A FE8 PME like many others (or maybe not)

Jormund's Warlord Animation

JormundAnim


I’m still lacking a replacement for Glen, Hayden and Fado, and I haven’t replaced the final map yet but…

Patch updated.

Disclaimer: the new patch is not compatible with saves from previous versions.

CHANGELOG

v2.0

  • Updated SkillSystem.
  • Disabled durability display for unbreakable weapons.
  • Made palettes for Rune, Exia, Ricardo, Alora and Xilian.
  • Made Excalibur effective versus fliers.
  • Increased uses of Warp and Hammerne.
  • Made desert items acquisition guaranteed.
  • Added a Hammer in Chapter 5.
  • Increased Breeta’s base weapon rank so that she can use said Hammer.
  • Replaced Chapter 14B Sorcerers with Dark Sorcerers.
  • Made some small adjustments to page 1 of the Status Screen.
  • Fixed Black Knight’s, Warlord’s and Harbinger’s AP.
  • Replaced/tweaked some standing map sprites to reduce OAM consumption.
  • Updated Tharja’s portrait and battle animations.
  • Enabled trainee autopromotions.
  • Implemented Tulli’s and Xandra’s dragon transformation.
  • Recolored breaths and Edji’s Bloodborn Blade animation.
  • Replaced sound 0x12C so that Annihilation doesn’t stop the music anymore.
  • Enabled Weapon Skill Display.
  • Modified Minimug Box to show skills.
  • Fixed Silence status icon.
  • Fixed issues with Malig Knight’s and Vanguard’s animations.
  • Fixed an issue with Savage Blow.
  • Fixed an issue with Alora’s level up skills.
  • Nerfed Astra, Nine-Blade Firestorm and Black Eclipse.
  • Reduced duration of status effects.
  • Fixed a small display bug involving Gaiden Magic and Show Heal Amount.
  • Fixed a small mishap with page 3 RText.
  • Implemented Delilah’s negative luck growth.
  • Updated L Button Cycling.
  • Replaced bosses, Ismaire and Mansel.
  • Added new weapons.
  • Slightly buffed Mov of several mounted classes.
  • Buffed Soldier class.
  • Increased difficulty.

v1.9

  • Updated SkillSystem.
  • Fixed an issue with Maelduin Bow animations.
  • Changed Exia’s, Lenna’s, Sinclair’s, Ricardo’s and Ragnarok’s starting inventories.
  • Gave Ortega, Alear and Black Knight new skills.
  • Gave Guildmaster and Plague Doctor new class skills.
  • Gave all mounted and flying units Canto+.
  • Modified the terrain list of Nature Rush.
  • Buffed Wrath’s effect.
  • Modified Miracle threshold.
  • Buffed base stats of Tharja, Lenna (Mag), Cwn Annwn (Lck), Eliza, Emerald and Balthir.
  • Buffed base stats of Pegasus Knights, Falcoknights and Kinshi Knights.
  • Renamed Axe Cavalier to Heavy Cavalier and gave them access to lances.
  • Lowered the weapon rank requirement of certain weapons.
  • Increased Luna’s accuracy, reduced it’s weight, and made it unable to crit or double.
  • Increased Eclipse’s and Slim Lance’s accuracy.
  • Made siege tomes unable to crit.
  • Buffed Devil Axe.
  • Increased Vulnerary uses.
  • Removed weapon rank limit of unpromoted classes.
  • Removed the limit of S-rank in multiple weapons.
  • Increased base weapon rank of certain classes.
  • Removed Shamshir’s lock.
  • Fixed an issue with statboosters.
  • Made Caladbolg usable by Exia.
  • Updated the header of page 3 of the statscreen.

