE is not yet known.
We only know from experience that constant-size animations don’t work.
For this reason, a warning is displayed for huge animations.
If don’t do that, we’ll get a lots of reports that “it’s broken without doing anything”.
Sorry, I said that I couldn’t put it in, but I might’ve meant that there was a warning, but I’m not sure, I’ll check later, as I am not able to get to my computer rn.
Noted.
Also, the patch is your hack rom you tried importing the animation.
Well, sometimes you can’t figure it out in the translation, so just ignore it.
Right, also I just noticed that Apocalypse is missing the rocks that get sucked in by the hole at the end of the animation, do you want me to finish that or no? @SHYUTERz
I think so, if I can’t, then well, shoot, but I think I can do it, I tried to recreate Apocalypse with the symbols and hardly had an issue in the end, but my lord it was difficult