luck: 0 (knoll much)
Sorry. I had to.
I voted for staff lord in the poll because it sounds fun to give out gimmicky staffs early by having them be preferential to the lord (or even tweak the leftover Ninian dance effects and turn them into buff staffs). But immediately afterward, I started thinking about the merits of a thief lord. I have a bad habit of forgetting thieves in my games until I get to a castle map and realise I have to put door/chest keys everywhere because I didn’t give the player a thief. But making the game centred around a thief would actually be really ineteresting because thieves have a lot of utility, so you want to use them, but they’re not good at combat so you have to make sure to do a good job of protecting them too. There are a lot of potential scenarios you can do (stealing, opening locks, disarming traps, finding items in the desert) that would make a thief protagonist really interesting and fun to use.
I think a lordless game could be pulled off, but there would need to be some radical changes from the norm. The main story would have to be mostly about the bad guys; the good guys can still have scenes where they interact, but they all need to be non-essential so you can skip the scene if anyone who takes part in it is dead. Maybe it could be pulled off if the main character were already dead… like, he was the hero of destiny, but he got killed by a lucky crit, but since he’s the hero of destiny and all he has to guide whatever characters the player is using to victory as a ghost in order to properly fulfil his destiny and rest in peace.