Here it is.
//Made by markyjoe1990 of Youtube
//Modified by Nintenlord
#define DISABLE_TUTORIALS
#include EAstdlib.event
EventPointerTable(0x06,Pointers)
ORG $CA0720
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Bad:
UNIT 0x7B Valkyrie 0x00 Level(20,Enemy,True) [10,2] [10,2] [Fire,Elfire] GuardTile
UNIT 0x5F Warrior 0x7B Level(14,Enemy,True) [11,5] [11,5] [SteelAxe, IronBow] GuardTile
UNIT 0x5F Warrior 0x7B Level(14,Enemy,True) [9,5] [9,5] [SteelAxe, SteelBow] GuardTile
UNIT Bartre Warrior 0x7B Level(14,Enemy,True) [10,4] [10,4] [BraveAxe] GuardTile
UNIT 0x5F Hero 0x7B Level(3,Enemy,True) [10,25] [10,25] [SteelSword] NoAI
UNIT 0x5F KnightLord 0x7B Level(2,Enemy,True) [19,15] [19,15] [SilverSpear] PursueWithoutHeed
UNIT 0x5F Sniper 0x7B Level(15,Enemy,True) [3,14] [3,14] [KillerBow] AttackInRange
UNIT 0x5F Sniper 0x7B Level(15,Enemy,True) [18,21] [18,21] [KillerBow] AttackInRange
UNIT 0x42 Berserker 0x00 Level(5,Enemy,True) [5,20] [5,20] [IronAxe, HandAxe] AttackInRange
UNIT 0x42 Berserker 0x00 Level(9,Enemy,True) [10,14] [10,14] [KillerAxe] NoAI
UNIT 0x5F WyvernLord 0x7B Level(1,Enemy,True) [19,26] [19,26] [IronBlade, ShortSpear] PursueWithoutHeed
UNIT 0x5F Druid 0x7B Level(11,Enemy,True) [8,2] [8,2] [Eclipse, Fenrir] AttackInRange
UNIT 0x5F Bishop 0x7B Level(8,Enemy,False) [19,2] [19,2] [Lightning, Purge] AttackInRange
UNIT 0x5F Sage 0x7B Level(3,Enemy,True) [9,18] [9,18] [Bolting] GuardTile
UNIT Matthew Thief 0x7B Level(20,Enemy,False) [19,17] [19,17] [3000G] Guard
UNIT
Good:
UNIT Lyn_t FalcoKnight 0x00 Level(2,Ally,False) [2,25] [2,25] [IronSpear, Spear, Vulnerary] NoAI
UNIT
Turn_events:
TURN 0x00 Opening_event [01,00] 0x0 0x00
TurnEventPlayer(0x00,Mountain,2)
TurnEventPlayer(0x00,House2,5)
TurnEventPlayer(0x00,Warn,9)
TurnEventPlayer(0x00,Rein,10)
AFEV
Mountain:
MAC1 0x0B 0x0
ENDA
House2:
MAC1 0x0D 0x0
ENDA
Warn:
CAM1 [0,17]
CURF [1,25]
CURF [2,25]
CURF [3,25]
CAM1 [Lyn_t]
ENDA
Rein:
LOU1 Ten
ENDA
Ten:
UNIT 0x5F Sniper 0x7B Level(7,Enemy,True) [1,25] [1,25] [KillerBow] AttackInRange
UNIT 0x5F Sniper 0x7B Level(7,Enemy,True) [2,25] [2,25] [KillerBow] AttackInRange
UNIT 0x5F Sniper 0x7B Level(7,Enemy,True) [3,25] [3,25] [KillerBow] AttackInRange
UNIT
Location_events:
LOCA 0x03 [10,2] 0xF
LOCA 0x1A lefthouse [2,25] 0xE
LOCA 0x1B righthouse [3,25] 0xE
LOCA 0x07 lefthouse [17,16] 0xE
LOCA 0x08 righthouse [18,16] 0xE
SHOP 0x0 weapons [19,4] 0x13
SHOP 0x0 items [20,4] 0x13
VILL 0x09 gift [1,23] 0xE
LOCA 0x0 [1,22] 0x1D
LOCA
