A FE8 PME like many others (or maybe not)

@Someone, I forgot how might on weapons is scaled, can we buff exias prf to 13? Its getting out damaged by his steel lance :skull:

1 Like

Maybe give mages some strength buff to match their con. It’s not like it will affect their combat and they never had good con to begin with. (Excluding Siara)

And if they manage to level up strength then they will benefit otherwise mages are already broken because they always have 1-2 range.

Anyway, time for something crazy.

Ruled By Madness


Mad Man Vs Mad King

Let’s just say that’s how the battle would end if Valter ever met Ashnard.

I would’ve killed to see an actual battle convo between Valter and Ashnard.

Exia was a boon to me for a speedrun. A solid unit for early game but weak to magic. Talisman is like electric which charges this machine to become unstoppable.

1 Like

Can you make xilian lvl 1. I want him to be the worst unit in the game

1 Like

@Someone Can you change Xandras deadeye to Killing Machine since i found that if Xandra doubles it gets cut short when she activates deadeye. Could you also treat Gorgon class as a umpromoted class

Patch updated.

CHANGELOG

v1.4

  • Buffed Fortresse’s Might.
  • Lowered Xilian’s base level.
  • Updated Ragnarok’s portrait.

v1.3

  • Added Caladbolg, Harmonic Lance, Wo Gun and Ruin.
  • Added Archsage as a promotion for Sage Siara.

v1.2

  • Fixed an underflow bug involving Dragon’s Aura spd reduction.
  • Made palettes for Beryl, Laresta and Hecate.
  • Fixed Beam’s class.
  • Fixed the softlock in chapter 10B.
  • Fixed CwnAnnwn’s base level.
  • Fixed Delilah’s recruitment (hopefully).

v1.1

  • Buffed Shaman bases.
  • Removed a (probably) unnecessary essential fix that broke skirmishes.
  • Gave all non-Prf swords ranged animations (since Delilah needs it).
  • Fixed Observer level Cap.
  • Gave unpromoted Ragnarok Scythe animations (she only had them in her promoted class).
  • Increased Alear base weapon rank so that she can use her Light Brand.
  • Fixed an issue with chapter 12B clear condition.
  • Fixed an issue in chapter 13B due to the game trying to load Yue instead of Alear.

v1.0

  • Initial Release
TO DO LIST
  • Properly adjust classes promotion gains and caps.
  • Properly adjust summons.
  • Add new classes’ descriptions (and modify some of the older ones).
  • Make palettes for characters that don’t have one.
  • Make Warp and Raise the Flag skills (Warp is display-only, I left Resolve as placeholder for Raise the Flag).
  • Make Sacrificial Aid consume HP.
  • Implement Delilah’s negative luck growth (currently 0 as placeholder).
  • Replace sound 0x12C so that Annihilation doesn’t stop the music anymore.
  • Make Far Heal use healing music.
  • Insert master weapons and other new weapons.
  • Make monster weapons unstealable.
  • Make Emerald a miniboss in some chapter.
  • Make the event where Ragnarok gets Galeforce.
  • Make the events involving Merrin.
  • Make Xandra and Tulli transform properly.
  • Recolor Tulli’s breath and Edji’s Bloodborn Blade animation.
  • Fix Hayden’s summon breath animation.
  • Give Tulli a proper dance animation.
  • Give Balthir a proper death quote (currently use Syrene’s one with the mention to Vanessa removed).
  • Doublecheck how all death quotes look.
  • Doublecheck all events.
  • Make Sol and Deadeye not trigger during Aether’s second hit and Astra extra hits.
  • Make battle animation numbers properly reflect the effect of damage reduction skills.
  • Reduce the OAM consumption of standing map animations whenever possible.
  • Fix the AP of some moving map animations.
  • Give Ragnarok proper map sprites (Using Pirate/Berserker ones as placeholder)
  • Modify dialogues to reflect changes.
  • Decide what I’m going to do with supports.

I’m not experiencing that same issue. Is there anyone else that has experienced this?

Hmm… I think I’ll make a poll.

Use Str instead of Con when calculating Attack Speed?
  • Yes
  • No
0 voters
1 Like

Not in this, but in my main hack I’ve seen it, the sleep status it afflicts just ends the battle there.

1 Like

You’d fuck over every mage who isn’t meant to be hybrid class include both lords

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Do you have the FEBuilder version of Status Weapons installed in it?

1 Like

Think so, it’s been a while since I saw it so I can’t recall if it was before adding that or not. There is also a weapon that applies sleep and it ends from that too so I’d assume it happens either way with Deadeye as well.

1 Like

Then I think it is due to that patch: FEBuilder’s creator modified so that once enemies get inflicted a status they wouldn’t be able to counter, but as a side effect it ends the battle automatically once as status is inflicted. I don’t have it installed so I shouldn’t have that issue unless I’m wrong.

1 Like

can’t believe you made me unlazy to test. Such a bully!
So I tossed Xandra into the middle of a bunch of enemies, enemy attacked, Xandra countered with Deadeye, and the enemy doubled anyway. Well there we go!
…She got doubled by a Soldier, so I don’t really feel like getting her more speed so she can double anything since it’d take rather long, so I dunno if it’s different if she’s the one doubling or not.

