Given that some of us in the community have little to no experience in actually making a hack. I’ve always wondered what ideas have been floating around in the heads of us non-hack makers. So much like my weapon ideas thread I’ve chosen to ask this very question now.
As before I’ve got at least one semi decent idea for a hack but no idea in the slightest on actually creating characters, writing a story, making maps, balancing units, writting supports or anything of the like.
Seeing as many different hacks have experimented with new monster types and even had new strains of monsters such as Sun God’s Wrath with its Treants and Sacred Trilogy with its new Lichen a few hacks using haunted/spirit weapons even the angel and succubi why has no one thought of making a hack where the players army is comprised completely of monster units?
Even the idea of player monster units has been toyed with a few times, Project Kenko had Bob and Ivan a bonewalker and Revenant that promote into a zombified halberdier and ranger respectively and Storge has that one demon guy who’s name escapes me as well as a possessed sword and a shaman with a pet bael and Call of the Armor has a recruitable gorgon and another monster unit i can’t remember right now. So i ask, why has nobody had these ideas before?
I even have some solutions to issues like using mimics as thieves and, depending on how the story is written, recruiting new units from either the faced units/boss of the previous map as a zombie.
Anyway, what kind of hack’s have some of you wanted to see but don’t have the ability to make?
Edit: as with my weapon ideas thread i hope some of the ideas shared here can give inspiration to the more able hack makers who want to make a project but can’t think of a good core idea to work with.