It doesn’t matter who I am,an ordinary Chinese person.
This release goes beyond Chinese localization, featuring numerous bug fixes and gameplay improvements to the original *Elibian Nights*.
Here are some of the most significant fixes:
- **Merlinus’s Tale — Village Softlock Fixed:** Fixed a progression-breaking bug where visiting villages with units other than Merlinus could permanently close them, preventing the player from completing the chapter.
- **Pent to Louise — Infinite Loop Fixed:** Fixed an infinite loop in the inventory-processing routine that replaces Forblaze with Wind Blade, which could freeze the game when transitioning directly from Pent’s Tale to Louise’s Tale.
- **Astolfo’s Bonus Scene — Doors and Chests Restored:** Rebuilt an invalid map-change table that prevented doors from opening properly and chests from updating their opened states.
- **Sword Saint — Bonus Battle Restored:** Reconstructed the broken event structure of the duel between Guy and Karel, restoring the battle setup and its different victory outcomes.
- **Legault’s Tale — Ending Crash Fixed:** Fixed a potential crash when Dytel survived the chapter without being recruited.
- **Rath’s Tale — Unobtainable Achievement Fixed:** Corrected the chest-tracking flags, which previously could not be unlocked as intended.
- **Zephiel’s Tale — Replay State Fixed:** Fixed an issue where Perees’s defeated state could carry over into subsequent playthroughs, causing unintended behavior.
These fixes are part of a larger effort to make *Elibian Nights* more stable, consistent, and enjoyable while preserving the original creator’s vision.
And I added a whole new tale about Mark.
But I’m not sure whether I should post it or not.


