What makes a good chapter?

Rules against necroposting are stated here:


a good game design tip in general i have is having variety in each chapter. Having a game with plains and fields after plains and fields can get pretty boring for gameplay.
i also have two general personal rules about maps when i make chapters

  1. does it actually look pretty?
  2. can i trim map size so all of my features are efficiently realized in le game as perfectly as possible?

i could go into deeper detail, but i have tentacle monsters to sprite :octopus:

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