FE6 fix to have more than 0xFF portraits in conversations
// struct FaceProc+0x40 faceID is a u8 in fe6, but u16 in fe8
// fe6: StartFaceFadeIn 8d04 called by TalkLoadFace a4f4 makes portrait only 1 byte for palette
// https://github.com/FireEmblemUniverse/fireemblem6j/blob/b158d46dfc4d6590d783b0072fed90cf0227edf7/include/face.h#L46
// [20240d0]!!?
PUSH
ORG $853C
SHORT $800A // strh r2, [r1] @ store faceID as short, not byte
ORG $8d12
SHORT $880A // ldrh r2, [r1]
ORG $8d7a
SHORT $880A // ldrh r2, [r1]
POP