lefthouse:
MUSI
FADI 16
HIDEMAP
BACG 0x35
FADU 16
SHOWMAP
TEX1 0x064
REMA
MUNO
ENDA
righthouse:
MUSI
FADI 16
HIDEMAP
BACG 0x35
FADU 16
SHOWMAP
TEX1 0x064
REMA
MUNO
ENDA
weapons:
SHLI SteelSword SteelSpear SteelAxe LanceReaver AxeReaver SwordReaver
items:
SHLI Vulnerary EarthSeal PureWater LightRune Elixir
MESSAGE events end at offset currentOffset
ORG $CA1120
gift:
VillageEventItem(0x066,0x18,Berserk)
Misc_events:
CauseGameOverIfLordDies
AREA 0x11 vari1 [0,16] [6,23]
AREA 0x11 vari2 [7,16] [13,23]
AREA 0x11 vari3 [14,16] [20,23]
AREA 0x21 Forest1 [0,26] [0,26]
AFEV
Forest1:
MAC1 0x00 0x0
ENDA
vari1:
IFAT 0x9 0x7A2F1
ENUF 0x11
ELSE 0x2
ENIF 0x9
LOU1 westscout
ENUT 0x11
ENIF 0x2
ENDA
vari2:
IFAT 0x9 0x7A2F1
ENUF 0x11
ELSE 0x2
ENIF 0x9
LOU1 midscout
ENUT 0x11
ENIF 0x2
ENDA
vari3:
IFAT 0x9 0x7A2F1
ENUF 0x11
ELSE 0x2
ENIF 0x9
LOU1 eastscout
ENUT 0x11
ENIF 0x2
ENDA
westscout:
UNIT 0x5F Mage_F 0x7B Level(8,Enemy,True) [4,11] [4,11] [Thunder] NoAI
UNIT 0x5F Mage_F 0x7B Level(8,Enemy,True) [6,11] [6,11] [Fimbulvetr] NoAI
UNIT 0x5F Monk 0x7B Level(8,Enemy,True) [5,10] [5,10] [Shine] NoAI
UNIT 0x5F Monk 0x7B Level(8,Enemy,True) [5,12] [5,12] [Aura] NoAI
UNIT 0x5F Druid 0x7B Level(1,Enemy,True) [7,2] [7,2] [Gespenst] NoAI
UNIT 0x5F Swordmaster 0x7B Level(1,Enemy,True) [7,3] [7,3] [RegalBlade] NoAI
UNIT
midscout:
UNIT 0x5F Myrmidon_F 0x7B Level(7,Enemy,True) [10,11] [10,11] [WoDao] NoAI
UNIT 0x5F Myrmidon_F 0x7B Level(7,Enemy,True) [12,11] [12,11] [WindSword] NoAI
UNIT 0x5F Fighter 0x7B Level(7,Enemy,True) [11,10] [11,10] [SwordSlayer] NoAI
UNIT 0x5F Fighter 0x7B Level(7,Enemy,True) [11,12] [11,12] [DragonAxe] NoAI
UNIT 0x5F Bishop_F 0x7B Level(1,Enemy,True) [8,4] [8,4] [Luce] NoAI
UNIT 0x5F Sniper_F 0x7B Level(1,Enemy,True) [9,4] [9,4] [Rienfleche] NoAI
UNIT
eastscout:
UNIT 0x5F WyvernKnight 0x7B Level(11,Enemy,True) [16,11] [16,11] [SlimSpear] NoAI
UNIT 0x5F WyvernKnight 0x7B Level(11,Enemy,True) [18,11] [18,11] [IronSpear] NoAI
UNIT 0x5F WyvernKnight 0x7B Level(11,Enemy,True) [17,10] [17,10] [SteelSpear] NoAI
UNIT 0x5F Sage_F 0x7B Level(1,Enemy,True) [13,3] [13,3] [Excalibur] NoAI
UNIT 0x5F WyvernLord 0x7B Level(1,Enemy,True) [13,2] [13,2] [RexHasta] NoAI
UNIT
Opening_event:
FADU 16
FADI 0x10
BACG 0x23
FADU 0x10
TEX1 0x05C
REMA
CMOF
CAM1 [0,20]
ENUN
LOU1 Good
LOU1 Bad
ENUN
STAL 40
ENDA
Ending_event:
FADU 16
FADI 0x10
BACG 0x23
FADU 0x10
TEX1 0x068
MNCH 0x1
STAL 40
ENDA
TrapData:
ENDTRAP
MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????