v1.8

  • Adjusted several classes bases.
  • Raised stat caps.
  • Increased Great Knight and Sonneteer Mov.
  • Increased difficulty.
  • Slightly increased Lenna’s Con.
  • Increased Balthir base axe weapon rank.
  • Fixed Sonneteer and Mint Dragon’s AP.
  • Fixed an issue with Warp and animations on.
  • Fixed another issue with IS using an event in both routes at the same time.
  • Added Master Weapons, Flame Sword, Levin Sword, Elsurge, Thoron and Nova.
  • Gave Lenna Gaiden Magic.
  • Reorganized page 3 of the Status Screen.
  • Installed a couple new patches.
  • Removed fog in chapters 6, 11A, 11B, 19 and skirmishes (hopefully).
  • Updated Change Weapon During Target-Select.

v1.7

  • Reworked promotion gains.
  • Fixed Fog in chapters 11B and 19.
  • Fixed an issue with Wo Gun and animations off.
  • Fixed learned skills storage (hopefully).
  • Made palettes for Amos, Kassandra and Eliza.

v1.6

  • Expanded convoy size and added combine function.
  • Made Far Heal use healing music.
  • Increased Mad King’s Con.
  • Gave Warlord Berserker’s movement costs.
  • Updated Siara’s portrait.
  • Fixed Warlord’s animation.
  • Fixed an issue in the ending event of the final chapter of Rune’s route.

v1.5

  • Updated SkillSystem.
  • Implemented Raise the Flag.
  • Adjusted the base Con of several magic-based Classes.
  • Added Caladbolg to Siara’s inventory.
  • Added an additional promotion for Summoner Siara.
  • Gave a stat bonus to the Wind Sword.

v1.4

  • Buffed Fortresse’s Might.
  • Lowered Xilian’s base level.
  • Updated Ragnarok’s portrait.

v1.3

  • Added Caladbolg, Harmonic Lance, Wo Gun and Ruin.
  • Added Archsage as a promotion for Sage Siara.

v1.2

  • Fixed an underflow bug involving Dragon’s Aura spd reduction.
  • Made palettes for Beryl, Laresta and Hecate.
  • Fixed Beam’s class.
  • Fixed the softlock in chapter 10B.
  • Fixed CwnAnnwn’s base level.
  • Fixed Delilah’s recruitment (hopefully).

v1.1

  • Buffed Shaman bases.
  • Removed a (probably) unnecessary essential fix that broke skirmishes.
  • Gave all non-Prf swords ranged animations (since Delilah needs it).
  • Fixed Observer level Cap.
  • Gave unpromoted Ragnarok Scythe animations (she only had them in her promoted class).
  • Increased Alear base weapon rank so that she can use her Light Brand.
  • Fixed an issue with chapter 12B clear condition.
  • Fixed an issue in chapter 13B due to the game trying to load Yue instead of Alear.

v1.0

  • Initial Release
TO DO LIST
  • Replace the final map.
  • Test Hard Mode.
  • Add a Nihil Skill Scroll.
  • Properly adjust summons.
  • Add new classes’ descriptions (and modify some of the older ones).
  • Make palettes for characters that don’t have one.
  • Make Warp skill (currently display-only).
  • Make Sacrificial Aid consume HP.
  • Make monster weapons unstealable.
  • Make Emerald a miniboss in some chapter.
  • Make the event where Ragnarok gets Galeforce.
  • Make the events involving Merrin.
  • Fix Hayden’s summon breath animation.
  • Give Tulli and Juna a proper dance animation.
  • Give Lenna magic animations.
  • Give Balthir a proper death quote (currently use Syrene’s one with the mention to Vanessa removed).
  • Doublecheck how all death quotes look.
  • Doublecheck all events.
  • Make Sol and Deadeye not trigger during Aether’s second hit and Astra extra hits.
  • Make battle animation numbers properly reflect the effect of damage reduction skills.
  • Give Ragnarok proper map sprites (Using Pirate/Berserker ones as placeholder).
  • Give chapter 6 female enemies proper class cards.
  • Modify dialogues to reflect changes.
  • Fix a small issue involving Blossom.
  • Fix a small display bug involving Gaiden Magic and Canto.
  • Fix a display bug involving Supply/List and Weapon Skill Display.
  • Decide what I’m going to do with supports.

Notify me if I forgot to add something/there’s a bug I didn’t notice.
I also take suggestions on more things to add.

