What's your favorite map in FE?

Thracia 776 Chapter 5

This. This map. Has everything. From Story and gameplay prespective. It kicks ass. The only thing i really hate about it is the chest at the bottom right. Like why, Kaga <.<

May not be my fav. Chapter in the series, but definetly my fav. in T776 and where Thracia peaked imo.

Conquest Chapter 10

The best defence chapter in the Series. Period. So much stuff to do, so much stuff to take care of. And while super tough, it’s also very fair.

In general, i want the conquest gameplay designers to work on FE again. Put them together with FE3H Story peeps for extreme hype.

Radiant Dawn Endgame

So far, the best Final boss in the seires. The map itself is nothing special (infact, it’s quite plain), but this is the first final boss in the series to have so many different attacks, AOE stuff and stuff you have to take care of first. It just isn’t an onverglorified mob unit like most of the final Bosses in the Series.

Three Houses Chapter 7

This one. The game hypes it up for all the game until there. And damn does it deserve all the hype. And the music. THE MUSIC. The unique Objective To defeat more enemies than the other 2 classes that forces you to play super aggresive. The amount of strong enemy units! Damn it Hilda stop 24 x 2’ing my whole Team. Damn it Golden Deer stop kicking Blue Lion’s ass, i need to kick their ass first! Poor Blue Lions, got sandwhiched between me and Golden deer xD. A Super Hype Battle.

In general, two things i give Three Houses credit for is that almost every map has multipe side objectives, and that the game is extremly Player Phase focused (I don’t wanna EP those 50+ ATK Wyvern Squad with their 62 Brave ATK! boss while my tankiest unit had 20 Prt xD)

Radiant Dawn 2-E

Also known as Elincia’s Gambit. One of the best in the series. If only Haar didn’t trivalize it so much XD.

Conquest Chapters 22, 23, 24

The Maps where you face Takumi, Sakura and Hinoka. Especially Sakura’s and Hinoka’s. So damn well design. So goooooooooooooooooood. How you’ve to play around the dragon veins, how you’ve to take the enemies’ Skills into consideration (not to mention their high quality), and how you navigate the map in general.

Sadly, they are followed by that atrocious Ryoma map.

Did i mention i love Conquest’s Map design? xD

Three Houses Chapter 12

The last chapter of Part 1. Wether on the attack or the defence, i found this map to be quite a fun challenge, and pretty damn fun. Honestly, it kinda reminds me of Radiant Dawn 3-13, but biiiiiig. Not to mention the Story relevance of the map. It’s where everything really starts kicking. One of the best gameplay/story integration maps in the series, without sacrificing either of them.

Berwick Chapter 3

Usually, when i see green units that needs to be protected, i find myself hating the map. Not the case here, as the whole split into 3 combined with the turn system makes for a really fun map!

Berwick Chapter 12-1

Berwick Fog is amazing, and this map makes the best use of it. Kill enemy scouts so you don’t get sniped, use your own ones and hide them, etc. Combined with the story beats and the music, makes for an amazing experiemce.

Vestaria Chapter 17

A prison infiltration map with so much stuff to fo. Like wow. It almost made it to #1 of all time if it wasn’t for the fact that half the map is on wasteland terrain while half your army is Horses. Still super fun despite that.

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