Weird memory address pointers

  • Hacking method: FEBuilderGBA
  • Base Game: Fire Emblem 8: The Sacred Stones
    Is there a reason why certain memory addresses are pointing to weird locations? Here’s an example:
  • Hex Address: 15D48C
  • Memory Address: E9175
  • Name: Plain
  • Pointing towards: “Unit: 0x01(0x80D376)” (which is Unit No. 2, Seth)

How can this be? And how can I fix this to be able to point this text elsewhere?

Send a report7z

https://web.archive.org/web/20230610214529/https://dw.ngmansion.xyz/doku.php?id=en:guide:febuildergba:report7z

FEBuilder is giving you partially incorrect information. This text entry is referenced by its text ID used in the table of terrain names, and FEBuilder gives you the correct address for this, 0x80D376; this is the location within that table where this text entry’s ID is located. However, it is labeled in the editor as a Unit and takes you to a unit when you double-click it (it also says Unit 0x01 and takes you to Unit 0x02, Seth, when double-clicked).
The editor for terrain names is called Tile Names, you can change what text IDs are used for every terrain name there