5 Likes

Hello, wanted to tell you that the new is really good and a lot of things look really good! Tharja’s new portrait looks good and her animations look good as well.

I especially loved seeing the bossess i made since it’s just kinda nice seeing them in game.



This guy would be really threatening if not for Exia, thank christ for them.

So many armor knights. It’s pretty nice to see.

Overall a lot of things look really good and i wanted to say it.

Also there’s this visual bug with the icons next to the enemy units. Nothing big, it"s just when i look to see everthing on the map before playing the chapter, I see this.

4 Likes

Oh ! How I have waited for this update. Lets go and kill some bosses. Going to do the Daein Blast.

EDIT : I have a suggestion. Can you give all the monsters intimidate and malefic aura skill ? Even the generic ones. It feels very odd that people fight so calmly against opponents whom they considered nothing more than fairy tales. You can’t really cut down a pile of rotten meat and walking skeleton without flinching.

1 Like

I was just about to ask how he was treating you guys-

2 Likes

Exia checks him easily anyone else might struggle

3 Likes

Honestly, I don’t know how to fix that one.

Okay, I’ll add that for the next patch.

Exia is pretty neat. His ability to shrug off physical attacks is useful, especially for stuff like baiting enemies and helping to level the trainees. As the story progresses, his other stats tend to suffer, but the fact that he can use light magic helps alleviating his shortcomings, and Ivaldi is a great weapon on him. He gets outdone on the long run by other tanky light mages like Kassandra or Sage!Siara, but he still performs pretty respectably.

That being said, Pavise is redundant most of the time and I feel that Overdrive’s benefits aren’t that strong compared to the risk of using said skill.

1 Like

Im really interested to see how sagumoto will perform as a boss. Cause he is supposed to check the op dragons

1 Like

Oh yeah I’m almost forgot i requested that all enemies would be armor knight now. This is too funny.

2 Likes

If thats the case, would you mind allowing me to tweak it?

2 Likes

I ain’t gonna sugarcoat it, hard mode phantom ship is hell. The enemy gets buffed cause of hardmode and that’s all well and good, but then you realize most of your units aren’t that bulky aside from Exia, but they get slowly picked off by Mogalls.

Jormand can’t effectively tank unless you go to the tower of Valni before hand so you’re options on tanking are with Exia and Laresta with Laresta being the risky choice since her bases aren’t great and she gets doubled more often.

All this could be alright since it’s nothing someone can’t handle, you could turtle your way through the chapter since that’s the safest way to get through it.

Then we have Ozaki

b49d5b3b4def3040c1da9a0d8e6c9654065e57d4

She guards the middle part of the ghost ship so you’re guaranteed on having some of your units in her range and she arrives a few turns into the chapter so you don’t have enough time to clear out the enemy’s and reinforcements arrive when she does.

Now all this is pretty manageable since you coupd just retreat and move your units back, but there’s one problem. She has a purge tome.

She has 19 magic and with the added purge might, she can deal a dangerous amount of damage.

The only reason I’m making this post is because Alear gets one shot with the purge tome if you let Ozaki live, either that happens or she sees a kill on one of your other units and goes for them. Even if that Ozaki doesn’t kill them the monsters will make sure to finish the job

The only reason I managed to kill Ozaki was With Lenna since he dodges everything so I could put him on the approaching monster ship before they came onto ours, having Lenna kill most of the monsters early.

It took me about 2 hours before I managed to beat the chapter. All I ask is to remove the purge from Ozaki’s inventory so Alear doesn’t get one shot from across the map.

It was pretty nice finally killing her though so it wasn’t all bad

1 Like

Go ahead.

Yeah that definitely needs to be changed.

1 Like

@Someone
Last Stand - Passive

When the user reaches 40% HP, they lose 60% of their defense stat. For every 2 points lost, gain +1 in attack, skill, and speed. (If its possible, maybe lock him from being healed?)

This might completely change the way Exia is used. Its now forced instead of optional, immediatly causing him to become a glass cannon. However, it presents a choice. If you try and make him even bulkier physically to increase the damage payout, itll be harder to proc the skill. Or you can leave him with just growths, hopefully allowing more activations.