2 Likes

… Taking into account she gets +3 Spd from her stone and inflicts -5 with her skill, I’m obliged to ask: what was the soldier AS and which version of the patch?

1 Like

v1.1
Assuming it’s the same Soldier, 1 AS with Xandra at max speed.
Can’t seem to see how that somehow managed to happen since she now seems to be hellbent on just critting or astraing everything.
It’s entirely possible I’m just going crazy.

2 Likes

You aren"t going crazy, that’s a bug I fixed in v1.2 (Basically, the soldier had -4 AS. But since AS isn’t supposed to be negative, it looped back into positives, so the soldier ended with whatever the AS cap is minus four AS).

3 Likes

…for some reason i was under the impression Xandra’s skill only applied after attacking due to having a very Draconic Hax-like icon instead of in range.
Well then. I should really try to brain properly instead of glossing over an entire skill desciption. Danke!

1 Like

@Someone how do i get Siaras personal weapon. It doesnt seem to be on her when she appears

2 Likes

That’s a bug. I’ll fix it in the next update.

EDIT: Patch updated.

CHANGELOG

v1.5

  • Updated SkillSystem.
  • Implemented Raise the Flag.
  • Adjusted the base Con of several magic-based Classes.
  • Added Caladbolg to Siara’s inventory.
  • Added an additional promotion for Summoner Siara.
  • Gave a stat bonus to the Wind Sword.

v1.4

  • Buffed Fortresse’s Might.
  • Lowered Xilian’s base level.
  • Updated Ragnarok’s portrait.

v1.3

  • Added Caladbolg, Harmonic Lance, Wo Gun and Ruin.
  • Added Archsage as a promotion for Sage Siara.

v1.2

  • Fixed an underflow bug involving Dragon’s Aura spd reduction.
  • Made palettes for Beryl, Laresta and Hecate.
  • Fixed Beam’s class.
  • Fixed the softlock in chapter 10B.
  • Fixed CwnAnnwn’s base level.
  • Fixed Delilah’s recruitment (hopefully).

v1.1

  • Buffed Shaman bases.
  • Removed a (probably) unnecessary essential fix that broke skirmishes.
  • Gave all non-Prf swords ranged animations (since Delilah needs it).
  • Fixed Observer level Cap.
  • Gave unpromoted Ragnarok Scythe animations (she only had them in her promoted class).
  • Increased Alear base weapon rank so that she can use her Light Brand.
  • Fixed an issue with chapter 12B clear condition.
  • Fixed an issue in chapter 13B due to the game trying to load Yue instead of Alear.

v1.0

  • Initial Release
TO DO LIST
  • Properly adjust classes promotion gains and caps.
  • Properly adjust summons.
  • Add new classes’ descriptions (and modify some of the older ones).
  • Make palettes for characters that don’t have one.
  • Make Warp skill (currently display-only).
  • Make Sacrificial Aid consume HP.
  • Implement Delilah’s negative luck growth (currently 0 as placeholder).
  • Replace sound 0x12C so that Annihilation doesn’t stop the music anymore.
  • Make Far Heal use healing music.
  • Insert master weapons and other new weapons.
  • Make monster weapons unstealable.
  • Make Emerald a miniboss in some chapter.
  • Make the event where Ragnarok gets Galeforce.
  • Make the events involving Merrin.
  • Make Xandra and Tulli transform properly.
  • Recolor Tulli’s breath and Edji’s Bloodborn Blade animation.
  • Fix Hayden’s summon breath animation.
  • Give Tulli a proper dance animation.
  • Give Balthir a proper death quote (currently use Syrene’s one with the mention to Vanessa removed).
  • Doublecheck how all death quotes look.
  • Doublecheck all events.
  • Make Sol and Deadeye not trigger during Aether’s second hit and Astra extra hits.
  • Make battle animation numbers properly reflect the effect of damage reduction skills.
  • Reduce the OAM consumption of standing map animations whenever possible.
  • Fix the AP of some moving map animations.
  • Give Ragnarok proper map sprites (Using Pirate/Berserker ones as placeholder)
  • Modify dialogues to reflect changes.
  • Decide what I’m going to do with supports.
3 Likes

I dunno why Ashnard is a bit smaller than Black Knight. Weren’t they supposed to be of same size ?

Can you buff his con to like… 20 ? His weapon will still slow him down by 5 but that’s something stopping him from becoming completely broken.

1 Like

I’ll change it, but I’d like to point out that, rather than Ashnard being small, is BK that is big.

Promoted Ashnard has 15 Con: 14 from his class (which is the same as the Con from his class in PoR) +1 from being Cormag’s replacement. BK, on the other hand, has 15 from his class (in both PoR and RD, his class has 13, but since in PoR he’s a General and GBA male Generals have 15 Con, I gave him +2 as a freebie) +4 from being Gerik’s replacement (which is also the reason why Alora has such a high Con).

Pardon me but I only recently learnt about bases when I used Nightmare to edit FE8.

Well… My bias for Ashnard rises that they were almost equally fast in both games and Ashnard gets slowed down a ton by his sword unlike Black Knight who only looses one speed.

Can you give Jormund (After becoming Warlord) the ability to walk on water and mountains ? Like pirates and brigands because he’s basically a Bandit Lord.

I don’t have anything to add for Black Knight. He’s OP. He doesn’t need stats because he’s da man.

1 Like