While localizing Elibian Nights, I hope I’ve fixed enough bugs

It doesn’t matter who I am,an ordinary Chinese person.

This release goes beyond Chinese localization, featuring numerous bug fixes and gameplay improvements to the original *Elibian Nights*.

Here are some of the most significant fixes:

- **Merlinus’s Tale — Village Softlock Fixed:** Fixed a progression-breaking bug where visiting villages with units other than Merlinus could permanently close them, preventing the player from completing the chapter.

- **Pent to Louise — Infinite Loop Fixed:** Fixed an infinite loop in the inventory-processing routine that replaces Forblaze with Wind Blade, which could freeze the game when transitioning directly from Pent’s Tale to Louise’s Tale.

- **Astolfo’s Bonus Scene — Doors and Chests Restored:** Rebuilt an invalid map-change table that prevented doors from opening properly and chests from updating their opened states.

- **Sword Saint — Bonus Battle Restored:** Reconstructed the broken event structure of the duel between Guy and Karel, restoring the battle setup and its different victory outcomes.

- **Legault’s Tale — Ending Crash Fixed:** Fixed a potential crash when Dytel survived the chapter without being recruited.

- **Rath’s Tale — Unobtainable Achievement Fixed:** Corrected the chest-tracking flags, which previously could not be unlocked as intended.

- **Zephiel’s Tale — Replay State Fixed:** Fixed an issue where Perees’s defeated state could carry over into subsequent playthroughs, causing unintended behavior.

These fixes are part of a larger effort to make *Elibian Nights* more stable, consistent, and enjoyable while preserving the original creator’s vision.

And I added a whole new tale about Mark.

But I’m not sure whether I should post it or not.

2 Likes

There’s no issue with posting a bugfix, but we have a strict anti-gen AI stance here.

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Does that mean I can’t use AI to help me in this process?

To be honest, I can’t pretend it’s all my hand typed code.

Ai generated code and writing are allowed as long as it is clearly disclosed. Generative AI art in the form of art and music are not allowed on FEU.

5 Likes

Okay, if I manage to release it, you can download it here.
Thing is, I can’t seem to put direct download links or attach archives in replies, so I’ll split the link into parts.

[link removed]

That zip file contains a .gba ROM, which is not allowed. Please use FEBuilder to generate a .ups patch instead.

4 Likes

Thank you for the reminder. I have changed it to a patch.

https:
//github
.com
/qiyegui44-spec
/Elibian-Nights-Chinese-Localization-Fixes-Expansion

Nice!

Would it be possible for you to port the bug fixes to the English version as well?

I’ll try to port those fixes in the next few days, and I’ll also work on an English translation for Mark’s tale alongside it.

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You’ll have to remove all AI-generated art from the project

1 Like

To comply with the rules, I will take out one CG created with AI assistance in the reworked English version.

If there are any artists in the community that would be interested in doing CGs, I’d be happy to look at commissioning some replacements.

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Eliwood’s CG is AI-generated. I’ll either remove it or get a new one commissioned.

I’ve finished the basic re-English localization and am now testing and polishing it.

And these images are roughly part of the content I’ve patched up, mostly revisions to the story.

But I can’t upload images in the reply, so I’ll put them in the GitHub link shared earlier.