2 Likes

Time to play “guess the chapter”:

This is Chapter 5. Yes, Chapter 5. Shiraha will completely destroy the Arena if you know what you’re doing.

To start, know that stat buffs from sources outside of the arena (equipped weapon, Rally etc.) carry into the arena; it’s always treated as if you initiated combat. As such, the Determined Heart scroll is huge for its buffs.

Shiraha has a 31-LCK% chance of backfiring; this can be a problem if she’s underleveled, but if you feed her enough EXP and have her reach 26 LCK, you can safely arena grind. Remember, equipment boosts carry into the arena, so she can simply equip her PRF to bump it up to 31.

Once this happens, make sure to cast Rally Speed before sending her in; this helps ensures she doubles enemies and also gets her extra avoid. The average enemy hit rate is like 20% displayed; once she gets Killing Machine she will kill them before they get much of a chance to hit her. The only real threats are Wyvern Riders who can reach like 30 STR and potentially OHKO Shiraha; this can be solved by giving her the Dracoshield in this map, which makes it much less likely that a Wyvern with OHKO power will spawn.

The kicker is that you get a Master Seal off the boss in Ch4. This lets you promote her and keep on grinding (and she will destroy the promoted arena roster even more handily; they don’t pose OHKO threat. Even Generals that roll 99+ HP get killed in 2 rounds tops), resulting in the monster seen in the SS.

5 Likes

For some reason I can’t stop laughing that you managed to make that idiot a total monster, especially so early.

3 Likes

Being able to shove enemies makes it easy to force an Archer in Ch2 onto the Fort, which Shiraha can then grind for EXP using a Slim Sword, getting her to Lv10 trainee easily.

She promotes at the start of Ch4 and gains a huge boost to her stats; feed her as many kills as you can and get her to Lv10 Myrmidon ASAP (note that you may have to send her into the Arena a bit; it isn’t completely safe but chances of failure aren’t too high).; the instant she hits that benchmark, she also hits the all-important 26 LCK that lets her arena abuse.

1 Like

Jormund has the most potential out of my three units. He is effectively the tankiest of my three units. The only downside is that you will have to put effort.

Alear can also get one-shotted by either that Wight or Entombed.

Exia has a very cool animation and a lot of utility in early game. Especially, if you’re doing a speed run. He’s still one of the few units who are in my small death squad besides Xandra. They’re all broken and I love broken characters. Xandra’s rampage is unstoppable.

3 Likes

We on the revival arc bros. Which means more unit review posts!!

2 Likes

For reference, average level 20 Exia has 39 HP and 40 Def. That means that, once the skill triggers, he would have like 7 HP at most and a measly 4 Def. Blocking healing on top of that…

The other glass cannons at least have avoid.

1 Like

Shitty math moment. Ive rewritten it acordingly.

3 Likes

NAME: Sensara

GENDER: Female

AFFINITY: Anima

BASE CLASS: Great Lord (Eirika)

SUBSTITUTES: Fado

GROWTH RATES (max 350%):

HP 40%
STR 55%
MAG 0%
SKILL 55%
SPE 60%
DEF 45%
RES 55%
LUCK 40%

STATS SWAPPED: Con and Defense

PERSONAL SKILL: (New) Searing Blade, After attacking, enemies within 3 tiles take 50% damage and have their Res, Def, and Skl debuffed by -5

LEVEL UP SKILLS (OPTIONAL): Summon at level 1, Capture at level 5, Certain Blow at level 11, and Assassinate at level 15

PORTRAIT/PALLETE/BATTLE ANIMATIONS (OPTIONAL):

Lachesis (Version 1) {Obsidian Daddy}

Portrait made by Obsidian_Daddy

DESCRIPTION: The Queen of Renias. She likes to heat up her blade… roasty toasty…

DEATH QUOTE (OPTIONAL): Fresh toast sticks… I can taste them now…

OTHER (OPTIONAL):
Could you make her summon 2 Level 15 Gorgons?

She had a Brave Sword, Silver blade, and Elixer

3 Likes