Fire Emblem Mystery of the Emblem Deluxe Edition (or FE3 Deluxe) focuses on modernizing its gameplay mechanics while restoring previously cut content from Book 1.
Contains 66 playable characters, with 52(+6) in Book 1 and 49(+4) in Book 2.
Contains a total of 49 chapters, with 25(+5) in Book 1 and 24 in Book 2.
Features:
Story
Content missing from Dark Dragon and Sword of Light was restored.
Can switch between the American & British English localization.
Every village can be visited by any playable unit besides Marth.
Gameplay
Only two items to promote units now, the Master Seal & the Echo Seal.
Mounted units wielding lances will now dismount to the Soldier class.
New weapons & items were added to the game, including the Seastone.
Both Casual & Classic mode are available with Normal & Custom mode.
UI
Both weapon & item inventories were combined for easier use.
Item management has been modernized with new QOL features.
Menus were revamped and a new combat forecast has been added.
Preparations menu now provides the option to reposition units.
Okay I’ve been working on this for over a year and I figured it’s time to showcase what I have ready so far. There’s still a lot of work that needs to be done but units are able to move around and act while the AI can do the same (albeit stupidly).
Unfortunately it’s going to be a while before I can ask for playtesters but feel free to share any feedback based on what’s shown so far.
I’ve never beaten any version of fe1, including the remakes, so I’m excited to see where this goes, especially cause the graphics of fe3 have always interested me. Can’t wait for more info and screenshot, as well as the eventual demo.
I forgot I made this post years ago. I stopped working on the project for a while and moved on to something new, but maybe some people will still find my work interesting. Some of the BSFE sprites here might be new to others, as they weren’t easily accessible or widely shared.
I also wanted to share all of the class map sprites I pulled from the game, including both idle and movement variants, but the site doesn’t seem to accept zip files.
I have music and tilesets as well, though those can already be found online. I’m not sure if anyone would be interested in the code either. It’s a bit dated, and I don’t know how many people here use Unity.
I have to say that seeing such a modern font in a snes game is kinda odd, lmao. As I said this project was really Interesting and I would’ve loved to be able to play it, but I’m glad to hear that you’re working on something else.
Thank you for sharing these assets, hope you the best for the future!