Amusing ROMhacking Glitches Thread

Tags: #<Tag:0x00007f55fb0fc7d0>

#427

Found a cool glitch. You need to see it in action in order to get the full effect.
Put the following into your UNIT Bad:

UNIT 0xC1 0x10 0xC1 Level(7,Enemy,True) [0,0][18,8] [SteelSword, 0, 0, 0] [0x0D,0x03,0x01,0x00]
UNIT 0xC1 0x10 0x00 Level(8,Enemy,True) [0,0][18,9] [IronSword, 0, 0, 0] [0x0C,0x06,0x02,0x00]
UNIT 0xC1 0x10 0xC1 Level(6,Enemy,True) [0,0][18,10] [0x10, 0, 0, 0] [0x0D,0x03,0x01,0x00]
UNIT 0xC1 0x10 0x00 Level(8,Enemy,True) [0,0][18,6] [SilverSword, DoorKey, 0, 0] [0x0D,0x03,0x01,0x00]
UNIT 0xC1 0x10 0x00 Level(7,Enemy,True) [0,0][18,5] [0x0E, 0x0F, 0x13, 0] [0x0C,0x06,0x02,0x00]
UNIT 0xC1 0x10 0x00 Level(8,Enemy,True) [0,0][18,4] [0x12, SilverSword, 0, 0] [0x0D,0x03,0x01,0x00]
If done correctly, before the first swordmaster moves, the music will start screeching horribly(or the game will reset[I am unsure of how to control whether it progresses or resets]). If the game continues, then once a second one moves, the game will fade into a Game Over. The only difference from a normal game over, however, is not the screeching. It is the fact that ALL your save files(on the current battery) will be deleted, and you will be forced to start a new game.


#428

First map I’ve ever inserted! But that corner over there is off. better fix it

Yea that’ll do


#429

i, uh, wasn’t able to replicate this. I’m gonna have to see a vid or something


#430


Does loading a save from a nonbuildfile rom into a buildfile rom count?


#431

Well, let’s see how those–

[Demon screech x 6]

dammit ok let’s try this again–

IT DIDN’T BREAK BUT

This flickers whenever the text boxes are cleared or characters move etc:





OR MAYBE IT’S BECAUSE THE BITMAP IS COLOR INDEXED?

[no]

AFTER INTENSIVE DEBUGGING

it was because the portrait was not word aligned.


#432

aw you left out the best part


#433

doesn’t look like anyone is interested in maintaining order actually


#434

So, we were trying to kill the Tutorial option from Maiden of Darkness’s main menu. We did get it eventually but uh… before we did

That happened. Don’t ask how, I wouldn’t be able to tell you.


#435

That actually looks freaking cool! Kinda reminds me of FE3.


#436

#437

Fire Emblem 3D confirmed, and it’s not even a 3DS game!


#438

My general learned double team


#439

I say this jokingly a lot, but for once I’m serious.

That’s no bug, that’s a feature.


#440

how did you get dual attack working before me


#441

I’ve returned


#442

I’ve missed you


#443

have a small teaser


#444


I tried…? #FE1Hacking


#445

What happens when you try expanding text windows in FE1.


#446

That’s now the second horizontal scrolling glitch in this thread.