A FE8 PME like many others (or maybe not)

Do mine woop woop

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More like 153/5, since that’s her average evasion at level 20.

I think you might be underestimating Shiraha’s and Edji’s ability to get themselves killed.

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Who’d have thought that having a Devil skill would also increase their self-destructive ability tenfold!

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i believe if you put it on someone with huge HP it can work yea, problem is the devil skill is on a trainie, they die easily in the first place, this is like, helping them die early

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Xilian still joins in the same chapter Alora does. I don’t see why you would use him when you have a unit that doesn’t need investment to be good. I would rate him the worst unit but that’s just my subjective take cause he still has petrify as a niche

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Well, he’s fast. And he learns Assassinate. And having promo loses instead of promo gains is funny.

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Pfft, who needs good stats in a Fire Emblem.

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FEH moment

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Imagine if this was FE7 Luna.

3 Likes

If it has numbers like that I’m not touching it. Quick where’s the dodgiest character?

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FE 7 Luna is so accurate that it made enemy shamans a threat. Any other dark tome was easy to deal with. I think it would reach 60-70 hit in this situation.

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The run is over. Here’s the final team:

She really needs some buffs

SomeonePMETharja1SomeonePMETharja2

The better lord

SomeonePMERune1SomeonePMERune2

He didn't fall off

SomeonePMEExia1SomeonePMEExia2

Of course he's in the team

SomeonePMEMorbick1SomeonePMEMorbick2

I wanted another archer

SomeonePMEBreeta1SomeonePMEBreeta2

She barely got to use her prf

SomeonePMESiara1SomeonePMESiara2

Mandatory sword user

SomeonePMEZalda1SomeonePMEZalda2

What do you mean "Generals are supposed to be slow?"

SomeonePMERicardo1SomeonePMERicardo2

The most terrifying creature in Magvel

SomeonePMETulli1SomeonePMETulli2SomeonePMETulli3

From zero to hero

SomeonePMEYue1SomeonePMEYue2

Triangle attack fillers

SomeonePMELenna1SomeonePMELenna2
SomeonePMEEliza1SomeonePMEEliza2

Didn't participate due to lack of slots

SomeonePMEBeryl1SomeonePMEBeryl2
SomeonePMEAmos1SomeonePMEAmos2
SomeonePMESinclair1SomeonePMESinclair2

If anyone is wondering, I lost both Ortega (ch14) and Pharmos (Ch16).

Well, time to start working on the next update.

3 Likes

@Someone could you make it that Exia could use Siara’s personal weapon.

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@VelvetKitsune is there an update on the ideas for Shiraha’s revamp?

@CrimZun I was thinking of changing the terrain list that Nature Rush uses. Currently, it uses the same as Forager (Plains, Forests and Mountains). I’m planning to add Peaks and water-based terrains. Is there any other terrain you’d like me to add to the list?

@TheEmeraldKing267 I was thinking that, since Amber’s HP is on the high side, maybe I should change Miracle’s HP threshold. Any suggestions for the new threshold?


Time for another poll: should I modify the way the game calculates Avoid?

Change Avoid formula?
  • Make it Spd + Lck.
  • Make it Spd + Lck/2.
  • Keep it as it is (Spd x2 + Lck).

0 voters

2 Likes

Still nothing, sorry 'bout that-- most of my attention is trying to toss something together for that ‘MARTH’ contest thing so may not for a while (If I even can…?).

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Is this a general change or a attempt to nerf tuli

2 Likes

I won’t deny that I feel that Tulli could use a nerf or two, but since she gets like 50 Avoid from her skills, I don’t think she’ll be the most affected character by this change.

I do feel like dodgetanking is a bit too strong in the lategame (in ch 19, I parked Tulli and Yue in the southern part of the map and the enemies just couldn’t do anything about it). This kind of applies to enemies too (Carlyle, being a Swordmaster with a Sword that grants +5 Spd and is sitting on a throne is probably the worst offender). Also, the Avoid decrease would benefit characters with not-so-great hitrates like Amos or Kempfrika.

You also need to take into account that I increased the Speed and Luck caps, so currently Avoid is far higher than vanilla.

might as well throw desert in there too lol

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Patch updated.

CHANGELOG

v1.9

  • Updated SkillSystem.
  • Fixed an issue with Maelduin Bow animations.
  • Changed Exia’s, Lenna’s, Sinclair’s, Ricardo’s and Ragnarok’s starting inventories.
  • Gave Ortega, Alear and Black Knight new skills.
  • Gave Guildmaster and Plague Doctor new class skills.
  • Gave all mounted and flying units Canto+.
  • Modified the terrain list of Nature Rush.
  • Buffed Wrath’s effect.
  • Modified Miracle threshold.
  • Buffed base stats of Tharja, Lenna (Mag), Cwn Annwn (Lck), Eliza, Emerald and Balthir.
  • Buffed base stats of Pegasus Knights, Falcoknights and Kinshi Knights.
  • Renamed Axe Cavalier to Heavy Cavalier and gave them access to lances.
  • Lowered the weapon rank requirement of certain weapons.
  • Increased Luna’s accuracy, reduced it’s weight, and made it unable to crit or double.
  • Increased Eclipse’s and Slim Lance’s accuracy.
  • Made siege tomes unable to crit.
  • Buffed Devil Axe.
  • Increased Vulnerary uses.
  • Removed weapon rank limit of unpromoted classes.
  • Removed the limit of S-rank in multiple weapons.
  • Increased base weapon rank of certain classes.
  • Removed Shamshir’s lock.
  • Fixed an issue with statboosters.
  • Made Caladbolg usable by Exia.
  • Updated the header of page 3 of the statscreen.

