The system rework involves a code mod that allows level resets and very limited class changing with master seals, and much more limited second seals.
I already have a rough rebalance set up, but would like to hear people’s views on what classes are the best/the worst at the moment, just to verify my initial assumptions. Doesn’t need to be a full ranking (though that would be cool), just the ones you think over/underperform.
Should probably go over some of the changes I’m already making. All T1 and Special classes now have 2 additional promotion options (including royals), using the class mod I already developed and badatgames’s promotion expansion code mod. For example, Martial Monk can promote into its normal options and also Royal Knight and the modded Bodyguard class, Alear gets DDragon, Hero and Wyvern, Rafal gets Berserker and General.
Regarding stats and other class specific buffs, the single weapon infantry classes get [weapon] Crit +10, and classes with movement class skills like General or lame class skills like Berserker got new class skills. (General class skill halves damage from follow ups). I swapped the speeds of Berserker and Warrior, and made the Str gap larger (Warrior now has a more defensive stat distribution). In general, classes whose identity is "I have the highest [stat] have a wider gap between them and the next class. The fliers lost some base HP and one or two points elsewhere, and Wyvern now has noticeably low Dex as well. I have some other changes as well, but those are the ones I can recall rn ( not at my computer to check).