Our lord and savior Shouzou Kaga has built a new website for the upcoming release of his SRPG Studio project, Vestaria Saga.
At the top of the website is a banner confirming the release date of Vestaria Saga: September 21st. Kaga had previously set this date as “Summer 2016”, noting that September 21st would be Kaga’s self-imposed deadline in a recent blog post while leaving open the possibility that it could still be released sooner.
VincentASM over at Serenes Forest has a great synopsis of the website, which details the core gameplay mechanics of Vestaria Saga.
Interesting tidbits abound, including the expansion of the traditional “Pure Water” effect into multiple positive status effects. There is a +5 Def, and a +3 to combat stats status in addition to the standard +5 Res, with the boost decreasing by 1 each turn. Additionally, there is a temporary +1 move boost status and a 5 turn HP recovery status that heals a unit by 5 HP at the start of each turn. New negative status effects also appear with the Numbness/Paralysis statuses, which disable a unit’s ability to use weapons and items for varying lengths of time (1 turn for the former, 3 turns for the latter).
The website also breaks down the game’s weapon types, which includes the somewhat questionable design decision of the “female-only sword” weapon type. What, the men in this game are just too macho to use a certain type of sword? And how exactly is any type of sword “feminine”, anyways? Kaga has also chosen to keep the “weapon level” stat (renamed “Proficiency”) instead of the weapon ranks mechanic popularized in FE4/5. Vestaria Saga also includes the fan-favorite mechanic of having multiple types of magic (whyyyyy, IS, whyyyyy do you insist on having a stat that basically exists for exactly one type of offensive weapon?): Spirit Magic, which represents the traditional Anima trio of Wind/Fire/Thunder, Holy Magic, and Dark Magic. Longbows have a whopping 3-7 attack range.
Battle calculations and commands should be standard fare to the experienced Fire Emblem player. The biggest surprise is the return of the critical mechanic from FE4, with “fatal attacks” being locked to a character and weapon-based skill.
Overall, it looks to be an interesting experience with the hallmarks of Kaga’s original designs still intact. One month until the release–all aboard the hype train!