v1.8

  • Adjusted several classes bases.
  • Raised stat caps.
  • Increased Great Knight and Sonneteer Mov.
  • Increased difficulty.
  • Slightly increased Lenna’s Con.
  • Increased Balthir base axe weapon rank.
  • Fixed Sonneteer and Mint Dragon’s AP.
  • Fixed an issue with Warp and animations on.
  • Fixed another issue with IS using an event in both routes at the same time.
  • Added Master Weapons, Flame Sword, Levin Sword, Elsurge, Thoron and Nova.
  • Gave Lenna Gaiden Magic.
  • Reorganized page 3 of the Status Screen.
  • Installed a couple new patches.
  • Removed fog in chapters 6, 11A, 11B, 19 and skirmishes (hopefully).
  • Updated Change Weapon During Target-Select.

v1.7

  • Reworked promotion gains.
  • Fixed Fog in chapters 11B and 19.
  • Fixed an issue with Wo Gun and animations off.
  • Fixed learned skills storage (hopefully).
  • Made palettes for Amos, Kassandra and Eliza.

v1.6

  • Expanded convoy size and added combine function.
  • Made Far Heal use healing music.
  • Increased Mad King’s Con.
  • Gave Warlord Berserker’s movement costs.
  • Updated Siara’s portrait.
  • Fixed Warlord’s animation.
  • Fixed an issue in the ending event of the final chapter of Rune’s route.

v1.5

  • Updated SkillSystem.
  • Implemented Raise the Flag.
  • Adjusted the base Con of several magic-based Classes.
  • Added Caladbolg to Siara’s inventory.
  • Added an additional promotion for Summoner Siara.
  • Gave a stat bonus to the Wind Sword.

v1.4

  • Buffed Fortresse’s Might.
  • Lowered Xilian’s base level.
  • Updated Ragnarok’s portrait.

v1.3

  • Added Caladbolg, Harmonic Lance, Wo Gun and Ruin.
  • Added Archsage as a promotion for Sage Siara.

v1.2

  • Fixed an underflow bug involving Dragon’s Aura spd reduction.
  • Made palettes for Beryl, Laresta and Hecate.
  • Fixed Beam’s class.
  • Fixed the softlock in chapter 10B.
  • Fixed CwnAnnwn’s base level.
  • Fixed Delilah’s recruitment (hopefully).

v1.1

  • Buffed Shaman bases.
  • Removed a (probably) unnecessary essential fix that broke skirmishes.
  • Gave all non-Prf swords ranged animations (since Delilah needs it).
  • Fixed Observer level Cap.
  • Gave unpromoted Ragnarok Scythe animations (she only had them in her promoted class).
  • Increased Alear base weapon rank so that she can use her Light Brand.
  • Fixed an issue with chapter 12B clear condition.
  • Fixed an issue in chapter 13B due to the game trying to load Yue instead of Alear.

v1.0

  • Initial Release
TO DO LIST
  • Properly adjust summons.
  • Add new classes’ descriptions (and modify some of the older ones).
  • Make palettes for characters that don’t have one.
  • Make Warp skill (currently display-only).
  • Make Sacrificial Aid consume HP.
  • Implement Delilah’s negative luck growth (currently 0 as placeholder).
  • Replace sound 0x12C so that Annihilation doesn’t stop the music anymore.
  • Make monster weapons unstealable.
  • Make Emerald a miniboss in some chapter.
  • Make the event where Ragnarok gets Galeforce.
  • Make the events involving Merrin.
  • Make Xandra and Tulli transform properly.
  • Recolor Tulli’s breath and Edji’s Bloodborn Blade animation.
  • Fix Hayden’s summon breath animation.
  • Give Tulli a proper dance animation.
  • Give Lenna magic animations.
  • Give Balthir a proper death quote (currently use Syrene’s one with the mention to Vanessa removed).
  • Doublecheck how all death quotes look.
  • Doublecheck all events.
  • Make Sol and Deadeye not trigger during Aether’s second hit and Astra extra hits.
  • Make battle animation numbers properly reflect the effect of damage reduction skills.
  • Reduce the OAM consumption of standing map animations whenever possible.
  • Fix the AP of some moving map animations.
  • Give Ragnarok proper map sprites (Using Pirate/Berserker ones as placeholder)
  • Modify dialogues to reflect changes.
  • Fix a small mishap with page 3 RText.
  • Fix a small display bug involving Gaiden Magic and Show Heal Amount.
  • Fix a small display bug involving Gaiden Magic and Canto.
  • Decide what I’m going to do with supports.

Edit:

In case anyone feels like making a tierlist.


So I think it is time I started replacing the bosses. I’m accepting submissions for the following bosses:

  • O’Neill
  • Breguet
  • Bone
  • Bazba
  • Ch.4 Monster
  • Saar
  • Zonta
  • Novala
  • Murray
  • Tirado
  • Binks
  • Pablo
  • Ch.11A Monster
  • Ch.12A Monster
  • Aias
  • Carlyle
  • Gheb
  • Beran
  • Ch.11B Monster
  • Ch.12B Monster
  • Selena
  • Vigarde
  • Caellach
  • Valter
  • Lyon (@Ultimiter)
  • Ch.18 Monster
  • Riev (@ReturnOfTheBlackKnight)
  • Morva
  • Formortiis (@ReturnOfTheBlackKnight)

You can find the template on the first post.

6 Likes

Neat, more stuff! We shall have to see if I can think of anything more.

1 Like