Well, today’s March 19th, and the fourth Sonic Movie has been released in theaters… Is what I would say if the year we’re on was 2027, but we’re on 2025, so that’s gonna be two years until then. Still, to conmemorate the wait getting shorter I decided to release some portraits of one of the characters getting properly introduced there. Fun fact, I started this portrait when I finished the sketch right in January 19th, almost two months and on the same day too! (Although I’m not sure if its exactly two months, since February doesn’t even have at least 30 days at all). I was also going to do Metal Sonic’s portrait, but since I wasn’t too convinced at how it ended up, that one’s going to be done a bit later.
Other than that, I’ll have to see which other portraits I do next, either anything that I like doing, resume and finish the P3 characters into GBA project I had in mind, or start other series of portraits I have in mind (like the 2005/2015 character portraits).
The portraits will be shown on the updated post on the section of F2E - Non-Videogame Franchises - Sonic Cinematic Universe.
Sonic The Hedgehog 3 (2024) (Technically it should be Sonic The Hedgehog 4 (2027) but for now I’m gonna put it like that) - Amy Rose
Hooded alt
Original (main games) outfit alt
Hammer alts (needs portrait extension patch to be properly implemented)
The spunky and cheerful pink haired girl hedgehog from the Sonic franchise, the movie version that is interpreted by [Unknown VA, will change once they announce who will be]. I spend a good amount of time making her portrait so that it would come out well, and it shows. The most difficult part of her head for the portraits (aside from the eyes like how it also turned out with the previous Sonic characters) would be her tuft of hair above her head, I would say, but it wasn’t very hard to figure out how to draw it. The first outfit I made was the one where she has the cloak and cape, with her head uncovered. After that I did her alt with the hammer, which I bet was thankfully able to be made thanks to her not being too big for the hammer to not be able to fit in the portrait. Then after that I did an alt where she wears an outfit that resembles the one she has in the games since Sonic Adventure, which was done for two reasons: one, since via a concept art of the third movie shows her with this outfit, so I did it in case in the next movie it does turn out she ends up wearing it, and two, so that people could have a portrait of the movie version of Amy with the outfit of her main counterpart instead of the other one. After that I did a hooded alt of her other outfit. As for the colors used for her normal variants, since she has a good amount of colors (including the ones used in her hand and hammer if you count those) the main challenge of this portrait was to see how to fit each one while not losing too much detail. By the end, the result was the cape sharing colors with her two darkest skin tones, two green tones for her eyes that could be replaced by a 2nd hood shade and a 6th skin tone in her hooded alt, her 3rd hair tone being made a bit red to fit as a color tone for some of her clothes, and her lightest skin tone made being a bit clearer, which, while making her skin shades a bit more pale than usual, at least helped giving a good color for other parts of any of her portraits, mainly her eyes and glove. If I could tho, I wish I had another tone of yellow for her hammer, since her skin tones make it a bit hard to give it more convincing tones of yellow. Other than that tho, this character went much better than expected, and maybe I’ll only revisit her portrait if she ends up having a different outfit or appearance in the fourth movie.
Here’s a DropBox link to download all her portraits at once if you want them.